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Track height

Track height sets how tall the timeline’s rows are. Go small to see more tracks at once, or large to get more room for filmstrips, waveforms and actions.

Menu
View ▸ Timeline Track Height ▸ SmallView ▸ Timeline Track Height ▸ MediumView ▸ Timeline Track Height ▸ Large
Where
The S / M / L control at the right end of the timeline bar

Click S, M or L at the right end of the timeline bar, or choose a size from View ▸ Timeline Track Height. The menu checks the size you’re on.

Medium is the default. Your choice is remembered between launches and applies to every project, because it’s a view setting and not part of the project. It makes no undo step, and no agent tool sets it.

A track’s height also depends on what it holds, so sound-only and text tracks draw shorter than picture tracks.

Track holds Small Medium Large
Only text and shapes 30 pt 44 pt 58 pt
Only clips with sound and no picture 40 pt 60 pt 82 pt
Anything else, an empty track included 54 pt 84 pt 116 pt

The row changes as the track’s contents do. A music track grows to picture height when you drop a video on it, for example. An adjustment clip, a graphic or a nest counts as picture.

A clip’s own switches count. A detached sound, with its picture off, is a clip with sound and no picture.

Every clip keeps its 16 pt name strip, and the rest of the row goes to its filmstrip, its waveform and its actions. So at Small a clip shows little more than its name: 8 pt is left under the strip on a text row, 18 pt on a sound row and 32 pt on a picture row.

The action lane under the name strip changes with the size:

Size Lane height Each action band shows
Small 5 pt A plain bar.
Medium 12 pt Its number in time order, and a zoom glyph for a zoom action.
Large 18 pt The same, plus the properties it changes.

See Reading a clip on the timeline for what each part of a clip means.

  • A size change applies to the window you made it in. Other windows that are already open keep their size, and the next one you open uses your latest choice.
  • While you drag a clip, lanes keep their heights, so the track you’re aiming at doesn’t move under the pointer. They settle when you drop.