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Precision and bit depth

Frame Job works in 16-bit float, so a gradient from a 10-bit camera file survives grading. There’s nothing to turn on. This page says where that depth is kept and where it ends. “Deep” here means more than 8 bits per channel.

Menu
File ▸ Export…
Keys
⌘E
Agent tools
export

Every video source is decoded to 16-bit float, and every frame is composited at 16-bit float. There’s no 32-bit float mode. Blends run there too, so a heavy grade keeps its precision. A 10-bit source keeps its detail all the way to a 10-bit or ProRes export.

A 16-bit float frame takes twice the memory of an 8-bit one, so an export needs about twice the memory for its frames.

The format you choose on the export sheet decides how much of that depth reaches the file.

Format Depth in the file
HEVC 10-bit (MP4) 10-bit (Main 10)
AV1 (MP4), AV1 (WebM) Always 10-bit
ProRes 422 (MOV), ProRes 4444 (MOV) Deep: they take the composited frames as they are, at 10 bits in ProRes 422 and 12 in ProRes 4444. See ProRes.
VP9 (WebM) 8-bit for an SDR picture, 10-bit for HLG and HDR10
H.264 (MP4), HEVC (MP4), HEVC with Alpha (MOV), VP9 with Alpha (WebM) 8-bit
Animated GIF, Animated PNG 8-bit

The sheet’s Bit depth: row is about sound, not the picture. See Export bit depth.

A still deeper than 8 bits per channel, such as a 16-bit PNG or TIFF or a 10-bit HEIC, is drawn at 16-bit float. An 8-bit still is drawn at 8 bits. It’s automatic and there’s no setting: add the file with File ▸ Add Media… (⇧⌘I) as usual.

File ▸ Save Frame… (⌥⌘E) writes a 16-bit PNG or a 10-bit HEIC when the frame shows a deep still or a 10-bit VP9, HEVC or ProRes clip, and always in an HDR (HLG) project. A frame gets the same when the lowest track with video on it holds a 10-bit HEVC or ProRes clip, anywhere along the timeline. A JPEG is always 8-bit. See Save Frame.

A reversed clip plays from a backwards copy rendered at 10 bits, at the source’s exact size and with the source’s own colour labels, so an HDR or log clip still reads correctly. See Reverse a clip.

Text, shapes, captions, graphics and screen recordings are 8-bit, and so are thumbnails. In an HDR (HLG) project those layers are still lifted to HDR reference white, so they sit with the rest of the picture.