Skip to content

All features

Everything Frame Job does, by area. Type in the box to filter by name, menu, shortcut or what a feature does, and follow a name to the page that explains it.

2594 features

Getting started

FeatureWhat it doesWhere
What Frame Job needsFrame Job runs on an Apple Silicon Mac with macOS 26 or later.
Download and installThe newest signed and notarized build is a DMG on the project's GitHub Releases page; drag Frame Job to Applications.The project's GitHub Releases page
What a first launch asksFrame Job asks for no account, key or system permission at first launch, and with nothing to open it shows the Welcome window.Welcome window
Your first edit, start to finishOpen a movie, cut a section out, add a title and export an H.264 file.File ▸ Open… ⌘O
The editor windowEach project opens in one window: title bar, toolbar, preview and inspector side by side, the timeline bar and the timeline.Editor window
Title barThe title bar shows the project's name; its subtitle gives the canvas size, frame rate and "edited" while changes are unsaved.Title bar
ToolbarA strip under the title bar holds the transport, the timecode, the preview zoom, Safe and Export….Top of the editor window
Timeline barA bar above the timeline names the selection and holds the clip tools, Snap, the level meter, zoom and track size.Above the time ruler
Pane dividers and remembered sizesDrag the dividers to size the inspector and the timeline; new windows open at the sizes you chose.The dividers left of the inspector and above the timeline
Minimize and ZoomThe standard window commands: Minimize sends the window to the Dock and Zoom makes it larger or smaller.Window ▸ Minimize, Window ▸ Zoom ⌘M
ProjectA project is one .framejob package: a single file in the Finder that holds the edit and its caches.
Media and clipsMedia is a file the project knows about; a clip is one placement of something on the timeline.
Tracks and stackingThere is one kind of track, it holds any clip, and tracks stack back to front.
The canvasThe canvas is the fixed frame every clip is drawn into, at the project's size and frame rate.
NestsA nest collapses several clips into one clip that stands for the group.
The five inspector tabsThe inspector has five tabs: Clip, Media, Document, Transcript and Assistant.Inspector tab strip, editor window middle right
The Clip tab's pinned blockAbove its sections the Clip tab pins the selection header, the action lane and the sub-tabs.Inspector ▸ Clip tab
Sub-tabs follow the selectionText, Shape, Graphic, Picture, Color, Sound and Clip sub-tabs split the Clip tab, showing only what the selection can use.Clip tab ▸ sub-tab strip
Selection follows to the Clip tabClicking a clip moves the inspector to the Clip tab, unless you're on Transcript, which stays and scrolls to that clip's first word.Click a clip on the timeline or the canvas
Folding sections and their summariesClick a section's header to fold it; a folded header keeps a one-line summary of what is inside, and the fold is remembered.Any inspector section header
Hide or show the inspectorView ▸ Hide Inspector collapses the inspector so the preview takes its space; the item then reads Show Inspector.View ▸ Hide Inspector ⌥⌘I
Typing a valueA number field applies your value on Return, Tab or a click elsewhere, throws it away on Esc, and holds it to the field's range.Inspector number and text fields ↩
Quick-pick chevronsA field with common values has a chevron at its right that opens a menu of them.The chevron at the right of a value field
SlidersA click on a slider jumps to that value and a drag follows the pointer, as one undo step.Click or drag an inspector slider
Colour swatches and the colour panelClicking a colour swatch opens the macOS colour panel, with opacity, and the value follows it live.Any colour swatch
Edit several clips at onceWith several clips selected, a row whose values differ shows a mixed badge, and an edit gives every clip it applies to the same value.Inspector row
Section ResetA Reset button appears on a section's header only while the section differs from its default, and puts the whole section back.Inspector section header
Right-click menu on a rowRight-click an inspector row to reset it to its default, take it out of an action, or go to another action that changes it.Right-click a row in the inspector
Single-letter editor keysSpace, the letter keys, comma, period and the arrow keys act on the editor window whenever you are not typing and no sheet is open.Editor window, Preview Window Space
⌘ shortcuts follow their menu itemEvery ⌘ shortcut is a menu shortcut, and does nothing while its item is greyed out.Menu bar
Start and finish typingA field takes the keys only when you click in it or choose a command that opens one for typing, and hands them back when you finish.Any field ↩
Delete keys in a text fieldDelete, ⌘⌫, ⌘↓ and ⌘↑ act on the timeline, but in a text field they keep their usual text meaning.Any text field ⌫
Multi-line field keysIn a multi-line field, Return applies the text and Return with ⇧, ⌘, ⌥ or ⌃ starts a new line.Text tab ▸ Content, the Assistant's message field ↩
Keys in a sheetIn a sheet, Return presses the main button and Esc presses Cancel.Any sheet ↩
What Esc leavesEsc backs out of whatever is under way, such as a canvas drag, crop mode, region mode, an eyedropper or a selected curve point. ⎋
Undo and RedoEdit ▸ Undo and Edit ▸ Redo walk back and forward one step at a time.Edit ▸ Undo, Edit ▸ Redo ⌘Z ⇧⌘Z
What one step isA menu command or key is one step however many clips it changes, and a gesture is one step from mouse-down to mouse-up.
Named stepsThe Edit menu names the step it will take back, for example Undo Move Clips.Edit ▸ Undo
What makes no stepAnything that does not change the project makes no undo step.
The Refused line in the inspectorWhen a rule won't allow an edit, Frame Job beeps, changes nothing and shows a "Refused:" line at the foot of the inspector saying why.Foot of the inspector
A beep with no messageAn edit that would change nothing beeps but shows no message, because no rule was broken.
An error alertA request Frame Job can't use at all, such as a value outside its allowed range, shows an error alert naming the value.
Your own keys, your own billThere is no Frame Job account or relay: the cloud features run on your own API keys, and the provider bills you directly.Frame Job ▸ Settings… ▸ Assistant or Transcription ⌘,
What needs a keyAnything that sends your words or audio to a language or cloud model needs your own key; everything that runs on your Mac needs none.
Greyed commands and their tooltipsA command that needs a key you have not set is greyed rather than hidden, and says which key and where to set it.Clip ▸ Remove Filler Words…
Saving a key takes effect at onceSaving or removing a key updates open sheets and menu items immediately, with nothing to reopen or relaunch.Frame Job ▸ Settings… ⌘,
What stays on this MacEditing, analysis, on-device transcription, recording and export stay on this Mac; only things you start or can see reach the network.
Which copy updates itselfThe copy downloaded from the project's GitHub Releases page updates itself with Sparkle; a copy built from source has no updater.
Check for Updates…Frame Job ▸ Check for Updates… checks now for a newer Frame Job and offers to install it.Frame Job ▸ Check for Updates…
Automatic checksThe second time you open Frame Job it asks whether to check automatically; if you agree it checks about once a day while open.The prompt the second time you open Frame Job
Turning automatic checks offThere is no Settings control for automatic checks, but a Terminal command turns them off.Terminal, with Frame Job closed
Signed updatesEvery update is signed, and Frame Job won't install one whose signature doesn't match the key built into the app.

Projects and media

FeatureWhat it doesWhere
Open a movie as a projectOpening a movie makes an untitled project at its size and frame rate, with the movie as the first clip on Track 1.File ▸ Open… ⌘O
The canvas takes the movie's display sizeA project built from a movie uses the size the movie displays at, so a portrait phone clip opens as 1080 × 1920 and not sideways.
The exact frame rate from the fileA project opened from a movie keeps the file's exact rate, so 29.97 and 23.976 are never rounded to 30 or 24.
Open a sound file as a projectOpening a sound file makes an untitled 1920 × 1080, 30 fps project with that sound as its first clip.File ▸ Open… ⌘O
Open a picture as a projectOpening a PNG, JPEG or HEIC makes an untitled project at the picture's pixel size with the picture as a 5-second clip.File ▸ Open… ⌘O
New ProjectFile ▸ New Project opens a blank 1920 × 1080, 30 fps project at once, with no dialog, in a window titled "Untitled Project".File ▸ New Project ⌘N
A project from a file starts unsavedA project made from an opened file exists only in its window until you save it, so closing it asks whether to save.
The first Save goes beside the sourceThe first Save of a project made from a file offers to put the package next to the source file, under the source's name.File ▸ Save ⌘S
The Welcome windowWith nothing open, a start window offers the ways in and your recent projects.Shown when Frame Job starts with nothing to open
Open Video… on the Welcome windowShows the same open panel as File ▸ Open…, so it also opens sound files, pictures and saved projects.Welcome window ▸ Open Video…
New Project on the Welcome windowStarts a blank 1920 × 1080, 30 fps project.Welcome window ▸ New Project
New Recording… on the Welcome windowOpens the recorder panel, with no project needed.Welcome window ▸ New Recording…
The Recent listLists up to five recently opened projects by name, most recent first; one click reopens one.Welcome window ▸ Recent
The file types lineThe foot of the window names the common types it opens: MOV · MP4 · M4V · M4A · MP3 · WAV · AIFF · PNG · JPEG · HEIC.Welcome window, foot
Drop files on the Welcome windowA project or media file dropped anywhere on the Welcome window opens, each as its own document.Drag files from the Finder onto the Welcome window
Open a projectOpening a .framejob package opens that project, and a double-click on a package always opens it in Frame Job.File ▸ Open… ⌘O
Open RecentFile ▸ Open Recent lists recently opened projects, with Clear Menu to empty the list.File ▸ Open Recent ▸
A project already open comes forwardOpening a saved project that's already open brings its window forward instead of opening a second copy.
Drop files to open themFiles dropped on a project window outside the Media tab, on the Welcome window or on the Dock icon each open as a document of their own.Drag from the Finder onto a project window, outside the Media tab
Older projects openA project saved by any earlier version of Frame Job opens, and the next save writes it in the current format.File ▸ Open… ⌘O
Projects from a newer Frame JobA project saved by a newer Frame Job won't open, and the message gives both versions and asks you to update.File ▸ Open… ⌘O
Damaged projectsA damaged or out-of-range project fails to open with a message naming the problem, and the package is not rewritten.
Missing media still opensA project whose files have moved or gone still opens, with slates in their place and a sheet to relink them.File ▸ Open… ⌘O
New Project from RangeOpens a new project holding exactly the timeline's In–Out range, moved to start at 0, and leaves the source project unchanged.File ▸ New Project from Range…
Clips cut at the range's edgesA clip across the range's In or Out is cut there as Split cuts it; markers inside are kept and media no kept clip plays is left out.
The new project's name and undoThe new project opens untitled with unsaved changes, named like "Interview (range)", with no undo step back to the whole timeline.
What's already measured comes alongFilmstrips, waveforms, on-device transcripts, analyses and reversed renders of each kept file come along, so nothing is measured again.
Cloud transcripts in a range projectA cloud transcript goes to the range project only once AssemblyAI has been told to delete its copy.
Graphics come alongThe graphics the kept clips draw come along, with every font and picture of the project's graphics.
When a range can't be keptIf the range can't be kept, the command beeps and shows why at the foot of the inspector, and no project opens.
SaveWrites the project to its package; an untitled project asks for a name and a place first.File ▸ Save ⌘S
Save As and DuplicateDuplicate opens a copy as a new untitled project; Save As…, shown while you hold ⌥, writes to a new package and carries on in it.File ▸ Duplicate, File ▸ Save As… ⇧⌘S ⌥⇧⌘S
AutosaveOnce saved, a project autosaves in place as you work, the macOS way.
Crash-safe package writesThe package is written beside the old one and swapped in, so a crash part-way through a save cannot leave half a package.
Revert To and browsing versionsGoes back to the last saved version, or browses earlier versions of the package.File ▸ Revert To ▸
RenameThe standard macOS command renames the project's package, from the File menu or the window's title.File ▸ Rename…
Move ToThe standard macOS command moves the project's package to another folder, from the File menu or the window's title.File ▸ Move To…
ShareOpens the macOS Share menu for the project.File ▸ Share
CloseCloses the window: a saved project writes its changes without asking, and an untitled project with changes asks whether to save.File ▸ Close ⌘W
A project saves only as a packageA project only ever saves as a .framejob package; a movie or still is a separate Export step.
The Document tabHolds what belongs to the whole project, in five sections: its size, frame rate, background and markers.Document tab
Document summary rowsRead-only rows show Resolution, Frame rate, Duration, Tracks, Background and Colour.Document tab ▸ Document
Canvas PresetPicks a canvas size from a popup of common shapes.Document tab ▸ Canvas ▸ Preset
Source SizeSets the canvas to the size of the first media file that has a picture size, as long as both sides are even.Document tab ▸ Canvas ▸ Preset ▸ Source Size
Custom Width and HeightYou type the canvas size in pixels: even numbers from 16 to 16,384.Document tab ▸ Canvas ▸ Width and Height
Resize clips proportionallyWhen on, clips follow a canvas size change so the layout looks the same; when off, they keep their scale and distance from the centre.Document tab ▸ Canvas ▸ Resize clips proportionally
Project frame ratePicks the project's rate: 24, 23.976, 25, 30, 29.97, 50 or 60 fps, or Match First Clip. Custom shows a rate it doesn't list.Document tab ▸ Frame Rate ▸ Rate
Match First ClipTakes the rate of the earliest clip on the timeline whose file has video.Document tab ▸ Frame Rate ▸ Rate ▸ Match First Clip
Rates the popup does not listA project can run at a rate the popup doesn't list. The popup then shows Custom, and the Frame rate row shows the real rate.
What a rate change does to the timelineChanging the rate moves every clip start, length, action and marker onto the new frame grid.
Duration rowA read-only row shows the timeline's length.Document tab ▸ Frame Rate ▸ Duration
Canvas background colourSets the colour behind every layer.Document tab ▸ Appearance ▸ Background
A transparent backgroundLowering the background's opacity makes it transparent, and the section adds a note about the export formats that keep it.Document tab ▸ Appearance ▸ Background
TimecodeShows times as Frames (HH:MM:SS:FF) or Milliseconds (HH:MM:SS.mmm) everywhere in the project.Document tab ▸ Appearance ▸ Timecode
Fit new clips to canvasWhen on, a new clip bigger than the canvas starts scaled down to fit; when off, it starts at 100 % and runs past the edges.Document tab ▸ Appearance ▸ Fit new clips to canvas
Reset AppearanceReset on the section header puts Background, Timecode and Fit new clips back to their defaults: opaque black, Frames and on.Document tab ▸ Appearance header ▸ Reset
Add MediaAdds one or more files to the Media tab as one undo step, without putting them on the timeline.File ▸ Add Media… ⇧⌘I
Drop files on the Media tabDragging files or a folder from the Finder onto the Media tab adds them to this project, including types the panels don't list. A folder adds the media files directly inside it.Drag from the Finder onto the Media tab
Media is referenced, not copiedA project remembers each file's path and a Finder bookmark and reads it from there, so the package stays small.
What the open panels listThe Add Media… and Open panels list movies, M4A, MP3, WAV, AIFF, PNG, JPEG, HEIC and, in Add Media… only, .cube.
Add a media entry from a descriptionAn agent can add a media entry from a description it supplies, without reading the file, to replay a project's own JSON.
Codecs this Mac can't decodeA video in a codec this Mac can't decode is left out at import, and an alert names the codec.File ▸ Add Media… ⇧⌘I
When a file won't importA file that can't be read, holds no video or sound, or takes over 30 seconds to check shows an alert saying so.
WebM and Matroska importA .webm or .mkv is copied unchanged into a QuickTime movie the first time it comes in, with no re-encoding, and the original stays put.File ▸ Add Media… ⇧⌘I
The Copying Movie windowA copy that takes more than a second shows a small progress window with Cancel.Copying Movie window ▸ Cancel
The free-space checkBefore copying, Frame Job checks the disk has room; if it doesn't, nothing is copied and an alert says what's needed.
The Rewrapped folderCopies live in ~/Library/Application Support/Frame Job/Rewrapped/, shared by all projects. Frame Job doesn't clear it, but you can.
A copied file keeps its nameThe media keeps the original's name, and its Media tab tooltip says where the copy lives.
Streams the copy can't carryA file with a stream the copy can't carry isn't added, and an alert names the stream; with ffmpeg installed, Frame Job offers to help.File ▸ Add Media… ⇧⌘I
Stated colour is keptThe copy keeps the colour the file states: HLG, HDR10 (PQ), or a BT.709, BT.601 or BT.2020 SDR picture.
A missing copy is remadeIf a copy is deleted or moved to the Trash, the project makes it again from the original the next time it opens.
Optional ffmpeg conversionWith your own ffmpeg, a file macOS can't open can still come in, each stream copied when it can be and re-encoded when it can't.Alert on import ▸ Repackage or Convert
Needs your own ffmpeg and ffprobe
Finding ffmpegFrame Job looks for ffmpeg on your PATH first, then in the usual install folders, and a Terminal setting can name a particular build.
The Repackage or Convert alertBefore anything starts, the alert names the codecs and gives the size and the time, and offers Repackage or Convert, or Cancel.Alert on import ▸ Repackage or Convert
Needs your own ffmpeg and ffprobe
Do this automatically from now onKeeps the answer you give: Repackage or Convert means such files convert from then on without asking, Cancel means they never do.Alert on import ▸ Do this automatically from now on
Needs your own ffmpeg and ffprobe
When a conversion failsA conversion that fails or runs out of time shows an alert, and no partial file is left behind.
Needs your own ffmpeg and ffprobe
A lost conversion stays missingUnlike a WebM copy, a deleted conversion is not remade when the project opens, and the media stays missing until relinked.
Agent imports and ffmpegAn agent's import never shows the ffmpeg question: unless you chose to convert automatically, the import fails and gives the reason.
The Media tabThe inspector's Media tab lists every file the project has imported, used or not, with a search, a sort and a filter.Media tab
The item countThe top bar holds Add Media… and a count of the files, and of how many are showing.Media tab ▸ top bar
Search by nameA Search by name field narrows the list as you type, ignoring case and accents as the Finder does. Esc clears it.Media tab ▸ Search by name Esc
SortA Sort popup orders the list by Import Order, Name, Duration or Kind.Media tab ▸ Sort
Unused onlyA checkbox shows only the files no clip uses.Media tab ▸ Unused only
A media rowEach row shows a thumbnail, the file's name and an info line for its kind.Media tab ▸ row
Audio and missing badgesBadges on the right mark a file that has audio and, in coral, a file that cannot be found.Media tab ▸ row badges
The row's tooltipHovering a row shows how to place it, and where a copied file came from.Hover over a Media tab row
Selecting a rowClicking a row selects it for Edit ▸ Insert at Playhead, Edit ▸ Overwrite at Playhead and the sections under the list.Click a Media tab row
The row's menuRight-clicking a row offers Insert at Playhead, Overwrite at Playhead, Reveal in Timeline, Reveal in Finder, Relink… and Remove.Right-click a Media tab row
Reveal in TimelineSelects every clip showing this file and scrolls to the earliest one; if the selection changes, the inspector moves to the Clip tab.Media row menu ▸ Reveal in Timeline
Reveal in FinderShows the file in the Finder.Media row menu ▸ Reveal in Finder
Remove mediaTakes the file out of the project and never deletes it from disk; an unused file goes at once, as one undo step.Media row menu ▸ Remove
Remove media used by clipsIf clips use the file Frame Job asks first, and Remove and Delete Clips removes the file and those clips as one undo step.Alert ▸ Remove and Delete Clips
The Missing media sheetWhen a project opens with files missing, a sheet lists each with its old path and a Locate… button.Missing media sheet ▸ Locate…
Locate finds siblings by nameChoosing a file for one entry also looks in its folder for the other missing files by name, so a moved shoot is usually found with one Locate….Missing media sheet ▸ Locate…
Relink every located fileRelink applies every choice as one undo step, and skipped files stay missing to relink later.Missing media sheet ▸ Relink
Relink one filePoints one media entry at a file you choose, missing or not.Media row menu ▸ Relink…
What a relink checksThe new file must be readable and the same kind, and the row takes on its duration, size, frame rate, and audio, video and alpha.
What a relink keepsA relink keeps the file's Camera Log and HDR10 peak, and keeps or finds its cursor file and any saved speech that still fits.Media row menu ▸ Relink…
Consolidate MediaCopies every file in the media list, used or not, into the package's media/ folder and points the project at the copies.File ▸ Consolidate Media…
Consolidate needs a saved projectOn an untitled project the command asks "Save this project first?", offers Save…, and carries on after the save.Alert ▸ Save…
The Consolidating Media sheetA sheet shows a bar, the file being copied and Cancel.Consolidating Media sheet ▸ Cancel
When Consolidate Media finishesWhen it finishes the sheet says what happened and offers Show in Finder and Close.Consolidating Media sheet ▸ Show in Finder
Consolidating files with the same nameTwo files with one name are kept apart, two entries for one file share a copy, and files already inside are not copied again.
Consolidating with missing filesMissing files are left alone until you relink them; with nothing to do, an alert says "Nothing to consolidate." and why.
Consolidating LUTsLUTs are copied like footage, used or not, and the looks and Camera Logs that use one then read the copy.
Consolidating cursor filesA recording's cursor file is copied next to its movie and named after it, and counts as one of the files copied.File ▸ Consolidate Media…
Consolidating WebM, MKV and converted filesFor a WebM, an MKV or a file converted with ffmpeg, Consolidate Media copies the movie it plays from, not the file you imported.
A moved package finds its copiesA moved or renamed consolidated package points missing media back at same-named files in its media/ folder, with no sheet.
On-device media analysisFrame Job studies your files on this Mac to find shots, faces, people and sound events, with no upload, no network request and no key.Clip ▸ Split at Shot Changes, Clip ▸ Follow Subject…, Clip ▸ Remove Background, Clip ▸ Switch by Speaker…, File ▸ Make Vertical Version…
Analysis on demandA file's picture is not analysed at import, only when something asks, and only the missing part is read.
Analysis runs in the backgroundPicture analysis runs at low priority, one job at a time, and sound analysis on its own queue, so the app stays usable while it works.
The Analyzing sheetWhen a menu command needs analysis the project doesn't have yet, a sheet shows each file's progress, then closes and the command goes on.Clip ▸ Split at Shot Changes, Clip ▸ Follow Subject…, Clip ▸ Switch by Speaker…, File ▸ Make Vertical Version…
Stop an analysisStop on the Analyzing sheet cancels the command and makes no edit, and what was already saved stays in the project for next time.Analyzing sheet ▸ Stop Esc
When an analysis failsIf an analysis cannot finish, the command stops and says which file failed and why rather than editing with half an answer.The foot of the inspector
Results kept per fileAnything found is kept for the file in the project's cache, so a second request over the same part is ready at once.
Analysis travels with the projectThe caches live inside the .framejob package, so they go wherever it goes and carry into a project made from it.
Filmstrips, waveforms and loudnessAfter an open, an import or a relink, Frame Job builds thumbnails, waveforms, loudness, sound matching and voice detection in the background.
Voice detectionFrame Job scores every 32 ms of a file's sound for speech with the bundled Silero voice model, so commands can tell a voice from noise.
ShotsFrame Job finds the hard cuts in a video by comparing each frame's colours with the frames before it.Clip ▸ Split at Shot Changes
FacesFrame Job looks for faces ten times a second, keeping each face's box, how far it's turned and tilted, and how open its mouth is.Clip ▸ Follow Subject…, File ▸ Make Vertical Version…, Clip ▸ Switch by Speaker…
People and salient regionsFrame Job finds people's head and shoulders and the regions the eye goes to first, at the same ten samples a second.Clip ▸ Follow Subject…, File ▸ Make Vertical Version…
Person masksFrame Job outlines a person in every frame a clip plays, which is what Remove Background and Text Behind Subject draw with.Clip tab ▸ Picture ▸ Background
Foreground masks on picturesOn a still picture, Frame Job can mask the foreground subject, whether or not it's a person.Clip tab ▸ Picture ▸ Background ▸ Subject ▸ Foreground
Sound eventsAn agent can have Frame Job score a file's first sound track for laughter, applause, cheering, crowd, music and speech. No menu uses it.

Timeline and playback

FeatureWhat it doesWhere
One kind of trackAny track holds any mix of clips: video, audio, a picture, text, a shape, a graphic, a nest or an adjustment clip.Timeline
Tracks stack back to frontTracks are layers: the top lane is front-most and the bottom lane is at the back.Timeline
The current trackCommands that need one track use the track of the first selected clip, or the front-most track when nothing is selected.Track menu
Default track namesA new track is named from the track count, such as Track 3, and keeps that name when you reorder the stack.Track header
The track header and its switchesEach track has a header on the left with its name, the Hide Video, Mute Audio, Lock Track and Solo switches, and the Mix button.Track header: eye, speaker, lock, headphones, sliders
New TrackAdds an empty track at the front, as the top lane.Track ▸ New Track ⇧⌘N
Make a track by dropping past the stackDragging clips above the top lane or below the bottom lane creates a new track for them.Drag a clip past the top or bottom lane
Rename a trackDouble-clicking a track header opens an in-place name field.Double-click a track header
Reorder tracksDragging a track header up or down restacks the track.Drag a track header
Remove TrackRemoves the current track, or the track whose context menu you opened, asking first if it still holds clips.Track ▸ Remove Track
Remove Empty TracksRemoves every track that holds no clips, as one undo step.Track ▸ Remove Empty Tracks
Track menu switchesThe Track menu flips the current track's Hide Video, Mute Audio, Lock Track and Solo switches.Track ▸ Hide Video, Mute Audio, Lock Track, Solo
The track context menuRight-clicking a track header or the empty part of its lane opens a menu for that track, showing its own state.Right-click or ⌃-click a track header or the empty part of its lane
Track, marker and label edits undo one at a timeEvery switch flip, rename and reorder is one undo step, and Edit ▸ Undo names the edit it will reverse.Edit ▸ Undo ⌘Z
Hide VideoTakes a track's picture out of the preview and the export, leaving its sound playing.Track header: eye / struck-through eye
Lock TrackProtects a track: its clips can't be dragged, trimmed, slipped or rolled with the mouse, and ripples and range deletes leave them alone.Track header: open / closed padlock
Timeline Track HeightPicks small, medium or large track rows for every project.Timeline bar: S / M / L
Height follows what a track holdsA track's height also depends on what it holds, so sound-only and text tracks draw shorter than picture tracks.Timeline
The clip blockEach clip draws as one rounded block with a thin border, so its ends are always visible.Timeline lanes
Colour by kindA clip's colour and the symbol on its name strip show its kind, such as green for audio and amber for text.Timeline lanes
The name stripThe top strip of a clip carries its kind symbol, a link symbol if it's linked, its name, a wave for During motion and its label dot.Timeline lanes
Filmstrip thumbnailsThumbnails run along the picture part of a video or image clip, under a wash of its colour.Timeline lanes
The waveformA clip with sound draws it as a waveform, below the filmstrip if it has both, following speed changes and ramps.Timeline lanes
Fade handlesSmall white squares at the top corners of the audio part of a clip set its fades when dragged inward.Drag a fade handle on a clip
The selection ring and trim gripsA selected clip gets a 2 pt coral ring, plus a trim grip at each end when it's wide enough and its track is unlocked.Timeline lanes
Dimmed clipsA clip on a hidden track, or with both its picture and sound switched off, draws dimmed.Timeline lanes
How an adjustment clip looksAn adjustment clip is a plain rose block with only its name strip and action lane.Timeline lanes
A ruler that follows the zoomThe ruler's divisions adapt to the zoom, from single frames up to one hour, and its labels use the project's timecode format.Timeline ruler
The playheadThe playhead is a coral line down every track with a triangle head on the ruler.Timeline ruler
The playhead is where edits happenSplit, trim to playhead, freeze frame, paste, insert and overwrite all work at the playhead.Timeline playhead
Click or drag the ruler to scrubClicking the ruler moves the playhead there, and dragging along it scrubs while you hear the sound under the playhead.Click or drag on the ruler
A click in a lane leaves the playheadA click in a lane doesn't move the playhead, except on an action band, which moves it to the end of that action.Click in a lane
The timeline follows the playheadWhen the playhead nears the edge of the visible part or leaves it, the view moves so it sits about a third of the way in.
Play and pauseSpace, or the toolbar's Play and Pause button, starts and stops playback from almost anywhere in the window.Toolbar transport: Play / Pause Space
J, K and L shuttleL plays forward and J plays in reverse, each further press stepping ×1 to ×2 to ×4, and K pauses. J K L
Step frames← and → pause and move the playhead one frame; with ⇧ they move ten. ← →
What happens at the endPlayback stops at the end of the timeline and the playhead stays there. On an empty timeline, Play, J and L beep.Toolbar transport: Play / Pause
Look-only edits redraw in placeA change that only alters how something looks redraws the frame without interrupting playback.Preview
Structural edits rebuild in the backgroundA move, a trim, a new clip or a change to the sound rebuilds the preview in the background, keeping your place and speed.Preview
A failed rebuild keeps playingIf a rebuild fails, an error shows and the previous version keeps playing.Preview
Previous and Next Edit Point↑ and ↓, or the toolbar's buttons either side of Play, jump the playhead to the previous or next edit point.Toolbar transport: Previous Edit Point, Next Edit Point ↑ ↓
Go to Start and Go to EndHome and End, or the transport's buttons, pause and move the playhead to the start or end of the timeline.Toolbar transport: Go to Start, Go to End Home End
Type a timecode to jumpThe toolbar shows the playhead's time; click it, type a time and press Return to pause and jump there.Toolbar timecode field
The duration readoutBeside the time, the toolbar shows a slash and the duration of what the timeline shows.Toolbar, after the timecode field
Move the playhead with an agentWith set_playhead, an agent moves the playhead and the preview. It makes no undo step and doesn't pause playback.
Loop playbackThe Loop button repeats the in/out range, or the whole timeline when there's no range.Toolbar transport: Loop
Pinch and ⌥ or ⌘ scroll to zoomA trackpad pinch, or scrolling with ⌥ or ⌘ held, zooms the timeline about the pointer, keeping the time under it in place.Pinch, or ⌥ or ⌘ and scroll, over the timeline
The zoom sliderThe Timeline Zoom slider zooms about the middle of the view, across the whole zoom range.Timeline bar: Timeline Zoom slider
Zoom Out and Zoom In buttonsThe − and + buttons step the timeline zoom about the middle of the view.Timeline bar: − / +
Fit TimelineFits the whole project across the timeline pane and scrolls to the start.View ▸ Fit Timeline ⇧Z
Starting zoom and zoom rangeA window opens with each second 42 points wide, not fitted to the project, and the zoom runs from hours down to single frames.Timeline
Scroll the timelineA plain scroll or two-finger swipe moves the timeline, with the track headers and ruler staying in place.Scroll or two-finger swipe over the timeline
Click to selectClicking a clip selects it alone, unless it's part of a larger selection, which then stays selected.Click a clip
⇧-click to add or remove⇧-click adds a clip to the selection, or takes out one that's already selected.⇧-click a clip
Marquee selectionDragging from empty timeline space draws a band that selects every clip it touches; ⇧-drag adds to the selection.Drag from a gap in a lane, the strip under the ruler or the space below the last lane
Clear the selectionA single click on empty timeline space clears the selection.Click an empty lane, or above or below the lanes
Select AllSelects every clip in the timeline being edited, on locked tracks too.Edit ▸ Select All ⌘A
Select After PlayheadSelects every clip whose start is at or after the playhead.Edit ▸ Select After Playhead ⌥⌘A
Select All on TrackSelects every clip on the current track, or on the track whose header you ⌥-click.Edit ▸ Select All on Track
The selection blockThe left end of the timeline bar names what is selected.Timeline bar, left end
A selection isn't savedA selection is never an undo step and isn't saved, so a project always opens with nothing selected.
What a drag snaps toClip moves, trims, rolls and rate stretches, marker drags and ruler scrubs catch clip edges, markers, the playhead and the range.Timeline drags
Turn snapping on and offN, the Snap box or View ▸ Snapping turn snapping on or off for the timeline and the canvas together.View ▸ Snapping N
Hold ⌘ to suspend snappingHolding ⌘ turns snapping off for the current drag, on the timeline and on the canvas.Hold ⌘ during any drag that snaps ⌘ while dragging
The snap guide lineWhen a drag snaps, a thin vertical guide line across the timeline marks what it caught.Timeline drags
Drags land on whole framesA drag that doesn't snap still lands on a whole frame.Timeline drags
What never snapsSlips, action band drags and fade handles never snap, and a Media tab row dropped on a lane lands on the nearest frame.Timeline drags
Add a markerDrops a marker at the playhead.Mark ▸ Add Marker M
Marker flagsEach marker draws as a small flag with a line down the ruler, in its colour.Timeline ruler
Move a markerDragging a flag along the ruler moves the marker.Drag a marker's flag
Rename a markerDouble-click a flag to type in place, or type in its row in the Document tab.Double-click a marker flag
Next and Previous MarkerPause playback and jump the playhead to the next or previous marker.Mark ▸ Next Marker, Previous Marker
The Document tab's Markers listThe Document tab lists every marker in time order, each with its time, name, Chapter, Go and Delete.Document tab: Markers
Go to a marker from its rowA marker row's Go button moves the playhead to it.Document tab: Markers row, Go
Remove a markerA marker row's Delete button removes it.Document tab: Markers row, Delete
Chapter markersTurn on Chapter in a marker's row and its flag fills, and it becomes a chapter in exported MP4, MOV, M4A and WebM files.Document tab: Markers row, Chapter
Marker coloursMarkers are red unless an agent changes them, because the Document tab has no colour control.
Markers while a nest is openMarkers belong to the whole timeline, so an open nest hides them from the ruler.Timeline while a nest is open
The in/out rangeA span of the timeline, shaded across the ruler and lanes, that other commands act on.Timeline ruler and lanes
Set InSets the in point at the playhead.Mark ▸ Set In I
Set OutSets the out point at the playhead.Mark ▸ Set Out O
Clear RangeClears the in/out range.Mark ▸ Clear Range ⌥X
Crossing pointsSetting an in point after the out point moves the out point to match, and the other way round.Mark ▸ Set In / Set Out
The range isn't savedThe range isn't an undo step and isn't saved, and it clears when you enter or leave a nest.
Rename a clipA field opens over the clip's name strip so you can name it in place.Clip ▸ Rename…, or double-click the clip ⇧⌘R
Clear a clip's nameEmptying the name field at the top of the Clip tab clears a clip's name, so it shows what it holds again.Clip tab: header name field
Label a clipApplies a colour label to every selected clip, shown as a small dot on its name strip.Clip ▸ Label ▸ Red, Orange, Yellow, Green, Blue, Purple, None
Names and labels for agentsWith set_clip, an agent names or labels several clips in one step.
The preview paneThe preview shows the frame under the playhead in the canvas's shape, letterboxed in the pane to the left of the inspector.Editor window, top left, above the timeline
Preview tagsSmall tags in the preview's top-left corner show when the picture isn't the plain one: Ungraded, Selection or SDR Version.Preview, top-left
Other View items for the previewThe View menu's other preview items: Safe Areas, Show Ungraded, Show Selection, Show SDR Version, Show Subjects, Scopes, Loudness Meter.View menu ⌃⌘U ⌃⌘W ⌃⌘L
Preview QualityDraws the preview at Full, Half or Quarter of the canvas size and scales it back up, so heavy projects play more smoothly.View ▸ Preview Quality ▸ Full, Half, Quarter
The Preview WindowOpens the picture in its own window with no handles or guides, for a second display.View ▸ Preview Window ⇧⌘P
The window remembers its placeThe window remembers where you put it and stays visible when you switch to another app.Preview Window
Keys in the Preview WindowWhile it has focus, the playback keys, the editor's other single-letter keys and every editor ⌘ command keep working.Preview Window

Editing

FeatureWhat it doesWhere
What an edit acts onMost commands act on the selected clips, and some also use the playhead, the in and out range or the current track.The timeline
Clips never push each otherA dragged clip never shoves its neighbours aside. Only edits made to shift time, such as Ripple Delete or Insert, move other clips.Timeline ▸ drag a clip's body
Times land on framesA time you drag or type lands on a whole frame of the project's frame rate, except short audio times such as a typed fade length.Timeline
One frame minimumTrims and rolls always leave a clip at least one frame long.Timeline
Project size limitsA project holds up to 4,096 clips, 64 tracks, eight levels of nesting, 1,024 markers and 1,024 media files.
Drag media onto a trackDrag a row from the Media tab onto a track to place the whole file as a clip at the drop point, moving nothing else.Media tab ▸ drag a row onto a track
Drop media on the canvasDrop a Media tab row on the preview canvas to add the file at the playhead on a new track at the front.Media tab ▸ drag a row onto the preview canvas
New clips cover the whole fileA new clip runs the whole file from its first frame, rounded down to whole frames. A picture lands 5 seconds long.Media tab ▸ drag a row
When a media drop doesn't landA drop that breaks the overlap rule beeps and adds nothing. One outside the lanes or in another project's window springs back.Media tab ▸ drag a row
InsertInsert places a file at a point and makes room for it by pushing everything later along on every unlocked track.Edit ▸ Insert at Playhead
OverwriteOverwrite clears the file's length on one track and places the file there, moving nothing.Edit ▸ Overwrite at Playhead
Insert or overwrite as you dropHold ⌥ at the drop to insert, or ⇧⌥ to overwrite, when dragging a Media tab row onto a track.Media tab ▸ drag a row onto a track ⌥-drop ⇧⌥-drop
Drag to move a clipDrag a clip's body to move it in time, and up or down to move it to another track.Timeline ▸ drag a clip's body
Move several clips togetherDrag any one of several selected clips to move them all, keeping the same time and number of tracks between them.Timeline ▸ drag one clip of a selection
When a drop won't go where you let goOver a spot the overlap rule doesn't allow, the clip stays at the last allowed position, or where it started if there was none.Timeline ▸ clip drag
One undo step per dragA whole drag is one undo step, however long it lasts.Edit ▸ Undo ⌘Z
Nudge one frameComma and period move the selected clips one frame earlier or later. , .
Nudge ten framesWith ⇧, comma and period move the selected clips ten frames. ⇧, ⇧.
Drag an edge to trimDrag either edge of a clip to trim it.Timeline ▸ drag a clip edge
Start trimA start trim moves the clip's start and its place in the footage together, so the rest of the clip stays where it is.Timeline ▸ drag a clip's start edge
End trimAn end trim moves the clip's end and changes nothing else about the clip.Timeline ▸ drag a clip's end edge
Trim to the playheadW and E trim the start or end of each selected clip the playhead is inside to the playhead.Clip ▸ Trim Start to Playhead, Clip ▸ Trim End to Playhead W E
How far a trim goesA clip always keeps at least one frame, and a media clip's trim stops at the start and end of its file.Timeline
Type a clip's In and OutType where a clip starts and ends on the timeline, which trims its edges.Clip tab ▸ Clip ▸ Timing ▸ In and Out
Read a clip's durationDuration shows the clip's length. You can't type in it, so change the length through In and Out.Clip tab ▸ Clip ▸ Timing ▸ Duration
Timing with several clips selectedWith several video or audio clips selected, Timing holds only the Reverse rows. A mixed selection has no Timing section.Clip tab ▸ Clip ▸ Timing
Slip⌥⇧-drag a clip's body to slide the footage underneath it while the clip stays in place at the same length.Timeline ▸ ⌥⇧-drag a clip's body ⌥⇧-drag body
Roll⌥⇧-drag a clip's edge to move the cut between two touching clips: one gets longer and the other shorter by the same amount.Timeline ▸ ⌥⇧-drag a clip's edge ⌥⇧-drag edge
Move a sound clip's edge aloneA drag, W, E or a roll on a linked sound clip moves only the sound's edge, leaving its picture where it is.Timeline ▸ drag a linked sound clip's edge W E
SplitClip ▸ Split cuts clips in two at the playhead.Clip ▸ Split ⌘T
Footage stays continuousThe second piece carries on playing the footage from where the first stopped.Clip ▸ Split ⌘T
Actions and word timingsActions stay with the piece they fall in, an action spanning the cut becomes two, and caption word timings stay on their words.Clip ▸ Split ⌘T
Splitting a graphicA split graphic carries on across the cut rather than restarting, and plays its outro once, at the true end.Clip ▸ Split ⌘T
Split at Shot ChangesCuts each selected video clip at every hard cut in the part of the file it plays, giving one clip per shot in one undo step.Clip ▸ Split at Shot Changes
What counts as a hard cutA hard cut is a change from one picture to another between two frames, found by comparing each frame's colours with those before it.Clip ▸ Split at Shot Changes
Found on this Mac and cachedShot changes are found on the Mac with nothing sent anywhere and no key needed, and kept in the project's cache.Clip ▸ Split at Shot Changes
While the cuts are foundThe Analyzing sheet shows each file with a bar while cuts are found, and Stop closes it and changes nothing.Clip ▸ Split at Shot Changes
Cuts land on the frame gridEach shot cut lands on the project's frame grid, worked out through the clip's speed, speed ramp and reversal.Clip ▸ Split at Shot Changes
Shot splits on locked tracksA selected clip on a locked track is still cut, with its linked sound when that sound is on an unlocked track.Clip ▸ Split at Shot Changes
The clip limit for shot splitsIf the splits would take the project past 4,096 clips, nothing is split and the inspector says how many clips it would add and how many fit.Clip ▸ Split at Shot Changes
DeleteEdit ▸ Delete removes the selected clips and leaves gaps.Edit ▸ Delete ⌫
Ripple DeleteEdit ▸ Ripple Delete removes the selected clips and closes each hole they leave, moving everything later on every unlocked track left.Edit ▸ Ripple Delete ⌘⌫
LiftWith a range set and nothing selected, ⌫ removes what's in the range on every unlocked track and moves nothing.Edit ▸ Delete with a range and no selection ⌫
Ripple Delete a rangeWith a range set and nothing selected, ⌘⌫ removes what's in the range on every unlocked track and closes the hole.Edit ▸ Ripple Delete with a range and no selection ⌘⌫
Choose a deleteEach delete key acts on the selection, or on the in and out range when nothing is selected. Only ⌘⌫ closes the hole.Edit ▸ Delete ⌫
How a ripple closes holesEach hole closes with one shift of everything after it, so clips that touched before still touch.Edit ▸ Ripple Delete ⌘⌫
Ripple delete several rangesAgents cut a list of time ranges out of the timeline as one undo step, as Remove Silences and Remove Filler Words do.Clip ▸ Remove Silences…
Delete keys in text fields⌫ and ⌘⌫ still edit text while you type in a field, because both menu items are greyed out there.Edit ▸ Delete ⌫
Close GapClip ▸ Close Gap closes the gap under the playhead on the current track, sliding everything after it left on every unlocked track.Clip ▸ Close Gap
Double-click a gapDouble-click an empty stretch of a lane to close that gap, moving everything after it on every unlocked track left by the gap's length.Timeline ▸ double-click an empty stretch of a lane
When a gap won't closeA gap closes completely or not at all. If it can't, Frame Job beeps and gives the reason at the foot of the inspector.Clip ▸ Close Gap
Insert timeAgents can open empty room: clips on unlocked tracks and markers at or after a point move later. ⌥-drop insert does it too.
Open room by handSelect After Playhead, then drag or ⇧-nudge the clips later to open room on the timeline.Edit ▸ Select After Playhead ⌥⌘A
DuplicateEdit ▸ Duplicate puts a copy of each selected clip on the same track, starting right after the selection's span.Edit ▸ Duplicate ⌘D
⌥-drag a copyHold ⌥ when you press on a clip to drag copies and leave the originals in place.Timeline ▸ ⌥-drag a clip ⌥-drag
CopyEdit ▸ Copy puts the selected clips on the clipboard with a note of their media files, to paste here or in another project.Edit ▸ Copy ⌘C
CutEdit ▸ Cut copies the selected clips, then deletes them and leaves gaps, as ⌫ does.Edit ▸ Cut ⌘X
PasteEdit ▸ Paste pastes the clipboard's clips at the playhead, then selects them.Edit ▸ Paste ⌘V
Paste keeps the arrangementThe earliest clip lands at the playhead, the others keep their distance from it, and each keeps its place back from the front track.Edit ▸ Paste ⌘V
When a paste has no roomA pasted clip that would break the overlap rule goes on a new track at the front rather than being dropped.Edit ▸ Paste ⌘V
Paste between projectsYou can paste clips into another project, and any media files that project lacks are added to its Media tab.Edit ▸ Paste ⌘V
A detached sound comes alongA selected picture brings its detached sound, so the pair pastes as a pair; a selected detached sound is copied on its own.Edit ▸ Copy ⌘C
Copied clips as textPasted into a text editor, copied clips arrive as a one-line summary.Edit ▸ Copy, then paste in another app ⌘C
Paste AttributesEdit ▸ Paste Attributes puts the look and sound settings of the earliest copied clip onto every selected clip, in one undo step.Edit ▸ Paste Attributes ⌥⌘V
Paste Attributes: the Video groupThe Video group carries everything about the picture: position, scale, rotation, crop, opacity, effects and grade.Edit ▸ Paste Attributes ⌥⌘V
Paste Attributes: the Audio groupThe Audio group carries everything about the sound: volume, pan, fades and effects.Edit ▸ Paste Attributes ⌥⌘V
Paste Attributes: the Text groupThe Text group carries font, size, colours, layout and animation, while the target keeps its own words and their timings.Edit ▸ Paste Attributes ⌥⌘V
Paste Attributes: the Shape groupThe Shape group carries fill, stroke, gradient and the rest of the style, while the target keeps its kind, size and end points.Edit ▸ Paste Attributes ⌥⌘V
What Paste Attributes leaves aloneThe target keeps its place, length, speed, animation actions, transition, name, label and which halves are switched on.Edit ▸ Paste Attributes ⌥⌘V
Paste attributes across a mixed selectionAn agent can paste attributes across a mixed selection without stopping, skipping clips that cannot take a group.
Qualifiers and adjustment clipsA qualifier is copied only from one adjustment clip to another, and some picture settings can't land on an adjustment clip.Edit ▸ Paste Attributes ⌥⌘V
Turn a clip's picture or sound offCommands such as Detach Audio switch off a clip's picture or sound while it stays in place, and that half adds nothing.Clip ▸ Detach Audio ⌥⌘D
NestClip ▸ Nest collapses the selected clips into one clip that moves, trims, fades and transforms as a group.Clip ▸ Nest ⌘G
Where the nest clip landsThe nest clip goes on the front-most track the selection used, runs from the earliest start to the latest end, and is selected.Clip ▸ Nest ⌘G
What a nest keepsInside the nest, clips keep their properties, actions, transitions, relative timing and stacking order.Clip ▸ Nest ⌘G
A nest's fixed canvas sizeA nest's canvas is fixed at the project's size at the moment you nest, and later size changes don't re-lay out what's inside.Clip ▸ Nest ⌘G
Naming a nestNests are named "Nest 1", "Nest 2" and so on, and you rename one through the menu or the Clip tab.Clip ▸ Rename… ⇧⌘R
Un-nestClip ▸ Un-nest opens every selected nest clip back out in one undo step and selects what came out.Clip ▸ Un-nest ⇧⌘G
What Un-nest discardsUn-nesting discards the nest clip's own transform, opacity, fades and volume.Clip ▸ Un-nest ⇧⌘G
Nests inside nestsNests can contain nests, up to eight levels deep.Clip ▸ Nest ⌘G
Open NestGo inside a nest to edit its contents in place, instead of un-nesting.Double-click a nest clip ⌘↓
Close NestCome out of a nest one level.Clip ▸ Close Nest ⌘↑
The breadcrumbWhile a nest is open, the corner above the track headers shows a path such as "Timeline › Intro", and clicking it goes out one level.Corner above the track headers ⌘↑
What you see insideInside, the timeline shows the nest's own tracks and clips from zero, and the canvas shows the group without the nest clip's settings.Timeline
The playhead maps throughThe playhead moves with you into and out of a nest, so the frame under it doesn't change.Clip ▸ Open Nest
Going in and out isn't an editEntering or leaving a nest makes no undo step and does not mark the project as changed.Clip ▸ Open Nest ⌘↓
Edits inside a nestEvery clip edit works inside a nest, in the nest's own times, and each is one step on the project's single undo history.Inside an open nest ⌘↓
Media and settings stay project-wideAdding, relinking or removing media and changing the Document tab still work with a nest open, and they change the whole project.Inside an open nest
Limits count the whole projectClip, track and nesting-depth limits count the whole project even while you edit inside a nest.Inside an open nest
Shared copiesSplit, Duplicate and ⌥-drag copies of a nest clip share one nest, so editing inside any of them changes them all.Clip ▸ Split ⌘T
Independent copiesDuplicate a nest clip, un-nest the copy and nest its clips again to get a nest you can edit on its own.Edit ▸ Duplicate, then Clip ▸ Un-nest and Clip ▸ Nest ⌘D
Trimming a nest hides, it doesn't cutTrimming a nest clip changes how much of the nest plays and cuts nothing, so Un-nest still gives everything back.Timeline ▸ drag a nest clip's edge

Canvas and layers

FeatureWhat it doesWhere
The preview canvasThe canvas shows the composition at the playhead, at the project's size, centred in the preview pane.Preview pane
Canvas size and rate captionA small line under the picture states the canvas size and frame rate.Preview pane, below the picture
Layers stack back to frontA track higher in the timeline draws in front of the ones below it, and any kind of picture clip can share a track.
What you can do on the canvasSelect, move, scale, rotate and crop a clip directly on the picture, with the same placement the Picture tab shows as numbers.Preview canvas
Hidden and locked tracks on the canvasClips on hidden tracks are not drawn and can't be clicked; clips on locked tracks are drawn but can't be selected or moved on the canvas.Preview canvas
Canvas modesTools that wait for a click or drag show a crosshair and a hint at the top of the preview. Only one can be on at a time, and Esc ends it.Preview canvas Esc
The zoom popupA toolbar popup sets how large the picture appears: Fit, 50%, 100% or 200%.The zoom popup in the toolbar
Zoom In, Zoom Out and Zoom to FitView menu commands step the preview through its four zoom stops, or go straight back to Fit.View ▸ Zoom In, Zoom Out, Zoom to Fit ⌘+
Pinch and scroll to zoomA trackpad pinch, or scrolling with ⌥ or ⌘ held, steps through the zoom stops.Pinch over the preview ⌥-scroll
Pan a zoomed canvasWhen the zoomed canvas is bigger than the pane, scroll or hold Space and drag to pan it.Scroll over the preview Space-drag
Space on the canvasAfter you've clicked the canvas, Space still plays and pauses when you release it, and holding it to drag pans instead.Space, after clicking the canvas Space
Click to select a layerClicking the picture selects the front-most visible clip under the pointer at the playhead.Click on the preview canvas
Add or remove a clip with ⇧-click⇧-click adds a clip to the selection or removes it.⇧-click on the preview canvas ⇧-click
Click empty canvas to deselectClicking empty canvas clears the selection and leaves crop mode.Click empty canvas
The selection frame and handlesEvery selected clip at the playhead gets an outline, and the front-most also gets eight square handles and a round rotation grip.Preview canvas
Selecting matte clipsA clip on a matte track can be selected and dragged inside its own box even though it draws nothing there.Click on the preview canvas
Drag to moveDrag inside a clip's box to move it, and every selected clip moves by the same amount.Drag a clip in the preview
Nudge with the arrow keysWith the canvas focused and a selected clip showing at the playhead, the arrow keys move it 1 pixel, or 10 with ⇧.The arrow keys, after clicking the canvas ← → ↑ ↓
Scale with the eight handlesDrag a corner or edge handle to scale the clip, with the opposite handle pinned in place.Drag a square handle in the preview
Scale about the centreHold ⌥ while scaling to keep the clip's centre still instead of the opposite handle.⌥ during a handle drag ⌥-drag
Rotate with the gripDrag the round grip above the top edge to rotate the clip about its centre.Drag the rotation grip
Snap the angleHold ⇧ while rotating to snap the angle to 15° steps.⇧ during a rotation drag ⇧-drag
Cancel a dragPress Esc during a canvas drag to put everything back, with no undo step.Esc during a canvas drag Esc
The fixed pivotRotation, the Scale field and a ⌥ scale drag all pivot on the centre of the clip's uncropped picture.
One undo step per dragEach canvas drag is one undo step, and a click that moves nothing adds no step.
What a move snaps toWhile you drag a clip to move it, its box snaps to the canvas and to other visible layers.Drag a clip with snapping on
Snap guide linesA guide line is drawn across the canvas on each axis that snapped.
Suspend snapping for one dragHold ⌘ during a drag to stop snapping for as long as it's down.⌘ during a drag ⌘-drag
Safe area guidesTwo guide frames over the picture mark the 90 % title-safe and 80 % action-safe areas.View ▸ Safe Areas
The Crop sectionType how many source pixels to cut from each edge of a video clip, image clip or freeze frame.Clip tab ▸ Picture ▸ Crop
Crop modePress C, double-click a video clip, image clip or freeze frame, or use Crop on Canvas to crop the selected clip with handles on the canvas.C, a double-click on the clip, or Inspector ▸ Clip ▸ Picture ▸ Crop ▸ Crop on Canvas C
Crop handlesIn crop mode the eight handles trim the clip's edges, and the area being cut away shows as a faint white shape.Drag a crop handle in crop mode
Leaving crop modeReturn, keypad Enter, Esc, C, Crop on Canvas or a click on empty canvas leave crop mode from any focus but typing, and your crop stays.Return, anywhere but a text field Return
A crop removes edges in placeA crop never shifts the picture, and its amounts stay correct when you scale the clip later.
The Picture tab's sectionsThe Clip tab's Picture sub-tab holds a clip's placement and picture effects, and which sections show depends on the selection.Clip tab ▸ Picture
How the sections behaveSections fold, show a summary while closed, and edit every selected clip at once.Clip tab ▸ Picture
Picture settings for agentsAn agent changes the placement and look of any number of clips with set_video, sending only the settings to change.
The Transform sectionHolds a clip's scale, position, rotation, opacity, blend and motion blur, for every clip that draws.Clip tab ▸ Picture ▸ Transform
ScaleSets the clip's size as a percentage, where 100 % is its native pixels.Clip tab ▸ Picture ▸ Transform ▸ Scale
Position X and YPlaces the clip in canvas pixels, measured from the canvas centre.Clip tab ▸ Picture ▸ Transform ▸ Position X, Position Y
RotationTurns the clip in degrees about its centre; a positive angle turns clockwise on screen.Clip tab ▸ Picture ▸ Transform ▸ Rotation
OpacitySets how see-through the clip is.Clip tab ▸ Picture ▸ Transform ▸ Opacity
Fit to CanvasScales each selected clip so its whole picture fits the canvas, and centres it.Clip tab ▸ Picture ▸ Transform ▸ Fit to Canvas
Fill CanvasScales each selected clip until it covers the whole canvas, and centres it.Clip tab ▸ Picture ▸ Transform ▸ Fill Canvas
Reset TransformPuts position, scale, rotation, opacity, blend and motion blur back to their defaults in one step.Clip tab ▸ Picture ▸ Transform ▸ Reset
No stretching on picturesA video, image or nest always keeps its proportions. Only shapes, text and graphics can change on one axis.
The Blend popupChooses how a layer combines with what is under it.Clip tab ▸ Picture ▸ Transform ▸ Blend
Normal blend modeDraws over what is underneath.Clip tab ▸ Picture ▸ Transform ▸ Blend ▸ Normal
Multiply blend modeDarkens by multiplying with what is underneath.Clip tab ▸ Picture ▸ Transform ▸ Blend ▸ Multiply
Screen blend modeLightens, the inverse of multiply.Clip tab ▸ Picture ▸ Transform ▸ Blend ▸ Screen
Add blend modeAdds the colours together.Clip tab ▸ Picture ▸ Transform ▸ Blend ▸ Add
Overlay blend modeMultiplies where what's underneath is dark, and screens where it's light.Clip tab ▸ Picture ▸ Transform ▸ Blend ▸ Overlay
Darken blend modeKeeps the darker of the two colours.Clip tab ▸ Picture ▸ Transform ▸ Blend ▸ Darken
Lighten blend modeKeeps the lighter of the two colours.Clip tab ▸ Picture ▸ Transform ▸ Blend ▸ Lighten
Difference blend modeGives the absolute difference of the two colours.Clip tab ▸ Picture ▸ Transform ▸ Blend ▸ Difference
Warning when nothing is behind a blendThe Transform section warns when a blend has nothing under it to work against.Clip tab ▸ Picture ▸ Transform
Blend during a transitionA layer draws as Normal for as long as it is in a transition, whatever blend mode it has.
Corner RadiusRounds the corners of a video clip, image clip or freeze frame, following any crop.Clip tab ▸ Picture ▸ Corner Radius ▸ Radius
A background gets its own trackEach background command puts one clip on a new back-most track and selects it.Clip ▸ Add Background, Clip ▸ Add Blurred Background
Add Background: Solid ColorPuts a canvas-sized white rectangle named "Background" behind everything, starting at 0 and as long as the timeline.Clip ▸ Add Background ▸ Solid Color
Add Background: ImagePuts a picture you choose behind everything, scaled to fill the canvas and as long as the timeline.Clip ▸ Add Background ▸ Image…
Add Blurred BackgroundPuts a muted, blurred, canvas-filling copy of the selected clip behind everything, the usual backdrop for a screen recording.Clip ▸ Add Blurred Background
Matte tracksA matte track cuts the track directly behind it: its clips are never drawn, and what they show decides where the track behind can be seen.Track ▸ Matte
Setting a matteChoose a mode from Track ▸ Matte, or right-click a track for its Matte submenu.Track ▸ Matte, or right-click a track's header ▸ Matte
Matte mode: OffAn ordinary track, which is every track's default.Track ▸ Matte ▸ Off
Matte mode: AlphaThe track behind shows where the matte clip is opaque.Track ▸ Matte ▸ Alpha
Matte mode: Inverted AlphaThe track behind shows where the matte clip is transparent.Track ▸ Matte ▸ Inverted Alpha
Matte mode: LumaThe track behind shows where the matte clip is bright.Track ▸ Matte ▸ Luma
Matte mode: Inverted LumaThe track behind shows where the matte clip is dark.Track ▸ Matte ▸ Inverted Luma
Gaps in a matte trackWhere the matte track has no clip, the track behind shows uncut.
Turning a cut off for a whileHide Video on the matte track, or turning off a matte clip's picture, turns the cut off and shows the track behind whole.Hide Video on the matte track
A matte with nothing to cutA matte on the back-most track, or directly in front of another matte track, cuts nothing and still draws nothing.
What shapes a matteMost of a matte clip's settings, from position and crop to filters and actions, shape the cut, so a moving title can wipe footage on.
What a matte ignoresA matte clip's blend mode, drop shadow and reflection have no effect, but they are kept and apply again when the track stops being a matte.
A matte clip's soundA matte clip's sound still plays.
Adjustment clips and mattesOn a track cut by a matte, an adjustment clip grades only inside the matte; on a matte track it does nothing.Timeline
The matte note on the Clip tabWith every selected clip on a matte track, each Clip sub-tab shows a note saying what the matte does, and every control still works.Inspector ▸ Clip, under the sub-tabs
How a matte track looksA matte track's header carries a tag, its clips draw at half opacity with dashed outlines, and a bracket joins it to the track it cuts.Timeline track header
Mattes inside a nestA matte track works inside a nest as it does on the timeline, and a nest clip can itself be a matte or be cut by one.
Nesting a matteNest keeps a track's matte only when the track it cuts is nested with it.Clip ▸ Nest ⌘G
Un-nesting a matteUn-nest lines the nest's front-most non-matte track up with the nest clip's track, so the picture comes back as it was.Clip ▸ Un-nest ⇧⌘G
Transitions across matted tracksMattes work through transitions. A Cross Dissolve or Zoom involving a nest draws each side whole, then mixes the two.Timeline

Text, shapes and pictures

FeatureWhat it doesWhere
Add a text clipPress T or click Add Text in the timeline bar to put a five-second title at the playhead.Timeline bar ▸ Add Text T
Trim a text clip to any lengthA text clip has no source file, so you can trim it to any length.Drag a text clip's edge on the timeline
Type a text clip's wordsType the words in the Content box. Return applies them and ⇧Return starts a new line.Clip tab ▸ Text ▸ Content Return
Place a text clip and add effectsA text clip also has a Picture sub-tab for its position, scale, rotation, opacity and effects.Clip tab ▸ Picture
Restyle a text clip from an agentAn agent can change any mix of a text clip's words and typography in one undo step.
Font FamilyChoose from every font family installed on the Mac, plus the faces the app ships with.Clip tab ▸ Text ▸ Font ▸ Family
Font StylePick one of the family's faces, such as Regular or SemiBold.Clip tab ▸ Text ▸ Font ▸ Style
Font SizeSet the text size in pixels.Clip tab ▸ Text ▸ Font ▸ Size
Text ColorSet the colour of the text.Clip tab ▸ Text ▸ Style ▸ Color
Text AlignAlign text left, centre or right.Clip tab ▸ Text ▸ Style ▸ Align
Vertical alignmentAlign text to the top, middle or bottom of its box, which moves it by a pixel or two at most.Clip tab ▸ Text ▸ Style ▸ Vertical
UPPERCASEShow the text in capitals without changing what you typed.Clip tab ▸ Text ▸ Style ▸ UPPERCASE
Line spacingSet the space between lines as a multiple of the font's line height.Clip tab ▸ Text ▸ Style ▸ Line spacing
TrackingSet the spacing between letters.Clip tab ▸ Text ▸ Style ▸ Tracking
Reset the text styleReset on the Style section puts colour, alignment, case, line spacing and tracking back to their defaults.Clip tab ▸ Text ▸ Style ▸ Reset
Edit text on the canvasDouble-click a text clip in the preview to type straight into it.Double-click a text clip in the preview
Apply canvas textReturn, keypad Enter or a click elsewhere applies the text and closes the editor.Return or keypad Enter in the canvas text editor Return
New line in canvas textReturn with ⇧, ⌥, ⌘ or ⌃ starts a new line.⇧Return, ⌥Return, ⌘Return or ⌃Return in the canvas text editor ⇧Return
Leave the canvas editor with EscEsc closes an unchanged editor at once. Over changed text, a sheet offers Apply, Revert and Cancel.Esc in the canvas text editor Esc
Input methods in canvas textWhile an input method is composing, Return and Esc go to the input method.Canvas text editor
Text presetsOne click gives a text clip a font, size, alignment, backdrop and position sized to your canvas.Clip tab ▸ Text ▸ Presets
Title presetA large centred title.Clip tab ▸ Text ▸ Presets ▸ Title
Subtitle presetA smaller centred line below the middle.Clip tab ▸ Text ▸ Presets ▸ Subtitle
Lower Third presetA left-aligned name strap on a plate.Clip tab ▸ Text ▸ Presets ▸ Lower Third
Caption presetA small caption line near the bottom, on a plate.Clip tab ▸ Text ▸ Presets ▸ Caption
Text OutlineDraw a stroke around the letters.Clip tab ▸ Text ▸ Outline ▸ Outline
Outline WidthSet the outline's thickness.Clip tab ▸ Text ▸ Outline ▸ Width
Outline ColorSet the outline's colour.Clip tab ▸ Text ▸ Outline ▸ Color
Text BackdropPut a rounded plate behind the text.Clip tab ▸ Text ▸ Backdrop ▸ Backdrop
Backdrop FillSet the plate's colour and opacity.Clip tab ▸ Text ▸ Backdrop ▸ Fill
Backdrop PaddingSet the space between the text and the plate's edge.Clip tab ▸ Text ▸ Backdrop ▸ Padding
Backdrop RadiusRound the plate's corners.Clip tab ▸ Text ▸ Backdrop ▸ Radius
Text Box modeChoose Auto-size, where the box fits the words, or Fixed width, where the words wrap.Clip tab ▸ Text ▸ Box ▸ Mode
Text Box WidthSet the width the text wraps at.Clip tab ▸ Text ▸ Box ▸ Width
Set the wrap width with the side handlesDrag a text clip's left or right handle on the canvas to set its wrap width.Drag a text clip's left or right handle on the canvas
Text RevealChoose how the text arrives and leaves: None, Typewriter, Word Fade or Line Rise.Clip tab ▸ Text ▸ Reveal ▸ Reveal
Typewriter revealThe text types on, character by character.Clip tab ▸ Text ▸ Reveal ▸ Reveal ▸ Typewriter
Word Fade revealWords fade in one after another.Clip tab ▸ Text ▸ Reveal ▸ Reveal ▸ Word Fade
Line Rise revealLines rise into place.Clip tab ▸ Text ▸ Reveal ▸ Reveal ▸ Line Rise
Reveal In and Out durationsSet separate durations for the reveal's arrival and its departure.Clip tab ▸ Text ▸ Reveal ▸ In, Out
Word styles replace the revealOn a word-styled caption page the Reveal section is greyed, because the word style decides how the words appear.Clip tab ▸ Text ▸ Reveal
Bundled fontsFrame Job ships open-licensed faces that are always in the Family list.Clip tab ▸ Text ▸ Font ▸ Family
Installed fonts and missing fontsA text clip can use any font family installed on the Mac, and a project using a font this Mac lacks still opens.Clip tab ▸ Text ▸ Font ▸ Family
Add a shape clipClick Add Shape in the timeline bar and pick Rectangle, Ellipse, Line or Arrow to add one at the playhead.Timeline bar ▸ Add Shape ▸ Rectangle, Ellipse, Line, Arrow
RectangleA rectangle shape clip, and with a corner radius, a rounded rectangle.Timeline bar ▸ Add Shape ▸ Rectangle
EllipseAn ellipse shape clip that fills its box.Timeline bar ▸ Add Shape ▸ Ellipse
LineA straight line that starts diagonally across its box, with two ends you can drag.Timeline bar ▸ Add Shape ▸ Line
ArrowA line with an arrowhead at its end.Timeline bar ▸ Add Shape ▸ Arrow
Resize a shape with the handlesDrag a handle to resize a shape's box, keeping the stroke's thickness. ⇧ frees the aspect ratio on a corner.Drag a shape's handle on the canvas ⇧-drag
Place a shape and add effectsA shape also has a Picture sub-tab for its position, scale, rotation, opacity and effects.Clip tab ▸ Picture
Shape KindSwitch a shape between Rectangle, Ellipse, Line and Arrow.Clip tab ▸ Shape ▸ Shape ▸ Kind
Shape Width and HeightSet the shape's box in pixels.Clip tab ▸ Shape ▸ Shape ▸ Width, Height
Shape Corner radiusRound a rectangle's corners.Clip tab ▸ Shape ▸ Shape ▸ Corner radius
Shape StrokeDraw an outline around the shape.Clip tab ▸ Shape ▸ Stroke ▸ Stroke
Stroke WidthSet the stroke's thickness.Clip tab ▸ Shape ▸ Stroke ▸ Width
Stroke ColorSet the stroke's colour.Clip tab ▸ Shape ▸ Stroke ▸ Color
Shape FillFill a rectangle or ellipse with a flat colour.Clip tab ▸ Shape ▸ Fill ▸ Fill
Fill ColorSet the fill's colour.Clip tab ▸ Shape ▸ Fill ▸ Color
Fill OpacitySet how see-through the fill is.Clip tab ▸ Shape ▸ Fill ▸ Opacity
ArrowheadsPut a head on the start, the end or both ends of an arrow. Heads show only when Kind is Arrow.Clip tab ▸ Shape ▸ Arrowheads ▸ Arrowhead at start, Arrowhead at end
Shape colours don't animateA shape's kind, stroke, fill, gradient and arrowheads cannot be animated; its position, scale and opacity can.Clip tab ▸ Shape
Change a shape from an agentAn agent can change any of a shape's settings in one call and leave the rest as they are.
Drag a line or arrow endpointA selected line or arrow has a round handle at each end that moves that end alone.Drag a round end handle of a selected line or arrow on the canvas
Shape GradientFill a rectangle or ellipse with a colour ramp in place of the flat fill.Clip tab ▸ Shape ▸ Gradient ▸ Gradient
Gradient KindChoose a Linear or Radial gradient.Clip tab ▸ Shape ▸ Gradient ▸ Kind
Gradient AngleSet a linear gradient's direction, from 0 to 360°.Clip tab ▸ Shape ▸ Gradient ▸ Angle
Gradient stopsEach stop has a colour swatch, a position along the ramp and a Remove button.Clip tab ▸ Shape ▸ Gradient ▸ Stop 1, Stop 2 and so on
Add StopAdd a stop in the middle of the widest gap, in the colour the ramp already has there, so the picture does not change.Clip tab ▸ Shape ▸ Gradient ▸ Add Stop
Place an image on the timelineImport a picture as you would a movie, then drag it to a track or the canvas. It lands as a five-second clip.Media tab ▸ drag a picture to a track or the canvas
Image clip lengthA picture has no length of its own, so an image clip can be trimmed to any duration.Drag an image clip's edge on the timeline
Picture and Color controls on an image clipAn image clip has every Picture section a video clip has but Layout and Cursor, and a Color sub-tab for grading.Clip tab ▸ Picture

Effects and keying

FeatureWhat it doesWhere
Chroma KeyRemove a background colour, such as a green screen, so what is on the tracks behind shows through.Clip tab ▸ Picture ▸ Chroma Key ▸ Key out a color
Key ColorChoose the colour to remove.Clip tab ▸ Picture ▸ Chroma Key ▸ Key Color
Pick from CanvasClick the preview to sample the key colour; picking also turns the key on.Clip tab ▸ Picture ▸ Chroma Key ▸ Pick from Canvas
Chroma Key ToleranceSet how far from the key colour still counts as background.Clip tab ▸ Picture ▸ Chroma Key ▸ Tolerance
Chroma Key SoftnessSet how gradual the edge of the key is.Clip tab ▸ Picture ▸ Chroma Key ▸ Softness
Chroma Key SpillSet how much of the key colour is removed from the soft edges that remain, which takes out a coloured fringe.Clip tab ▸ Picture ▸ Chroma Key ▸ Spill
Remove BackgroundKeep the person in a video or picture and make the rest transparent, with no green screen, upload or key.Clip ▸ Remove Background
Remove Background SubjectFor pictures, choose to keep the person or every foreground subject found, such as a pet or an object.Clip tab ▸ Picture ▸ Background ▸ Subject: Person, Foreground
Background: Remove or KeepDraw the subject alone, or draw the whole clip and still let another clip go behind the subject.Clip tab ▸ Picture ▸ Background ▸ Background: Remove, Keep
Remove Background EdgePull the cut-out outline in or push it out.Clip tab ▸ Picture ▸ Background ▸ Edge
Remove Background FeatherSet how soft the cut-out outline is.Clip tab ▸ Picture ▸ Background ▸ Feather
Why the Background rows are greyedSubject, Background, Edge and Feather stay greyed until every selected clip has Remove Background on.Clip tab ▸ Picture ▸ Background
Remove Background StatusA read-out says how far the clip's masks have got, and why a clip is drawing whole.Clip tab ▸ Picture ▸ Background ▸ Status
Analyze NowAsk for the clip's masks again or retry after a failure, while a clip is analysing or has failed.Clip tab ▸ Picture ▸ Background ▸ Analyze Now
Automatic, cached masksMasks are made on this Mac as soon as Remove Background is on, for the frames the clip plays, and kept in the project's cache.
Clip shows whole until its masks are readyIn the preview, a clip with Remove Background on shows whole until a frame has its mask, then updates by itself.Preview
Remove Background on picturesA picture's mask is made once on this Mac, from the picture as the preview draws it.Clip ▸ Remove Background
Exports wait for the masksWith Background on Remove, an export draws the subject alone and waits, with no time limit, for every mask it needs.File ▸ Export…
Save Frame waits for the masksSaving a frame waits up to 30 seconds for the masks it needs, then saves the clip whole and tells you which files were.File ▸ Save Frame… ⌥⌘E
Text Behind SubjectPut a new title behind the person in a camera clip or photo in one step at the playhead.Insert ▸ Text Behind Subject
Behind Subject by handPut a title, shape, picture or graphic behind a subject yourself with one checkbox.Clip tab ▸ Picture ▸ Behind Subject ▸ Behind subject
What cuts a clip behind the subjectA clip with Behind subject on is cut, at every moment, by the subject of every cutout clip on a track behind it.
Note when nothing cuts the clipWith one clip selected and Behind subject on, a note says when nothing cuts it at the playhead.Clip tab ▸ Picture ▸ Behind Subject
Drop ShadowAdd a drop shadow cast by the clip's own shape: the picture, a text clip's letters, or a shape's outline and fill.Clip tab ▸ Picture ▸ Shadow ▸ Drop shadow
Shadow ColorSet the shadow's colour.Clip tab ▸ Picture ▸ Shadow ▸ Color
Shadow OpacitySet the shadow's strength.Clip tab ▸ Picture ▸ Shadow ▸ Opacity
Shadow BlurSoften the shadow.Clip tab ▸ Picture ▸ Shadow ▸ Blur
Shadow AngleSet which way the shadow falls.Clip tab ▸ Picture ▸ Shadow ▸ Angle
Shadow DistanceSet how far the shadow falls.Clip tab ▸ Picture ▸ Shadow ▸ Distance
Filter stackA clip can carry up to four filters.Clip tab ▸ Picture ▸ Filters
Add FilterAdd a Blur at 50 % to the end of the stack, ready to change to the filter you want.Clip tab ▸ Picture ▸ Filters ▸ Add Filter
Filter orderMove a filter by picking a number in its row; the order only changes the picture among Sepia, Noir, Vignette and Invert.Clip tab ▸ Picture ▸ Filters ▸ number popup
Filter kindChange what a filter does, keeping its amount.Clip tab ▸ Picture ▸ Filters ▸ kind popup
Filter AmountSet a filter's strength.Clip tab ▸ Picture ▸ Filters ▸ Amount
Remove FilterTake a filter off the clip.Clip tab ▸ Picture ▸ Filters ▸ Remove
Blur filterSoften the picture.Clip tab ▸ Picture ▸ Filters ▸ kind popup ▸ Blur
Sharpen filterCrisp up edges and fine detail.Clip tab ▸ Picture ▸ Filters ▸ kind popup ▸ Sharpen
Pixelate filterBreak the picture into square blocks.Clip tab ▸ Picture ▸ Filters ▸ kind popup ▸ Pixelate
Sepia filterGive the picture a warm old-photo tone.Clip tab ▸ Picture ▸ Filters ▸ kind popup ▸ Sepia
Noir filterTurn the picture black and white and add contrast.Clip tab ▸ Picture ▸ Filters ▸ kind popup ▸ Noir
Vignette filterDarken the picture towards its edges, in an ellipse fitted to the clip's cropped shape.Clip tab ▸ Picture ▸ Filters ▸ kind popup ▸ Vignette
Invert filterTurn the picture into its negative.Clip tab ▸ Picture ▸ Filters ▸ kind popup ▸ Invert
Filters on adjustment clipsPaste Sepia, Noir, Vignette or Invert onto an adjustment clip, and it applies to everything behind that clip.Edit ▸ Paste Attributes ⌥⌘V
Filters in an actionAn action can ramp a filter's Amount; its kind and place switch at the action's end, and adding or removing isn't animated.Clip tab ▸ Picture ▸ Filters with an action selected
ReflectionHang a mirrored copy of the clip under it, fading out.Clip tab ▸ Picture ▸ Reflection ▸ Mirror the layer below itself
Reflection OpacitySet how strong the reflection is where it touches the clip.Clip tab ▸ Picture ▸ Reflection ▸ Opacity
Reflection HeightSet how much of the clip is mirrored, as a share of its cropped height.Clip tab ▸ Picture ▸ Reflection ▸ Height
Reflection GapSet the space between the clip and its reflection.Clip tab ▸ Picture ▸ Reflection ▸ Gap
Reflection FalloffSet how far the reflection fades on its way down.Clip tab ▸ Picture ▸ Reflection ▸ Falloff
SpotlightDim the clip outside a rectangle or ellipse, and optionally magnify what is inside.Clip tab ▸ Picture ▸ Spotlight ▸ Spotlight a region
Spotlight ShapeChoose a rectangle or an ellipse.Clip tab ▸ Picture ▸ Spotlight ▸ Shape: Rectangle, Ellipse
Spotlight CenterPlace the spotlight on the clip's picture, measured from its centre.Clip tab ▸ Picture ▸ Spotlight ▸ Center X, Center Y
Spotlight SizeSet the spotlight's width and height.Clip tab ▸ Picture ▸ Spotlight ▸ Width, Height
Spotlight FeatherSoften the spotlight's edge.Clip tab ▸ Picture ▸ Spotlight ▸ Feather
Spotlight DimSet how much darker everything outside the region is.Clip tab ▸ Picture ▸ Spotlight ▸ Dim
Spotlight ZoomMagnify what is inside the spotlight.Clip tab ▸ Picture ▸ Spotlight ▸ Zoom
Obscure regionsHide a face, password field or phone number behind up to four blurred or pixelated regions per clip.Clip tab ▸ Picture ▸ Obscure
Add RegionAdd a 480 × 270 pixelated region at the centre of the clip.Clip tab ▸ Picture ▸ Obscure ▸ Add Region
Place on CanvasDrag a rectangle over the selected clip to add a region there.Clip tab ▸ Picture ▸ Obscure ▸ Place on Canvas
Region kindChoose Pixelate, which destroys the detail, or Blur, which only softens it.Clip tab ▸ Picture ▸ Obscure ▸ Region N popup
Region shapeChoose a rectangle or an ellipse for a region.Clip tab ▸ Picture ▸ Obscure ▸ Region N ▸ Shape: Rectangle, Ellipse
Region AmountSet how strongly the region hides.Clip tab ▸ Picture ▸ Obscure ▸ Region N ▸ Amount
Region FeatherRamp the effect in over the region's edge.Clip tab ▸ Picture ▸ Obscure ▸ Region N ▸ Feather
Region CenterPlace a region as numbers, in the clip's own pixels from the centre of its picture.Clip tab ▸ Picture ▸ Obscure ▸ Region N ▸ Center
Region SizeSet a region's width and height as numbers.Clip tab ▸ Picture ▸ Obscure ▸ Region N ▸ Size
Remove RegionTake a region off the clip.Clip tab ▸ Picture ▸ Obscure ▸ Region N ▸ Remove
Region grips on the canvasMove a selected clip's regions and resize them on the preview; hold ⌥ to resize about the centre.Preview: drag a region's centre cross or handles
Animating a regionA region's Amount, Feather, Center and Size can ramp over an action, so it can follow something across the shot.Clip tab ▸ Picture ▸ Obscure with an action selected
Hide While SilentFade a clip out in the pauses of a chosen file's speech and back in as it resumes.Clip tab ▸ Picture ▸ Hide While Silent ▸ Hide while silent
Hide While Silent Speech fromPick which file's speech the clip follows.Clip tab ▸ Picture ▸ Hide While Silent ▸ Speech from
Hide While Silent Pre-rollSet how long before each run of words the clip is fully back.Clip tab ▸ Picture ▸ Hide While Silent ▸ Pre-roll
Hide While Silent HoldSet how long the clip stays after each run of words.Clip tab ▸ Picture ▸ Hide While Silent ▸ Hold
Hide While Silent FadeSet how long the clip takes to fade out and in.Clip tab ▸ Picture ▸ Hide While Silent ▸ Fade
When the followed file stops playingWhere the followed file does not play at all, the clip shows, coming straight back with no fade.
Hide While Silent leaves Opacity aloneThe fade only touches the drawn picture, so the clip's own Opacity keeps its value.
The line on the timelineA teal line runs across a Hide While Silent clip on the timeline: at the top the clip shows, at the bottom it is hidden.Timeline clip

Motion and transitions

FeatureWhat it doesWhere
ActionsA span of time on one clip over which its properties move to an end state you set, in place of keyframes.Clip ▸ Add Action ⌥⌘K
An action holds its end stateWhen an action's span is over, the clip keeps the end state until a later action changes it.
Action times are in clip timeAn action's times are measured from the clip's own start, not from the start of the timeline.
Several actions on one clipA clip can have as many actions as fit end to end, and they run in time order, each starting from the state the earlier ones left behind.
Action numbersActions are numbered in time order, and the number is the same on the timeline and in the Clip tab.
Easing curvesFour curves set how a value moves across an action or a transition: Linear, Ease In, Ease Out and Ease In Out.Clip tab ▸ action lane ▸ detail row ▸ Curve
Default action curvesA new action from Add Action is Linear, and a zoom action is Ease In Out.
Numbers ramp along the curveNumbers such as position, scale, opacity, volume and a grade's sliders move smoothly along the action's curve.
Switches, pop-ups and text change at the endAn on/off box, a filter's kind, a font or a graphic's text or image holds its value, then switches when the action ends.Clip tab, with an action selected
Lists ramp entry by entryFilter and obscure-region lists ramp entry by entry while both ends have the same number of entries.
Animate picture propertiesAn action can animate almost every value in the Picture sub-tab, from transform and crop to shadow, spotlight and filter amounts.Clip tab ▸ Picture with an action selected
Animate colour propertiesAn action can animate Light, Color, Wheels, Curves and the Look amount, and on an adjustment clip its Strength and the Qualifier.Clip tab ▸ Color with an action selected
Animate sound propertiesAn action can animate the Sound sub-tab's Volume and Fades sections and every audio setting except the few that never animate.Clip tab ▸ Sound with an action selected
Animate text propertiesAn action can animate the Text sub-tab's style, size and colours.Clip tab ▸ Text sub-tab with an action selected
Animate speedAn action can change a media clip's playback rate, which makes a speed ramp, and hold the new rate after it ends.Clip tab ▸ Clip ▸ Speed ▸ Rate with an action selected
What never animatesSome rows change the clip itself whatever is selected, such as Motion presets and Ducking, and most are marked ⊘.Clip tab rows marked ⊘
Colours blend in OKLabColours that ramp blend through OKLab, which keeps the midpoints even and avoids the muddy middle of a straight RGB blend.
Add ActionAdd a 1-second action at the playhead on the selected clip, selected and ready to edit.Clip ▸ Add Action ⌥⌘K
A new action starts emptyA new action's end state is empty, so it changes nothing until you edit it.
When Add Action is availableAdd Action needs the playhead over a selected clip: the menu item greys out otherwise, and the lane's + button beeps.Clip ▸ Add Action
Add Action with several clips selectedWith several clips selected, the action goes on the first selected clip under the playhead and is not selected.
When there's no room for an actionFrame Job beeps and adds nothing when the action would overlap another action or run past the clip's end.
Other commands that make actionsZoom to Region, Speed Ramp, Auto Zoom, Follow Subject, Camera Layout and the volume line all make ordinary actions you can edit.
Click a band to select an actionClick a band on the timeline or in the action lane to select its action, and the playhead moves to the action's end.A band on the timeline, or Clip tab ▸ action lane
Adding an action selects itAn action made with Add Action, Zoom to Region or Zoom Back is selected as it is added.
Play or scrub into an actionPlaying or scrubbing the playhead into an action's span selects it while its clip is the only one selected.Move the playhead into an action's span
How a selected action looksThe selected action's band is solid, a wash runs down the clip under its span, and the span is shaded on the ruler.Timeline
The Clip chipHighlighted while no action is selected. Click it to leave the action, so the fields edit the clip again.Clip tab ▸ action lane ▸ Clip chip
Leave an actionPress Esc, click the Clip chip or select a different clip to deselect an action, so the Clip tab shows the clip's own values again.Esc Esc
Selecting is not an editSelecting an action is not an undo step and is not saved with the project.
Edit an action's end stateWhile an action is selected, every field in the Clip tab shows and sets the values the clip reaches at the action's end.Clip tab with an action selected
Edit an action's end state on the canvasWith an action selected, moving, scaling, rotating or cropping on the canvas edits that action's end state instead of the clip.The canvas, with an action selected
Switch a property off at an action's endUntick a switch inside an action, such as Drop shadow or Outline, and that property turns off when the action ends.Clip tab checkbox with an action selected
Set an action's end state as an agentAn agent sets an action's end state with set_action_end, and what it sends merges into what the action already holds.
Row marksA narrow gutter on each Clip tab row shows how it relates to the selected action.Clip tab row gutter
The "at end" tagA control that can't blend, such as a pop-up or a checkbox, says "at end": it holds until the action's end, then switches.Clip tab row
Sliders inside an actionA slider's rail fills in the action colour from the action's start value to the knob, and a coral tick marks the playhead's value.Clip tab slider
The "now …" tagA row with no slider shows the value at the playhead in a coral tag, such as "now 1.50×".Clip tab field
Section header marksSection headers carry the same marks as rows, with a ◆N count, and a section where every row is ⊘ says so.Clip tab section header
Clear a section from an actionClick Clear in a section's header to take that whole section out of the selected action.Clip tab section header ▸ Clear
Sub-tab ◆N countsEach sub-tab's label shows ◆N when the selected action animates N things on it.Clip tab sub-tab strip
Animated sections open by themselvesSelecting an action opens the sections it animates on the current sub-tab, for as long as that action stays selected.Clip tab
Take a property out of an actionHover over a ◆ and click the × that replaces it to take that row out of the selected action.Clip tab row ▸ ◆ ▸ ×
The row menuRight-click an inspector row to take it out of the action, go to the action that animates it, or put it back to its default.Right-click a row in the Clip tab
Drag a band to move an actionDrag a band's body on the timeline or in the action lane to move the action within its clip.A band on the timeline, or Clip tab ▸ action lane
Drag a band's grips to resize an actionDrag either end of a band to move that end of the action. The 5 pt grips show on hover.A band on the timeline, or Clip tab ▸ action lane
What a band drag stops atA band drag snaps to whole frames, keeps the action at least one frame long, and stops at neighbouring actions and the clip's ends.
The drag readoutWhile you drag, a readout gives the band's new times and offset, or the change in length in frames.During a band drag
Drag in the Clip tab's laneThe Clip tab's lane moves and resizes bands the same way as the timeline, and selects the action when you let go.Clip tab ▸ action lane
Zero-length actionsA zero-length action shows only in the Clip tab's lane, where you can select it but not drag it.Clip tab ▸ action lane
Action StartType where the action starts, as a timecode measured from the clip's own start.Clip tab ▸ action lane ▸ detail row ▸ Start
Action LengthType how long the action takes, in seconds, snapped to whole frames.Clip tab ▸ action lane ▸ detail row ▸ Length
Action CurvePick how the action eases from its start to its end state, with a small glyph of the curve beside the pop-up.Clip tab ▸ action lane ▸ detail row ▸ Curve
Change an action as an agentAgents move an action, change its length or change its curve with set_action.
Why an action edit didn't workWhen Frame Job won't take a typed Start, Length or end value, it beeps and gives the reason at the foot of the inspector.Foot of the inspector
Remove an actionWith an action selected, press ⌫ or click the trash button in the action lane to remove only the action, not the clip.Edit ▸ Delete, with an action selected ⌫
Ripple Delete still deletes the clip⌘⌫ deletes the whole selected clip and closes the gap, even while an action is selected.Edit ▸ Ripple Delete ⌘⌫
Action bands on the timelineEach clip that has an action shows an action lane directly under its name strip, with one numbered band per action.Timeline, under the name strip
What a band shows at each track heightHow much a band shows depends on View ▸ Timeline Track Height.View ▸ Timeline Track Height
Band hoverPointing at a band highlights it and shows its grips.Hover a band on the timeline or in the Clip tab's lane
The Clip tab's action laneA small timeline of the selected clip in the Clip tab shows the Clip chip, its actions as numbered bands in time order, and the playhead.Clip tab ▸ action lane
The lane's header rowThe header shows ACTIONS, the count or "none", "· editing N" while action N is selected, and three buttons.Clip tab ▸ action lane ▸ header row
Transition, fades and motion in the laneUnder the bands the lane draws the clip's hatched transition overlap, its audio fades and its motion wedges, the same marks the timeline draws.Clip tab ▸ action lane
The lane's detail rowShown only while an action is selected, with Start, Length, Curve and the trash button.Clip tab ▸ action lane ▸ detail row
The lane with several clips selectedWith several clips selected the lane reads "Select one clip to edit its actions."Clip tab ▸ action lane
Trimming and actionsTrimming a clip's start keeps its actions' clip time, and trimming its end leaves them in place, so one can run past the new end.Timeline
Slip, Roll and actionsSlip and Roll leave actions where they are in clip time.Timeline
Speed changes and actionsChanging the speed or rate-stretching keeps a clip's actions at their place as a fraction of the clip.Clip ▸ Speed…
Splitting and actionsOn a split, actions after the cut go to the second half, and one that spans the cut is divided between the halves.Clip ▸ Split ⌘T
Adding a transition and actionsAdding a transition at a hard cut moves the incoming clip's actions with its new first frame, so a zoom stays on the frame it was drawn over.
Copies keep their actionsDuplicate, Copy and Paste give copies that keep their actions.Edit ▸ Duplicate ⌘D
Nesting keeps actionsNested clips keep their actions inside the nest.
Freeze Frame bakes actionsA freeze frame's still has no actions, and the look at the frozen frame is baked into its own properties.Clip ▸ Freeze Frame ⇧⌘F
Blurred Background has no actionsThe backdrop copy has no actions, so a zoom on the foreground doesn't zoom the backdrop.Clip ▸ Add Blurred Background
Paste Attributes skips actionsPaste Attributes does not copy actions.Edit ▸ Paste Attributes ⌥⌘V
What keeps or drops motion presetsFreeze Frame and Add Blurred Background drop a clip's motion presets, while Duplicate, Detach Audio and Paste keep them.
Properties a graphic no longer hasWhen a graphic's module changes, a property it no longer has or lets animate shows dimmed, with ⌫ to take it out of the action.Clip tab ▸ Graphic ▸ Properties ▸ ⌫
Zoom to RegionDraw a rectangle on the picture and the clip zooms so that rectangle fills the frame: the screencast zoom, added as an action.Clip tab ▸ action lane ▸ zoom-in magnifier Z
The canvas hint and outlineWhile you draw, a hint gives the keys and a second outline shows exactly what the canvas will show once the zoom lands.Canvas, in Zoom to Region mode
Fit or fillBy default the whole rectangle is shown; hold ⇧ while dragging to fill the canvas instead.⇧ while dragging in Zoom to Region mode ⇧
The scale limitThe zoom stops at 1,000%, the largest scale a layer can take, and the rectangle stays centred even then.
Leaving Zoom to RegionPress Esc, press Z again or click the zoom-in magnifier again to leave the mode.Esc Esc
Which clip can be zoomedThe mode needs exactly one selected clip drawn at the playhead and not on a locked track; otherwise Z beeps.Z Z
A zoom on a clip with a During presetOn a clip with a During preset, a second hint warns that the zoom is worked out without it, so the rectangle won't sit exactly in place.Canvas, in Zoom to Region mode
Zoom BackAdd a 1-second Ease In Out action back to the clip's own scale and position, to pull out after a zoom.Clip tab ▸ action lane ▸ zoom-out magnifier
Auto ZoomClip ▸ Auto Zoom… plans these same zoom actions for a screen recording from its cursor file.Clip ▸ Auto Zoom…
Motion presetsGive a clip a ready-made entrance, exit or continuous movement tied to its two ends, so it moves with a trim.Clip tab ▸ Clip ▸ Motion presets
Motion sits on top of placementMotion is applied on top of the clip's own placement and any actions, relative to the clip.
The inspector shows un-moved valuesThe Clip tab's fields show the clip's own, un-moved values, even though the preview and export show it moving.Clip tab
The Motion presets sectionThe section at the end of the Clip sub-tab holds In, In Duration, Out, Out Duration, During, Amount, Period and Preview.Clip tab ▸ Clip ▸ Motion presets
InChoose how a clip enters, or None.Clip tab ▸ Clip ▸ Motion presets ▸ In
In DurationSet how long the entrance takes, from 0.1 to 10 s.Clip tab ▸ Clip ▸ Motion presets ▸ In Duration
OutChoose how a clip leaves, or None.Clip tab ▸ Clip ▸ Motion presets ▸ Out
Out DurationSet how long the exit takes, from 0.1 to 10 s.Clip tab ▸ Clip ▸ Motion presets ▸ Out Duration
The Clip ▸ Motion menuEach of In, Out and During lists its kinds, then None to clear the slot, and works on every selected clip that has a picture.Clip ▸ Motion
Changing a kind keeps its settingsChanging a slot's kind keeps the duration, amount and period it already had.
ResetThe section's Reset clears all three slots on every selected clip.Clip tab ▸ Clip ▸ Motion presets ▸ Reset
Presets across several clipsWith several clips selected, a change to one slot leaves each clip's other slots as they were.
PreviewSet the in/out range to the clip, turn Loop on and play it, so you can watch its motion.Clip ▸ Motion ▸ Preview
Set presets as an agentAgents set or clear a clip's motion presets through set_video.
Motion marks on the timelineSmall marks on a clip's name strip show its active motion: a wedge at each end for an In or Out, and a wave symbol for a During.Timeline clip name strip
Overlong presets shortenWhen In and Out together outlast the clip, both shorten in proportion, so the entrance ends on the frame where the exit begins.
Inactive presetsAn In or Out with zero duration, which can come from an agent, is kept but does nothing, and is marked so you can fix it.Clip tab ▸ Clip ▸ Motion presets
Presets are not part of an actionMotion rows are marked ⊘ and always change the clip, even with an action selected.
Splitting a clip with presetsA split gives the first half no Out and the second half no In, so the cut doesn't play an exit and an entrance.
Speed changes leave presets aloneChanging the speed doesn't rescale a clip's motion presets.
Dragging during motionA canvas drag started mid-motion starts from the clip's un-moved position.
How In and Out relateThe same nine kinds fill both slots as a pair, not a rewind: an In slows as the clip arrives, and an Out speeds up as it leaves.
FadeFades the clip in or out.Clip tab ▸ Clip ▸ Motion presets ▸ In or Out
Zoom InGrows the clip while fading it, from 60% on the way in and to 140% on the way out.Clip tab ▸ Clip ▸ Motion presets ▸ In or Out
Zoom OutShrinks the clip while fading it, from 140% on the way in and to 60% on the way out.Clip tab ▸ Clip ▸ Motion presets ▸ In or Out
Slide LeftMoves the clip leftward as it arrives or leaves.Clip tab ▸ Clip ▸ Motion presets ▸ In or Out
Slide RightMoves the clip rightward as it arrives or leaves.Clip tab ▸ Clip ▸ Motion presets ▸ In or Out
Slide UpMoves the clip upward as it arrives or leaves.Clip tab ▸ Clip ▸ Motion presets ▸ In or Out
Slide DownMoves the clip downward as it arrives or leaves.Clip tab ▸ Clip ▸ Motion presets ▸ In or Out
Spin (In and Out)Makes half a turn clockwise as the clip arrives or leaves, scaling between 30% and full size and fading.Clip tab ▸ Clip ▸ Motion presets ▸ In or Out
PopSprings the clip past full size as it arrives or leaves.Clip tab ▸ Clip ▸ Motion presets ▸ In or Out
Slides measure the drawn layerA slide measures the layer as it is drawn, so it starts or ends exactly off the edge of the canvas, or of the nest it is inside.
Slides on text clipsA text clip has no measured size, so a slide starts or ends half a canvas past the edge, which clears any text narrower than the canvas.
DuringChoose what a clip does all the way through, or None.Clip tab ▸ Clip ▸ Motion presets ▸ During
AmountSet how strong the During movement is, from 0 to 100%.Clip tab ▸ Clip ▸ Motion presets ▸ Amount
PeriodSet how long one During cycle takes, from 0.1 to 10 s.Clip tab ▸ Clip ▸ Motion presets ▸ Period
PulseGently grows and shrinks once per period.Clip tab ▸ Clip ▸ Motion presets ▸ During
ShakeJitters in a pattern that never visibly repeats.Clip tab ▸ Clip ▸ Motion presets ▸ During
Spin (During)Turns clockwise without stopping.Clip tab ▸ Clip ▸ Motion presets ▸ During
BounceHops upward once per period.Clip tab ▸ Clip ▸ Motion presets ▸ During
DriftA slow push-in across the whole clip.Clip tab ▸ Clip ▸ Motion presets ▸ During
During starts from the clip's placementEvery During movement starts from the clip's own placement on its first frame.
During runs under In and OutA During movement runs under the In and Out, so a clip can slide in while it pulses.
During restarts at each cutA During movement restarts at each cut, so Remove Silences on a clip with Pulse or Drift can make it jump at the cuts.
Motion BlurBlur a moving clip along its path, set as the shutter's share of one frame.Clip tab ▸ Picture ▸ Transform ▸ Motion Blur
The same in preview and exportThe blur is the same in the preview, Save Frame, every export and a frame an agent renders.
Motion Blur animatesMotion Blur can change inside an action, so a blur can ramp in and out.Clip tab ▸ Picture ▸ Transform ▸ Motion Blur, with an action selected
Motion blur with blend modesA blended clip blends its averaged picture once, so a screened clip screens its blurred picture over what is under it.
Where motion blur stays sharpA clip in a transition, on a matte track, cut by Text Behind Subject or with a drop shadow draws sharp, whatever the row says.
No motion blur on nests or adjustment clipsThe row is greyed on a nest clip, so set the blur on the clips inside. An adjustment clip has no Picture sub-tab, so no row.Clip tab ▸ Picture ▸ Transform ▸ Motion Blur
TransitionsA transition plays across the overlap between two clips on the same track.Clip ▸ Transition ▸
The overlap rulesClips on a track overlap only as a transition: at most one neighbour on each side, and at most half the shorter clip.Timeline
Overlapping two clips adds a Cross DissolveWhen an edit makes a clip overlap the one before it, with no transition stored, Frame Job adds an eased, crossfading Cross Dissolve.Drag a clip onto its neighbour
An overlap with no stored transitionChoosing None keeps the overlap, which blends as a linear cross dissolve with no hatch and no sound crossfade until the next move or trim.Clip tab ▸ Clip ▸ Transition
The transition zone on clipsThe overlap between two clips draws as a hatched zone across the cut, with the transition's name in it when the word fits.Timeline
A transition needs an overlapA transition stored on a clip that overlaps nothing does nothing until there is an overlap.
Cross DissolveThe outgoing clip fades into the incoming one.Clip ▸ Transition ▸ Cross Dissolve
Fade Through BlackThe outgoing clip fades to black over the first half, then the incoming one fades up from black over the second half.Clip ▸ Transition ▸ Fade Through Black
Fade Through WhiteThe outgoing clip fades to white, then the incoming one fades up from white.Clip ▸ Transition ▸ Fade Through White
Push LeftBoth clips move: the outgoing leaves to the left as the incoming pushes in from the right.Clip ▸ Transition ▸ Push Left
Push RightThe outgoing leaves to the right and the incoming comes in from the left.Clip ▸ Transition ▸ Push Right
Push UpThe outgoing leaves upward and the incoming comes up from the bottom.Clip ▸ Transition ▸ Push Up
Push DownThe outgoing leaves downward and the incoming comes down from the top.Clip ▸ Transition ▸ Push Down
WipeAn edge sweeps left to right, revealing the incoming clip.Clip ▸ Transition ▸ Wipe
SlideThe incoming clip slides in from the right over the outgoing one, which stays put.Clip ▸ Transition ▸ Slide
ZoomThe outgoing clip grows toward you to 125% while the incoming one grows into place from 75%, and the two dissolve into each other.Clip ▸ Transition ▸ Zoom
Wipe LeftAn edge sweeps right to left.Clip ▸ Transition ▸ Wipe Left
Wipe UpAn edge sweeps upward.Clip ▸ Transition ▸ Wipe Up
Wipe DownAn edge sweeps downward.Clip ▸ Transition ▸ Wipe Down
Wipes on clips of different sizesA wipe's edge is measured in each clip's own frame, so two clips of different sizes don't meet at one line.
Fades through a colour on small layersOn a picture-in-picture, a fade through a colour shows a black or white box over what's behind it, not a see-through fade.
The Clip ▸ Transition menuApply a chosen style to every selected clip at once.Clip ▸ Transition ▸
Restyle an existing overlapA clip that already overlaps the clip before it gets the chosen style, keeping its curve and crossfade.Clip ▸ Transition ▸
A transition at a hard cutA clip that starts where the previous one ends gets a half-second overlap centred on the cut, from footage the clips aren't showing.Clip ▸ Transition ▸
Clips that are skippedA clip after a gap, or the first clip on its track, is skipped by Clip ▸ Transition.Clip ▸ Transition ▸
When there is no footage to spareWhen two clips use their whole files, Clip ▸ Transition shows a sheet offering to make the overlap another way.Clip ▸ Transition ▸
Shift Clips LeftMake the overlap by sliding the second clip, and everything after it on unlocked tracks, left by half a second.No-extra-footage sheet ▸ Shift Clips Left
Set or clear a transition as an agentAgents set a style on a clip that already overlaps, or clear it, with set_transition.
Remove a transitionChoose None to remove the stored transition. The overlap stays, so move or trim the clips to get a hard cut back.Clip ▸ Transition ▸ None
The Transition sectionAn inspector section on the Clip sub-tab, shown when a single selected clip overlaps the clip before it.Clip tab ▸ Clip ▸ Transition
KindChoose how a clip meets the one before it where they overlap, or None.Clip tab ▸ Clip ▸ Transition ▸ Kind
CurveChoose how the transition's progress is eased.Clip tab ▸ Clip ▸ Transition ▸ Curve
DurationSet the overlap's length, from 0.02 to 10 s, which moves the later clip to match.Clip tab ▸ Clip ▸ Transition ▸ Duration
Transition alignmentA new overlap is centred on the cut, and an agent can take its footage from one side instead.
Default transition valuesA transition Frame Job makes is eased with Ease In Out and crossfades its sound.

Speed

FeatureWhat it doesWhere
Which clips take speedSpeed…, Fit to, rate stretch, ramps, Reverse and Freeze Frame need a video or audio clip; only Retime Range also reaches other clips.
Rate range ×0.1 to ×1000A clip can play anywhere from a tenth of normal speed to a thousand times normal.Clip ▸ Speed…
Speed limits at a glanceA clip keeps its sound up to ×12, rates run from ×0.1 to ×1000, and a freeze frame lasts 2 s.
The Speed sheetClip ▸ Speed… sets the playback rate of the selected media clips and shows the result before you apply it.Clip ▸ Speed…
Speed sheet: RateType the playback rate as a number: 1 is normal, 2 is twice as fast, 0.5 is half speed.Clip ▸ Speed… ▸ Rate
Speed sheet: PresetsA pull-down that fills in Rate with a common speed.Clip ▸ Speed… ▸ Presets
Speed sheet: the readoutA readout shows the clip count, the total length before and after, each transition affected, and a note for ramped clips.Clip ▸ Speed…
Speed sheet: ApplyApply sets the rate on every listed clip as one undo step, Set Speed.Clip ▸ Speed… ▸ Apply
A speed change keeps the clip's startA constant speed change keeps the clip's start and changes its length, so a faster clip can leave a gap that later clips do not close.Clip ▸ Speed…
A slowed clip overlapping the next clipA slowed clip that runs into the next gives that clip a transition across the overlap, or keeps its old speed if the overlap isn't allowed.Clip ▸ Speed…
Fit toType a length in the Speed section and the rate changes so the clip plays in that time, within the ×0.1 to ×1000 limits.Clip tab ▸ Clip ▸ Speed section ▸ Fit to
The new length snaps to a whole frameAfter a speed change the clip's length snaps to a whole frame and never runs past the end of the file at the new rate.Clip ▸ Speed…
When Fit to is unavailableFit to changes the whole clip even with an action selected, shows only for media clips, and won't change a clip linked to detached sound.Clip tab ▸ Clip ▸ Speed section ▸ Fit to
The Speed sectionWhen every selected clip is a media clip, the Clip tab's Clip sub-tab has a Speed section holding Rate, Keep pitch and Fit to.Clip tab ▸ Clip ▸ Speed section
Speed section: RateSets the rate, from ×0.1 to ×1000, on every selected media clip. A value past a limit is set to the nearest limit.Clip tab ▸ Clip ▸ Speed section ▸ Rate
Speed section: Rate quick picksThe chevron at the end of the Rate field opens a menu of 0.50×, 1.00×, 2.00× and 4.00×.Clip tab ▸ Clip ▸ Speed section ▸ the chevron on Rate
Speed section: Keep pitchThe same setting as the Speed sheet's Preserve pitch, on every selected media clip. It also brings them all to the first clip's rate.Clip tab ▸ Clip ▸ Speed section ▸ Keep pitch
Speed section: ResetReset in the section header sets the rate back to ×1.Clip tab ▸ Clip ▸ Speed section ▸ Reset
Rate inside an actionWhile an action is selected, Rate shows and sets the rate that action ends on, which turns any action into a Speed action.Clip tab ▸ Clip ▸ Speed section ▸ Rate
Clear a rate from an actionTake the rate out of an action, and keep the action, with the header's Clear, the row's × on hover, or right-click Remove from action N.Clip tab ▸ Clip ▸ Speed section ▸ Clear
Keep pitch and Fit to stay the clip's in an actionKeep pitch and Fit to change the clip itself even with an action selected, so they're marked ⊘ and never animate.Clip tab ▸ Clip ▸ Speed section
Rate stretchHold ⌥ and drag a media clip's end edge to change its length by changing its speed, so it still plays all of the source it showed.Timeline: ⌥-drag a media clip's end edge ⌥-drag
Rate stretch snappingA rate stretch snaps like any other edge drag; hold ⌘ to turn snapping off.Timeline: ⌥-drag a media clip's end edge ⌘ while dragging
Which edges and clips stretchOnly the end edge of a media clip stretches; every other case falls back to an ordinary trim or does nothing.Timeline: ⌥-drag
Rate stretch of a ramped clipOn a clip with a speed ramp the whole ramp stretches with the clip and keeps its shape.Timeline: ⌥-drag end edge
Keep pitchA per-clip setting, on by default, that decides whether sound keeps its own pitch at a new speed or follows the speed like tape.Clip tab ▸ Clip ▸ Speed section ▸ Keep pitch
Speed sheet: Preserve pitchKeeps the sound at its own pitch at the new speed; off, the pitch rises and falls with the speed.Clip ▸ Speed… ▸ Preserve pitch
Tape-pitch audio is rendered in the backgroundWith Keep pitch off at any rate but ×1, up to ×12, the clip's sound is rendered first, so it's silent in the preview until that finishes.Clip tab ▸ Clip ▸ Speed section ▸ Keep pitch
Sound is left out above ×12A clip played faster than ×12 goes silent in the preview and the export while its picture keeps playing, and Frame Job asks first.Clip ▸ Speed…
The ×12 rule on ramped clipsOn a ramped clip, one rate above ×12 anywhere in the ramp silences the whole clip, not only the fast part.
The ×12 alertBefore an edit takes a clip with sound from ×12 or below to above ×12, an alert asks first.
×12 alert: Set SpeedMakes the edit exactly as you asked, and keeps this name when the edit is a ramp or a stretch.×12 alert ▸ Set Speed
×12 alert: CancelChanges nothing and adds no undo step, and a sheet that asked stays open.×12 alert ▸ Cancel
Where the ×12 alert appearsThe alert can come from the Speed, Speed Ramp, Retime Range and Speed Up Typing sheets, the Speed section and the ⌥ rate stretch.
The silent audio noteThe Speed section shows "Audio is silent above ×12" when a selected clip with sound is past the audio limit.Clip tab ▸ Clip ▸ Speed section
Agents and the ×12 limitAn agent is never asked: its edit goes through, and the result lists the clips that went silent.
Speed rampsA clip's rate can change over time, for example ×1 up to ×4 over half a second, a hold, then back down.Clip ▸ Speed Ramp…
Speed actionsA ramp is made of ordinary actions on the clip's action lane whose end sets a rate.Action lane
A ramped clip keeps its place and lengthA ramp changes how much of the file plays, not the clip's start, its end or the clips around it.Timeline
The rate lineA white line across the action lane draws the clip's rate over its length, higher where it plays faster.Timeline action lane
The speed band labelAt the Large track height, a Speed action's band on the timeline is labelled speed.Timeline action lane
A ramp never plays past the media's endAn edit that would make a ramp play past the end of the file isn't made, and the reason says what would fit.Clip tab ▸ Clip ▸ Speed section
The Speed Ramp sheetClip ▸ Speed Ramp… makes a whole ramp in one step on one selected media clip, out of ordinary Speed actions.Clip ▸ Speed Ramp…
The span a ramp coversThe ramp covers the timeline's in/out range if it lies entirely inside the clip, otherwise the whole clip.Clip ▸ Speed Ramp…
Speed Ramp sheet: ShapePicks one of the four shapes; choosing a shape resets Rate to that shape's default.Clip ▸ Speed Ramp… ▸ Shape
Ramp UpOne action over the span, rising from the current rate to the target and holding it after.Clip ▸ Speed Ramp… ▸ Shape
Ramp DownOne action over the span, falling to the target and holding it after.Clip ▸ Speed Ramp… ▸ Shape
Speed DipTwo actions: a ramp down to the target at the start of the span, a hold, and a ramp back to the starting rate at its end.Clip ▸ Speed Ramp… ▸ Shape
Speed BurstTwo actions: a ramp up to the target at the start of the span, a hold, and a ramp back to the starting rate at its end.Clip ▸ Speed Ramp… ▸ Shape
Speed Ramp sheet: RateThe target rate the ramp reaches, from ×0.1 to ×1000, with the same Presets as the Speed sheet.Clip ▸ Speed Ramp… ▸ Rate
Speed Ramp sheet: CurveHow each new action eases: Ease In Out or Linear.Clip ▸ Speed Ramp… ▸ Curve
Speed Ramp sheet: HoldFor Speed Dip and Speed Burst, how much of the span stays at the rate: None, 25%, 50% or 75%.Clip ▸ Speed Ramp… ▸ Hold
Speed Ramp sheet: the live readoutThe sheet tries the ramp on every change, including each keystroke in Rate, and shows the shape, the span and the rates it would make.Clip ▸ Speed Ramp…
Speed Ramp sheet: ApplyAdds the actions as one undo step named after the shape, for example Speed Dip.Clip ▸ Speed Ramp… ▸ Apply
When Speed Ramp's Apply is unavailableApply is dimmed if the span overlaps an action or is too short, the rate is on the wrong side, the clip is linked, or the file runs out.Clip ▸ Speed Ramp…
Build a ramp by handAdd actions at the playhead and give each an end rate to shape a ramp one change at a time.Clip ▸ Add Action ⌥⌘K
Move and resize a Speed actionDrag the band on the action lane to move it, or drag its edges to resize it.Action lane: drag the band
Speed action curveChoose how an action eases, Linear, In, Out or In Out, in the detail row under the Clip tab's action lane.Clip tab ▸ action lane detail row ▸ curve pop-up
The playhead selects the actionWith one clip selected, playing or scrubbing into an action selects it.Timeline
Back to editing the clipPress Esc, or choose the Clip chip on the Clip tab's action lane, to go back to editing the clip itself.Clip tab ▸ action lane ▸ Clip chip Esc
Splitting inside a Speed actionA split inside a Speed action keeps the picture continuous at the cut, with no repeated or skipped frame.Clip ▸ Split
Scaling a whole rampSpeed…, Rate with no action selected, Fit to, the ⌥ rate stretch and Retime Range scale a whole ramp by one factor, keeping its shape.Clip ▸ Speed…
Edits follow the rampTrims, slips, rolls, splits, freeze frames and transitions read the ramp, so each lands on the frame actually playing at that moment.Timeline
Filmstrip and waveform follow the rampA ramped clip's filmstrip and waveform on the timeline follow the ramp.Timeline
A Speed action past the clip's endAn action left past the clip's end stays on it and still counts for ×12. While its band shows, you can change its curve, move or shorten it.Action lane
When a ramp edit can't be madeNothing changes, and the reason shows at the foot of the inspector, or in the Speed Ramp sheet's readout.The foot of the inspector
Rendered audioRamped clips, and constant clips at any rate but ×1 with Keep pitch off, have their sound rendered in the background.
Undo and redo render againUndo and redo usually render the clip's sound again, because the older file is dropped, so the clip is briefly silent then too.Edit ▸ Undo, Edit ▸ Redo
Ramp sound with Keep pitch offThe sound glides smoothly up and down in pitch with the rate, like tape, and stays in step with the picture.Clip tab ▸ Clip ▸ Speed section ▸ Keep pitch
Ramp sound with Keep pitch onThe sound keeps its own pitch as the speed changes. After a steep slow-down it can run up to about 24 ms behind the picture.Clip tab ▸ Clip ▸ Speed section ▸ Keep pitch
Silent in the preview while renderingWhile a clip's sound is still rendering, that clip plays silent in the preview.Preview
Exports wait for rendered audioAn export waits for every render it needs and never writes that sound silent. The Exporting sheet reads Preparing during the wait.The Exporting sheet
A failed audio renderIf a render fails, an export that needs it fails naming the clip, and the clip stays silent until its timing changes or Frame Job is reopened.
Captions follow a speed changeWhen a clip with sound changes speed, or a Speed action on it changes, the captions over it move with its speech in the same undo step.Clip ▸ Speed…
Which captions moveOnly text clips on an unlocked, text-only track named Captions or Captions N, lying wholly inside the edited clip, are re-timed.Timeline
Speech the clip no longer playsA caption whose speech the clip no longer reaches is removed; a word caption page only partly reached keeps the words that still play.Timeline
Moved captions and their neighboursA moved caption is cut back where it would run into a caption that did not move.Timeline
Retime RangeClip ▸ Retime Range… plays the In–Out range faster or slower on every unlocked track at once and moves everything after Out to stay in step.Clip ▸ Retime Range…
Retime Range inside a nestRetime Range works inside a nest, where it retimes the nest's own tracks.Clip ▸ Retime Range…
Retime Range sheet: RateHow much faster the range plays, from ×0.1 to ×1000, starting at ×2, with the Speed sheet's presets.Clip ▸ Retime Range… ▸ Rate
Retime Range sheet: Preserve pitchSets the pitch setting on every video or audio clip in the range.Clip ▸ Retime Range… ▸ Preserve pitch
Retime Range sheet: ApplyApply at ×1 closes the sheet and changes nothing. At any other rate it retimes the range.Clip ▸ Retime Range… ▸ Apply
Clips across an edge are cutA clip that crosses In or Out is cut there first, as Split cuts it.Clip ▸ Retime Range…
Rates multiplyEach video or audio clip inside plays at its own rate times the Rate, and a ramp keeps its shape with every rate scaled.Clip ▸ Retime Range…
Titles, shapes and stills stretch tooTitles, shapes, stills, images, graphics and adjustment clips inside are stretched or squeezed by the same amount.Clip ▸ Retime Range…
Actions keep their placeActions keep their place in each clip, at the same fraction of its length.Clip ▸ Retime Range…
Markers and detached soundMarkers inside the range move with the picture, markers after it move with everything else, and a detached sound moves with its linked clip.Clip ▸ Retime Range…
When a range cannot be retimedNothing changes and the reason appears at the foot of the inspector when the range cannot be retimed.The foot of the inspector
Reverse a clipA checkbox plays the clip back to front, picture and sound, or forwards again.Clip tab ▸ Clip ▸ Timing section ▸ Reverse
Reverse in the Timing sectionWith one clip selected Timing shows In, Out and Duration above the Reverse rows; with several media clips, only the Reverse rows.Clip tab ▸ Clip ▸ Timing section
Reversed framesA row shows where the backwards copy has got to: Rendering…, Rendered, Not rendered or Media missing.Clip tab ▸ Clip ▸ Timing section ▸ Reversed frames
Render ReverseStarts the render again after it was cancelled or failed.Clip tab ▸ Clip ▸ Timing section ▸ Render Reverse
Reversing keeps the clip in placeReversing never moves the clip: it keeps its start, its length and its in point.Clip tab ▸ Clip ▸ Timing section ▸ Reverse
Reverse with speed and rampsReverse works with Speed, Fit to, the ⌥ rate stretch and speed ramps; a reversed ramped clip ramps through the file backwards.Clip tab ▸ Clip ▸ Timing section ▸ Reverse
The Reversing sheetTurning on Reverse for a file with no copy shows a progress sheet while Frame Job renders a backwards copy once.Reversing sheet
The backwards copy is sharedThe backwards copy is kept in the project package and shared by every reversed clip of that file.
Reversing sheet: CancelStops the render; the sheet reads Stopping… and then explains how to try again, offering Close.Reversing sheet ▸ Cancel
When a file cannot be reversedIf a file cannot be reversed, the sheet says how many files failed and names the first.Reversing sheet
A slate until the copy existsUntil a clip's backwards copy exists it shows a slate instead of playing forwards.Preview
Reversed clips keep depth and colourThe backwards copy is 10-bit, at the source's exact size, with its colour information, so an HDR or log clip still looks right.
Still images have no ReverseA picture or freeze frame looks the same backwards, so it has no Reverse rows and nothing to render.
Freeze FrameHolds the frame under the playhead for 2 s by splitting the clip, opening time and filling it with a still.Clip ▸ Freeze Frame ⇧⌘F
Freeze Frame keeps everything in sync2 s of empty time opens at the playhead across every unlocked track, so everything after it moves later together.Clip ▸ Freeze Frame ⇧⌘F
Freeze Frame keeps the clip's lookThe still keeps the clip's position, scale, crop and other picture settings as they were at that moment, so it lines up with the frame.Clip ▸ Freeze Frame ⇧⌘F
Freeze Frame on a ramped clipOn a ramped or speed-changed clip the still holds the frame actually playing at the playhead.Clip ▸ Freeze Frame ⇧⌘F
Change the frozen frame⌥⇧-drag the still's body to hold an earlier or later frame of the source while it stays where it is.Timeline: ⌥⇧-drag the still's body ⌥⇧-drag
When Freeze Frame is availableFreeze Frame works on a selected clip of a video file under the playhead, and is dimmed when there's none.Clip ▸ Freeze Frame ⇧⌘F

Audio

FeatureWhat it doesWhere
One kind of track for all soundAny track can hold a clip with sound, and every clip with sound is mixed by its own settings and its track's.Timeline
The fixed signal orderSound passes through a clip's settings in one fixed order, from Voice Isolation to Limiter, with Volume, fades and ducking last.Clip tab ▸ Sound
Sound on a nestOn a nest clip, Volume, Mute, the fades, Mix to mono and ducking work, and the other Sound sections do nothing.Clip tab ▸ Sound, with a nest clip selected
Sound analysis after importFrame Job analyses each file's sound on your Mac after import. Until that's done, the tools that measure a clip skip it or stop.
The Sound sub-tabWhen the selection includes a clip that plays sound, the Clip tab shows a Sound sub-tab with fifteen sections.Clip tab ▸ Sound
Section summariesEach Sound section header shows a one-line summary of its state, such as '+3.5 dB', '2 on' or 'Space: Hall 100%'.Clip tab ▸ Sound ▸ section headers
Section Reset buttonsEach Sound section header has a Reset button that appears when the section differs from its default.Clip tab ▸ Sound ▸ section headers ▸ Reset
Quick-pick valuesMost Sound number fields have a chevron that opens a short menu of common values.Clip tab ▸ Sound
Editing several clips at onceChanging a Sound control with several clips selected changes all of them, and a control whose clips differ is marked mixed.Clip tab ▸ Sound
Change sound settings with an agentAn agent can change any Sound setting on one or more clips in one call with set_audio, and read it back with get_project.
Clip volumeSets the clip's level from 0 to 3200 %. The slider stops at 400 %, so type in the field to go higher.Clip tab ▸ Sound ▸ Volume
Gain readoutShows the volume in decibels, or 'silent' at 0 %.Clip tab ▸ Sound ▸ Volume ▸ Gain
Loudness readoutShows the clip's integrated loudness and true peak at volume 100 %, over the part of the file it plays.Clip tab ▸ Sound ▸ Volume ▸ Loudness
At volume readoutShows the same reading with the clip's Volume applied, and through its Limiter when that's on.Clip tab ▸ Sound ▸ Volume ▸ At volume
Mute a clipSilences the clip without changing its volume.Clip tab ▸ Sound ▸ Volume ▸ Mute
Reset the Volume sectionPuts the volume back to 100 % and turns Mute off.Clip tab ▸ Sound ▸ Volume ▸ Reset
The volume lineEvery clip with sound except a nest clip draws a thin white line over its waveform showing the level you hear from it over time.Timeline ▸ a clip's audio part
Volume action markersA small square in the action colour marks each action end that sets the volume.Timeline ▸ the volume line
Drag the lineDrag the line up or down to change the clip's Volume, or the end level of the action that sets the level there.Timeline ▸ drag the volume line
Add a volume point⌥-clicking the line adds an action ending at the level already there, so nothing changes until you drag.Timeline ▸ ⌥-click the volume line ⌥-click
Move or remove a volume pointDrag a point's action band to move it in time, or select the band and press ⌫ to remove it.Timeline ▸ the action band ⌫
Clicks on the line that reach the clip⇧-click, ⌥⇧-drag and a double-click on the line act on the clip, as they do anywhere else on it.Timeline ▸ the volume line
Sound settings in an actionWith an action selected, most Sound controls, from Volume and Pan to the EQ and Limiter, set where the action ends.Clip tab ▸ Sound, with an action selected
Numbers glide, switches jumpNumbers move smoothly across an action, and switches change at the action's end with no glide.Clip tab ▸ Sound, with an action selected
Processing turned on by an actionA clip gets the preparation its sound needs when an action asks for it, even if the clip's own setting is off.Clip tab ▸ Sound, with an action selected
What cannot be animatedDucking, Keep pitch, the fade shapes, the Voice Effect and a nest clip's Mix to mono always change the clip's own settings.Clip tab ▸ Sound, with an action selected
Fade in and Fade outSet how long the clip's sound takes to rise from silence at its start and fall to silence at its end.Clip tab ▸ Sound ▸ Fades
In shape and Out shapeGive each fade one of four curves: Linear, S-Curve, +3 dB or −3 dB.Clip tab ▸ Sound ▸ Fades
Fade handles on the timelineEvery clip with sound has a small square handle at each top corner of its audio part. Drag one inward to set the fade.Timeline ▸ drag a fade handle
Fades when a clip moves or is trimmedA fade travels with the clip when moved and stays at the edge when trimmed.Timeline
Crossfade AudioA transition between two overlapping clips fades the outgoing sound out and the incoming sound in. It's on by default.Clip tab ▸ Clip ▸ Transition ▸ Crossfade Audio
Crossfade ShapePick the curve of a transition's audio crossfade: +3 dB, Linear, S-Curve or −3 dB.Clip tab ▸ Clip ▸ Transition ▸ Crossfade Shape
Audio-only transitionsTwo overlapping clips with no picture get the same section, and only their sound changes.Clip tab ▸ Clip ▸ Transition
Crossfading after Detach AudioAfter Detach Audio the crossfade belongs to the audio clips: overlap them and they get a transition of their own.
Clip panMoves a stereo clip's balance left or right.Clip tab ▸ Sound ▸ Mix ▸ Pan
Pan position readoutShows the pan in words: 'centre', or the side and amount, such as 'left 30'.Clip tab ▸ Sound ▸ Mix ▸ Position
Mix to monoAverages all the clip's channels into one and sends it to every channel.Clip tab ▸ Sound ▸ Mix ▸ Mix to mono
Reset the Mix sectionSets the pan back to centre and turns Mix to mono off.Clip tab ▸ Sound ▸ Mix ▸ Reset
ChannelsChooses which channels of a stereo file play: Both, Left Only, Right Only, or Swap Left and Right.Clip tab ▸ Sound ▸ Channels ▸ Play
NormalizeSets each selected clip's volume from a measurement of the clip.Clip ▸ Normalize
Normalize modeChoose whether Normalize aims at a Peak or a Loudness.Clip tab ▸ Sound ▸ Volume ▸ Normalize row
Normalize loudness targetSets the level in LUFS that Normalize and Enhance Voice aim at, from −50 to −5. The default is −16.Clip tab ▸ Sound ▸ Volume ▸ Normalize row
Normalize Loudness modeSets each clip's volume so its integrated loudness reaches the target, so clips match.Clip tab ▸ Sound ▸ Volume ▸ Normalize row ▸ Loudness
Normalize Peak modeSets each clip's volume so its loudest moment reaches −1 dBFS.Clip tab ▸ Sound ▸ Volume ▸ Normalize row ▸ Peak
What Normalize measuresNormalize measures the clip over the part that plays, not the mix, so volume, fades, ducking, mute, solo and the track don't count.Clip ▸ Normalize
Measuring through processingIn Loudness mode, a clip with EQ, clean-up, dynamics or a voice effect is rendered through them and its volume set from the result.Clip ▸ Normalize
The Measuring Sound sheetA sheet shows progress ('Clip 1 of 2…') with Cancel while clips are measured through their processing.Clip ▸ Normalize
Clips Normalize skipsClips Normalize can't measure, such as nests, silent clips and clips not analysed yet, are left out and the rest are done.Clip ▸ Normalize
Enhance VoiceSets each selected clip up for speech from its own measurements, in one undo step, writing ordinary settings you can see and change.Clip ▸ Enhance Voice
Enhance Voice: rumble cutEnhance Voice always sets the EQ's Rumble Cut, 80 Hz at 24 dB/oct, and keeps the EQ's other parts.Clip ▸ Enhance Voice
Enhance Voice: noisy pausesWhen the pauses are noisy, Enhance Voice turns on voice isolation or noise reduction, and a gate fitted to the pauses.Clip ▸ Enhance Voice
Enhance Voice: levellerEnhance Voice turns on the leveller at its defaults when the speech's short-term loudness range is over 6 LU.Clip ▸ Enhance Voice
Enhance Voice: de-esserEnhance Voice turns on the de-esser at its defaults when at least 5 % of the speech has a hot 's' band.Clip ▸ Enhance Voice
Enhance Voice: compressor, limiter and final volumeEnhance Voice finishes with a compressor from the voice's own level, then the limiter and the volume that reach the target.Clip ▸ Enhance Voice
Clips Enhance Voice skipsEnhance Voice leaves out what Normalize in Loudness mode does, plus clips with under 1 second of speech or not analysed yet.Clip ▸ Enhance Voice
Check Enhance Voice's gate by earEnhance Voice sets the gate from the pauses it measured, so on very soft word starts, listen and lower the threshold if you need to.Clip ▸ Enhance Voice
Match AudioGives the selected clips the loudness and tone of one of them, the reference, in one undo step.Clip ▸ Match Audio…
Choose the reference clipChooses the reference clip, which itself is not changed.Clip ▸ Match Audio… ▸ Match to:
Match loudnessBrings each other clip to the reference's loudness, as Normalize in Loudness mode does.Clip ▸ Match Audio… ▸ Loudness
Match EQCompares each clip's speech spectrum with the reference's and fits the EQ to the difference.Clip ▸ Match Audio… ▸ EQ
When a clip can't be matchedA clip that can't be matched is skipped. If the reference can't be used or nothing matches, the foot of the inspector says why.Clip ▸ Match Audio…
Voice IsolationKeeps the voice and removes background noise and room echo, using Apple's on-device voice model, so nothing leaves your Mac.Clip tab ▸ Sound ▸ Voice Isolation
Isolate voiceTurns isolation on at 80 %, or off.Clip tab ▸ Sound ▸ Voice Isolation ▸ Isolate voice
Voice Isolation amountHow much of the isolated voice replaces the clip's own sound.Clip tab ▸ Sound ▸ Voice Isolation ▸ Amount
Voice Isolation statusShows what the isolated voice is doing, such as Rendering…, Ready or Plays without it at this speed.Clip tab ▸ Sound ▸ Voice Isolation ▸ Status
Voice Isolation's background renderThe isolated voice is worked out once per clip in the background, and the clip plays without it until it's ready.Clip tab ▸ Sound ▸ Voice Isolation
Voice Isolation and speedIsolation plays only at normal speed; a speed change, ramp or freeze frame plays without it and Status says so.Clip tab ▸ Sound ▸ Voice Isolation ▸ Status
Remove noiseHow much steady background noise to remove, working out the noise level from the clip itself.Clip tab ▸ Sound ▸ Noise Reduction ▸ Remove noise
Noise Reduction depth readoutShows the most any part of the sound can be turned down at this setting, such as '6 dB at most'.Clip tab ▸ Sound ▸ Noise Reduction ▸ Depth
Remove humTurns hum removal on, notching out mains hum and its harmonics.Clip tab ▸ Sound ▸ Hum ▸ Remove hum
Hum mains frequencyThe mains frequency where the recording was made, 50 Hz or 60 Hz.Clip tab ▸ Sound ▸ Hum ▸ Mains
Hum depthHow far each notch turns the hum down.Clip tab ▸ Sound ▸ Hum ▸ Depth
Hum harmonicsHow many notches: the mains frequency and its multiples.Clip tab ▸ Sound ▸ Hum ▸ Harmonics
Gate pausesTurns the gate on, pushing sound below the threshold further down so room noise and breaths between phrases get quieter.Clip tab ▸ Sound ▸ Gate ▸ Gate pauses
Gate thresholdHow far under the clip's loudness the gate opens.Clip tab ▸ Sound ▸ Gate ▸ Threshold
Gate ratioHow strongly sound under the threshold is turned down.Clip tab ▸ Sound ▸ Gate ▸ Ratio
Gate rangeThe most the gate ever takes away.Clip tab ▸ Sound ▸ Gate ▸ Range
Gate attackHow quickly it opens when the sound rises.Clip tab ▸ Sound ▸ Gate ▸ Attack
Gate holdHow long it stays open after the sound falls, so word ends are not clipped.Clip tab ▸ Sound ▸ Gate ▸ Hold
Gate releaseHow quickly it closes after the hold.Clip tab ▸ Sound ▸ Gate ▸ Release
Gate Status and Loudness readoutsReadouts say where the gate opens on this clip, why it's waiting or not working, and the loudness it's measured from.Clip tab ▸ Sound ▸ Gate
Waiting for the clip's loudnessUntil a clip's loudness is measured it plays without the gate, leveller and de-esser, and an export waits for it.Clip tab ▸ Sound ▸ Gate, Leveller or De-esser
Reduce sibilanceTurns the de-esser on, turning down only the band above its frequency while it is over the threshold.Clip tab ▸ Sound ▸ De-esser ▸ Reduce sibilance
De-esser frequencyWhere the sibilant band starts.Clip tab ▸ Sound ▸ De-esser ▸ Frequency
De-esser thresholdHow loud the band must get, relative to the clip's loudness, before it is turned down.Clip tab ▸ Sound ▸ De-esser ▸ Threshold
De-esser rangeThe most the band is turned down.Clip tab ▸ Sound ▸ De-esser ▸ Range
De-esser Status and Loudness readoutsReadouts say where the de-esser acts on this clip, why it's waiting or not working, and the loudness it's measured from.Clip tab ▸ Sound ▸ De-esser
EQShape the clip's tone with seven parts, each with its own checkbox: a high-pass, two shelves, three bands and a low-pass.Clip tab ▸ Sound ▸ EQ
The EQ response curveThe EQ's first row draws how much each frequency from 20 Hz to 20 kHz is turned up or down, hum notches included.Clip tab ▸ Sound ▸ EQ
EQ BypassSwitches the EQ off without losing its settings, so you can compare with and without.Clip tab ▸ Sound ▸ EQ ▸ Bypass
EQ presetsRumble Cut, De-mud and Presence each set one EQ part in one press, so they combine.Clip tab ▸ Sound ▸ EQ
EQ High-passTurns down everything below its Frequency.Clip tab ▸ Sound ▸ EQ ▸ High-pass
EQ Low shelfTurns everything below its Frequency up or down by its Gain.Clip tab ▸ Sound ▸ EQ ▸ Low shelf
EQ Band 1, 2 and 3Turns the frequencies around each Frequency up or down by its Gain, with Q setting how narrow.Clip tab ▸ Sound ▸ EQ
EQ High shelfTurns everything above its Frequency up or down by its Gain.Clip tab ▸ Sound ▸ EQ ▸ High shelf
EQ Low-passTurns down everything above its Frequency.Clip tab ▸ Sound ▸ EQ ▸ Low-pass
EQ Frequency, Gain, Q and SlopeEach EQ part has a typed Frequency and, by its kind, a Gain, a Q or a Slope.Clip tab ▸ Sound ▸ EQ
Ride the levelTurns the leveller on, evening out a voice that moves on and off the microphone by bringing each phrase toward a target.Clip tab ▸ Sound ▸ Leveller ▸ Ride the level
Leveller targetWhere it aims, in dB from the clip's loudness.Clip tab ▸ Sound ▸ Leveller ▸ Target
Leveller Max BoostThe most it turns the clip up.Clip tab ▸ Sound ▸ Leveller ▸ Max Boost
Leveller Max CutThe most it turns the clip down.Clip tab ▸ Sound ▸ Leveller ▸ Max Cut
Leveller responseHow smoothly it follows the voice within a phrase: shorter changes are smoothed out.Clip tab ▸ Sound ▸ Leveller ▸ Response
Leveller Status and Loudness readoutsReadouts say where the leveller aims on this clip, what it waits for or why it isn't levelling, and the loudness it's measured from.Clip tab ▸ Sound ▸ Leveller
Smooth volume levelsTurns the compressor on, evening out loud and quiet passages by turning down what goes above the threshold.Clip tab ▸ Sound ▸ Compressor ▸ Smooth volume levels
Compressor thresholdThe level above which it starts turning the sound down.Clip tab ▸ Sound ▸ Compressor ▸ Threshold
Compressor ratioHow strongly it turns down sound above the threshold.Clip tab ▸ Sound ▸ Compressor ▸ Ratio
Compressor attackHow quickly it reacts when the level rises.Clip tab ▸ Sound ▸ Compressor ▸ Attack
Compressor releaseHow quickly it lets go when the level falls.Clip tab ▸ Sound ▸ Compressor ▸ Release
Compressor makeupGain added afterwards to make up what the compressor took away.Clip tab ▸ Sound ▸ Compressor ▸ Makeup
Limit peaksTurns on a true-peak limiter that looks between samples and a little ahead, holding the clip's peaks under a ceiling.Clip tab ▸ Sound ▸ Limiter ▸ Limit peaks
Limiter ceilingThe highest true peak the clip may reach, after its volume.Clip tab ▸ Sound ▸ Limiter ▸ Ceiling
Limiter releaseHow quickly the level recovers after a peak.Clip tab ▸ Sound ▸ Limiter ▸ Release
Limiter latency compensationLooking ahead delays the sound by 3.3 ms, so Frame Job starts that track's clips 3.3 ms early and they stay on their frames.
Voice EffectPut one of sixteen effects, grouped Voice, Tone, Space and Character, on the clip's sound, or None.Clip tab ▸ Sound ▸ Voice Effect ▸ Effect
Voice: PitchShifts the voice up or down without changing its speed.Clip tab ▸ Sound ▸ Voice Effect ▸ Effect ▸ Voice: Pitch
Voice: HighShifts the voice up 5 semitones and thins and brightens it, for a small, high voice.Clip tab ▸ Sound ▸ Voice Effect ▸ Effect ▸ Voice: High
Voice: DeepShifts the voice down 5 semitones and warms it with low weight.Clip tab ▸ Sound ▸ Voice Effect ▸ Effect ▸ Voice: Deep
Voice: RobotMakes the voice metallic and buzzing with a ring modulator.Clip tab ▸ Sound ▸ Voice Effect ▸ Effect ▸ Voice: Robot
Tone: BassBoosts the lows by up to 10 dB.Clip tab ▸ Sound ▸ Voice Effect ▸ Effect ▸ Tone: Bass
Tone: TrebleBoosts the highs by up to 10 dB.Clip tab ▸ Sound ▸ Voice Effect ▸ Effect ▸ Tone: Treble
Tone: BrightLifts the presence and air.Clip tab ▸ Sound ▸ Voice Effect ▸ Effect ▸ Tone: Bright
Tone: TelephoneSqueezes the sound into the narrow band of a phone line.Clip tab ▸ Sound ▸ Voice Effect ▸ Effect ▸ Tone: Telephone
Tone: RadioSqueezes the sound into a narrow band with a radio tower's crackle.Clip tab ▸ Sound ▸ Voice Effect ▸ Effect ▸ Tone: Radio
Character: Lo-FiMakes the sound gritty and dull, like a low-resolution recording.Clip tab ▸ Sound ▸ Voice Effect ▸ Effect ▸ Character: Lo-Fi
Character: DistortedOverdrives the sound into heavy distortion.Clip tab ▸ Sound ▸ Voice Effect ▸ Effect ▸ Character: Distorted
Space: EchoRepeats the sound every quarter of a second, each repeat darkened above 6 kHz.Clip tab ▸ Sound ▸ Voice Effect ▸ Effect ▸ Space: Echo
Space: RoomPuts the sound in a medium room.Clip tab ▸ Sound ▸ Voice Effect ▸ Effect ▸ Space: Room
Space: HallPuts the sound in a large hall.Clip tab ▸ Sound ▸ Voice Effect ▸ Effect ▸ Space: Hall
Space: PlateAdds a plate reverb.Clip tab ▸ Sound ▸ Voice Effect ▸ Effect ▸ Space: Plate
Space: CathedralPuts the sound in a cathedral, with a long tail.Clip tab ▸ Sound ▸ Voice Effect ▸ Effect ▸ Space: Cathedral
Voice Effect amountHow much of the effect you hear, from 0 to 100 %, with every boost, mix and shift scaling with it.Clip tab ▸ Sound ▸ Voice Effect ▸ Amount
Voice Effect pitchThe shift in semitones, from −12 to 12, for Voice: Pitch, Voice: High and Voice: Deep only.Clip tab ▸ Sound ▸ Voice Effect ▸ Pitch
Voice Effect statusShows where the effect's render has got to, such as Rendering…, Ready or Plays without it at this speed.Clip tab ▸ Sound ▸ Voice Effect ▸ Status
Voice Effect's background renderThe effect is worked out once per clip in the background; until ready the clip plays without it.Clip tab ▸ Sound ▸ Voice Effect
DuckingLower every other clip while this one plays, usually so music drops under a voice-over.Clip tab ▸ Sound ▸ Ducking ▸ Duck other audio
Duck byClip Length keeps the others down for the clip's whole length; Speech only while this clip's speech plays.Clip tab ▸ Sound ▸ Ducking ▸ Duck by
Ducking levelHow loud the other clips are while this one plays.Clip tab ▸ Sound ▸ Ducking ▸ Level
Ducking attackHow long the other clips take to fall to Level, from this clip's first frame.Clip tab ▸ Sound ▸ Ducking ▸ Attack
Ducking releaseHow long they take to come back up, starting after this clip ends.Clip tab ▸ Sound ▸ Ducking ▸ Release
Duck by SpeechThe others go down only around this clip's stretches of speech, using speech detected on your Mac.Clip tab ▸ Sound ▸ Ducking ▸ Duck by ▸ Speech
Duck by Speech pre-rollWith Duck by Speech, how long before each stretch of speech the others start going down.Clip tab ▸ Sound ▸ Ducking ▸ Pre-roll
Duck by Speech holdWith Duck by Speech, how long after each stretch of speech the others stay down before the release.Clip tab ▸ Sound ▸ Ducking ▸ Hold
The yellow line on a clip ducking by speechA clip that ducks by speech has a thin yellow line across its waveform, high at full level and low where the others are ducked.Timeline ▸ a clip ducking by speech
Give a file its own speech with an agentAn agent can give a file stretches of speech of its own with set_media_speech, in place of the detected ones.
Detach AudioSplits each selected clip's sound onto a linked clip of its own on the track below.Clip ▸ Detach Audio ⌥⌘D
Attach AudioMerges each detached sound in the selection back into its picture.Clip ▸ Attach Audio ⇧⌥⌘D
Linked clip marksLinked picture and sound each show a link symbol after their kind symbol, and selecting one draws a dashed ring around the other.Timeline
How a clip with its audio off looksA clip whose audio is off shows no waveform and no fade handles; a clip with picture and sound both off is drawn dimmed.Timeline
What stays in syncA linked picture and sound stay in step through moves, splits, ripple edits, slips and deletes, unless a lock holds one half.Timeline
Deleting one halfDeleting a picture takes its sound, but deleting only the detached sound leaves the picture, silent, with its link gone.Timeline ▸ select the sound half and press ⌫ ⌫
A detached sound with actions or a rampThe new sound clip gets a copy of every action, so volume actions keep working and a ramped clip's sound keeps the same ramp.Clip ▸ Detach Audio ⌥⌘D
J-cutDetach a shot's sound and drag its start edge left, so the sound begins before its picture.Timeline ▸ drag a detached sound clip's start edge
L-cutDetach a shot's sound and drag its end edge right, so it runs on under the next shot.Timeline ▸ drag a detached sound clip's end edge
Mute a trackSilences every clip on the track; the picture is unaffected.Track ▸ Mute Audio
Solo a trackSilences the tracks beside it: the other timeline tracks or, inside a nest, that nest's other tracks.Track ▸ Solo
How a solo shows on silenced tracksUnder a solo, waveforms on silenced tracks draw faded while their speaker switches stay unlit.Timeline ▸ track lanes and headers
The Track Mix panelA small panel beside the header holds the track's volume, pan, compressor, limiter and Reset.Track ▸ Mix…, or the sliders switch in the track header
Track volumeThe track's level, from Off to +12 dB, applied on top of every clip on it.Track ▸ Mix… ▸ Volume
Track panLeans the track's sound left or right.Track ▸ Mix… ▸ Pan
Reset a track's mixPuts volume back to 0 dB, pan to centre, and turns the track's compressor and limiter off.Track ▸ Mix… ▸ Reset
Track volume in a nestA clip inside a nest plays through its own track inside the nest and through the track the nest clip sits on.Track ▸ Mix…
What hears track volumeThe preview, exports, the level meter and Remove Silences include track volume. Normalize, the Loudness readout and a clip's limiter don't.
A track's own dynamicsA track can have its own compressor and limiter acting on its whole sound, after each clip's processing and the track's volume and pan.Track ▸ Mix…
Track compressorTurns on a compressor over the track's whole sound, with Threshold, Ratio, Attack, Release and Makeup.Track ▸ Mix… ▸ Compressor
Track limiterTurns on a true-peak limiter on what the track hands the mix, after its compressor, with Ceiling and Release.Track ▸ Mix… ▸ Limit peaks
A track as a nest's busA compressor or limiter on the track holding a nest clip acts on everything inside the nest together.Track ▸ Mix…
Exact in the export, approximate in the previewAn export runs a track's compressor and limiter exactly, while the preview approximates them where the track's clips overlap.
What hears track dynamicsThe preview, both meters and exports hear them. Normalize, the Loudness readout, Enhance Voice, Match Audio and a scrub don't.
Audio scrubbingClicking or dragging along the ruler plays about 80 ms of the mix forward from each new frame.Timeline ruler ▸ click or drag
The level meterA meter in the timeline bar, left of the zoom controls, shows the mix you are hearing while the timeline plays.Timeline bar
Two channel rowsOne row per channel on a −60 to 0 dB scale.Timeline bar ▸ level meter
RMS bar and peak washA solid bar shows the average level with a lighter wash behind it for the instantaneous peak.Timeline bar ▸ level meter
Peak-hold markA mark stays at the highest recent level for about 1.2 seconds, then falls.Timeline bar ▸ level meter
Clip cellA cell at the right end of each row lights for 2 seconds when a sample reaches full scale.Timeline bar ▸ level meter
The Loudness MeterA column beside the preview measures the mix you hear to EBU R 128 and ITU-R BS.1770 while it plays at normal speed.View ▸ Loudness Meter ⌃⌘L
M and S barsTwo bars show Momentary and Short-term loudness on a scale from −48 to 0 LUFS.View ▸ Loudness Meter ⌃⌘L
The target lineThe Normalize row's target is drawn across the meter's scale as a thin accent line.View ▸ Loudness Meter
The four figuresThe column lists Momentary, Short-term, Integrated and True peak max.View ▸ Loudness Meter ⌃⌘L
Reset the Loudness MeterThe Reset button at the top of the column starts measuring again, and the meter restarts itself on a jump.View ▸ Loudness Meter ▸ Reset
Measuring only at normal speedAt any other speed Momentary and Short-term show '—', and Integrated and True peak max keep their values.View ▸ Loudness Meter ⌃⌘L
The note under the figuresA note under the figures says what is being measured and when it cannot be trusted.View ▸ Loudness Meter
Synchronize AudioLines up two or more clips by their sound, such as a camera and a separate recorder, with each clip on its own track.Clip ▸ Synchronize Audio
The anchorOne clip stays where it is and every other clip slides along its own track to it.Clip ▸ Synchronize Audio
Matching by soundFrame Job compares each file's analysed sound, speech first and trimmed parts first, so gain, microphone and room don't stop a match.Clip ▸ Synchronize Audio
The waveform checkA match is used only if the waveforms also line up, which keeps two takes of the same words apart and fine-tunes the offset.Clip ▸ Synchronize Audio
Drift correctionWhen clips overlap for at least 60 seconds, clock drift is measured and corrected by playing the clip at a slightly different speed.Clip ▸ Synchronize Audio
The head trimA clip that would have to start before 0:00 loses that much from its start, and starts at 0:00 in sync.Clip ▸ Synchronize Audio
Moves land on whole framesClips move by a whole number of frames, so up to half a frame of constant offset can remain.Clip ▸ Synchronize Audio
The Synchronizing Audio sheetMatching runs in the background behind a sheet with a progress bar and Cancel, and nothing moves until a match is found.Clip ▸ Synchronize Audio
Which clips it takesIt needs at least two selected clips that can play sound. Nests, stills, titles and clips with no sound are left out without a message.Clip ▸ Synchronize Audio
When Synchronize Audio won't runIf any clip can't be lined up, nothing moves, Frame Job beeps and the foot of the inspector lists every reason.Clip ▸ Synchronize Audio
Confident matchesA match whose best candidate has a confidence of at least 10 and at least 1.5 above the next is applied straight away.Clip ▸ Synchronize Audio
The Weak match sheetA weak match, confidence at least 4 within about 3 seconds of where the clip sits, is never applied without asking.Clip ▸ Synchronize Audio ▸ Weak match sheet
When nothing matchesIf nothing matches, the foot of the inspector names the offsets found and their confidences, so you can move the clip near one and retry.Clip ▸ Synchronize Audio

Clean-up tools

FeatureWhat it doesWhere
Two commands for a spoken recordingRemove Silences cuts the dead air and Remove Filler Words cuts the ums and uhs from a spoken recording, and both cut the same way.Clip ▸ Remove Silences…, Clip ▸ Remove Filler Words…
Preview shading on the timelineWhile a clean-up sheet is open, every span it would remove is shaded on the timeline ruler and lanes.Timeline ruler and lanes, while a clean-up sheet is open
The cut countThe sheet reads how many cuts it would make and how much time they remove, so you know the result before pressing Remove.Remove Silences and Remove Filler Words sheets
One undo stepRemove cuts every span and closes the timeline over each one as a single undo step, so one ⌘Z restores everything.Remove, in either clean-up sheet ⌘Z
A ripple across every unlocked trackA clean-up cut is a ripple delete across every unlocked track, not only the clips analysed, so the picture stays with its voice-over.
Markers keep their placeMarkers stay where they are when a clean-up cut closes the timeline.Footnote of both clean-up sheets
Frame-accurate edgesEach cut's start rounds up to the next frame and its end rounds down, so a cut never clips the start of the next word.
Nests are protectedA clean-up cut never reaches into a nest clip. To clean up the audio inside one, open it and run the command there.Clip ▸ Open Nest ⌘↓
Transitions are protectedA clean-up cut never reaches into a transition's overlap or the area around it.
The rest of the editor waitsPlayback pauses when a clean-up sheet opens, and other editing commands are unavailable until you close it.Remove Silences and Remove Filler Words sheets
Cut edges in a reversed clipIn Voice mode, a Remove Silences cut edge in a reversed clip can be off by up to 32 ms.
Make the cut from an agentAn agent passes the ranges from detect_silence or detect_fillers to ripple_delete_ranges, which makes the same cut as Remove.
Remove SilencesFinds the dead air in a spoken recording, shows it on the timeline and cuts it as one edit.Clip ▸ Remove Silences…
Which clips are measuredIn: chooses whether quiet is measured over Selected clips or All audible clips. The cut still reaches every unlocked track.Clip ▸ Remove Silences… ▸ In:
Longer thanSets the shortest quiet stretch worth cutting, 0.5 s by default, so short pauses such as the gap between two words stay.Clip ▸ Remove Silences… ▸ Longer than:
Keep at endsSets how much of each quiet stretch to keep at each end, 0.1 s by default, so speech doesn't start or stop abruptly.Clip ▸ Remove Silences… ▸ Keep at ends:
Quieter than and Level if no voiceA slider from −80 to −10 dBFS, at −40 by default, sets the level that counts as quiet.Clip ▸ Remove Silences… ▸ Quieter than: or Level if no voice:
Numbers outside a field's rangeA number outside a field's range stays in the field, and Remove beeps until you fix it.Clip ▸ Remove Silences… ▸ Longer than: or Keep at ends:
The count follows the controlsThe count and the shading update as you change a control, and for a number field when you leave it.Clip ▸ Remove Silences…
Timeline gaps are left aloneRemove Silences leaves alone the gaps you placed between clips. Close Gap is the command for those.Clip ▸ Close Gap
When nothing is audibleA line under the count tells you when nothing the sheet is measuring makes a sound, so nothing was analysed.Clip ▸ Remove Silences…
When analysis is still runningThe sheet names the files still being analysed and updates as each one finishes, so you can wait with it open.Clip ▸ Remove Silences…
Relinking restarts the analysisRelinking a file starts its analysis again. If an agent does it with the sheet open, the old results clear at once.Clip ▸ Remove Silences…
Quiet inside a nestThe sheet says when a long quiet stretch ran across a nest and tells you to open it, because there may be dead air inside.Clip ▸ Remove Silences… ⌘↓
Find silences with an agentWith detect_silence an agent reads the ranges the sheet would cut, changing nothing, and ripple_delete_ranges makes the cut.
Judge byJudge by picks how a moment is tested: Voice cuts where nobody is talking, Level cuts purely by loudness.Clip ▸ Remove Silences… ▸ Judge by:
Voice modeIn Voice mode quiet means nobody is talking: a voice model on your Mac listens to each file once and keeps the result with the project.Clip ▸ Remove Silences… ▸ Judge by: Voice
Level modeIn Level mode quiet means the sound in the mix is at or below the threshold.Clip ▸ Remove Silences… ▸ Judge by: Level
Clips with no voice are judged by levelIn Voice mode, a clip with no voice in it at all, such as music or a tone, is judged by level instead, and the sheet names it.Clip ▸ Remove Silences… ▸ Level if no voice:
When the voice model can't be usedIf the voice model can't be used on this Mac, the sheet opens in Level mode with Voice greyed out and says why.Clip ▸ Remove Silences…
Voice confidenceAn agent can set how sure the voice model must be for a moment to count as speech; the sheet has no control for it.
Silence is measured in the mixSilence is measured in the mix, as you hear it, not in the raw file.Clip ▸ Remove Silences…
Every clip being measured has to be quietA stretch is silent only where every clip being measured is quiet, so a music bed holds up the pauses until you measure only the voice.Clip ▸ Remove Silences… ▸ In: Selected clips
Muted clips are left outA muted clip is left out of the analysis entirely, so a muted music bed is never read as one long silence covering the whole song.Clip ▸ Remove Silences…
Nothing is cut before analysis finishesNothing inside a file is offered for cutting until its analysis is ready, except a part the mix has already made quiet.Clip ▸ Remove Silences…
Limits of Voice modeA soft word can read as quiet, and so can music around a little speech. Raise Keep at ends: or measure Selected clips.Clip ▸ Remove Silences… ▸ Keep at ends:
Remove Filler WordsFinds the ums and uhs in your speech and cuts them at the words' own timings, as one edit.Clip ▸ Remove Filler Words…
Needs your AssemblyAI key
Which words are fillersFillers are a fixed list of eleven words, such as um, uh and er, ignoring capitals and punctuation. You can't change the list.Clip ▸ Remove Filler Words…
Which clips are readRemove Filler Words reads the selected clips when the selection includes speech from a media file, otherwise every clip.Clip ▸ Remove Filler Words…
A run of fillers is one cutEach run of consecutive fillers becomes one cut, with nothing to tune.Clip ▸ Remove Filler Words…
Neighbouring words are keptA filler cut stops short of the words on either side, and up to a frame of the filler can remain at each end.Clip ▸ Remove Filler Words…
Fillers left in wholeA filler too short to cut, or whose cut would reach another clip's word, a nest, or an overlap between two clips on one track or the area around it, stays in whole, and the sheet counts it.Clip ▸ Remove Filler Words…
Clips on locked tracks aren't readA clip on a locked track isn't read, because the cut can neither cut nor move it, and the sheet says how many there are.Clip ▸ Remove Filler Words…
Clips with no words to readA clip that plays in reverse, has its sound off, or whose file is missing or has no audio track is passed over without a note.Clip ▸ Remove Filler Words…
Protection needs a transcriptA filler cut is kept away from speech in another clip only when that clip's file has a kept AssemblyAI transcript.Clip ▸ Remove Filler Words…
The service can miss a fillerA filler AssemblyAI doesn't return isn't cut, and one it returns that isn't on the list stays in, both in the cut and in captions.Clip ▸ Remove Filler Words…
Find filler words with an agentWith detect_fillers an agent reads the ranges the sheet would cut, changing nothing, and ripple_delete_ranges makes the cut.
Filler words need a cloud transcriptFiller words come only from an AssemblyAI transcript made with filler words, because transcription on your Mac doesn't report them.Frame Job ▸ Settings… ▸ Transcription ⌘,
Needs your AssemblyAI key
The menu item with no keyWith no key the menu item is greyed and reads that it needs your AssemblyAI key, with a tooltip saying where to set one.Clip ▸ Remove Filler Words…
Using an existing transcript with no keyIf a file the command would read already has a filler transcript, the command stays on and cuts that file's fillers with no key.Clip ▸ Remove Filler Words…
Every AssemblyAI transcription asks for fillersAny file you caption with AssemblyAI is already ready for Remove Filler Words, with no second upload.File ▸ Generate Captions…
Needs your AssemblyAI key
The list of files with no transcriptEach file the sheet reads that has no filler transcript gets a row with its name, an upload and cost estimate, and a Transcribe button.Clip ▸ Remove Filler Words…
Needs your AssemblyAI key
Where the audio goesAbove the rows, the sheet says where the audio goes before anything is sent.Clip ▸ Remove Filler Words…
Needs your AssemblyAI key
Transcribe a file for filler wordsTranscribe makes a paid upload of one file's audio to AssemblyAI, and updates only that file's kept transcript.Clip ▸ Remove Filler Words… ▸ Transcribe
Needs your AssemblyAI key
Progress and StopWhile a run goes, the row shows its progress, its button reads Stop, the other rows' buttons are disabled and Remove is disabled.Clip ▸ Remove Filler Words… ▸ Stop
Needs your AssemblyAI key
When a run endsWhen a run finishes the file drops off the list and its fillers join the count. If it doesn't, the file stays listed and the note says why.Clip ▸ Remove Filler Words…
Needs your AssemblyAI key
When Transcribe is disabledTranscribe is dimmed with no API key, while another file's run is going, and in the rare project with no folder to keep transcripts in.Clip ▸ Remove Filler Words… ▸ Transcribe
Transcribing an unsaved projectA project you haven't saved yet can be transcribed, and its transcript is kept with the project when you save.Clip ▸ Remove Filler Words… ▸ Transcribe
Needs your AssemblyAI key
The transcript also serves captionsA filler transcript also serves Generate Captions, with no new upload or bill, if you ask for the same language, speakers and vocabulary.File ▸ Generate Captions…
Needs your AssemblyAI key
Captions stay cleanFiller words never reach captions made from an AssemblyAI transcript. Captions made on this Mac aren't filtered.File ▸ Generate Captions…
Transcribe for filler words with an agentWith transcribe_for_fillers an agent makes the same paid upload of one file as the Transcribe button, but it has no Stop.
Needs your AssemblyAI key
Cut a false start with the AssistantAsk the Assistant to cut a phrase the speaker abandoned or said again: it tells you which words it will cut, then cuts them in one step.Assistant tab ⌃⌘A
Needs your Anthropic key
Remove fillers and silences by askingAsk the Assistant to take out silences, or fillers in files that already have a filler transcript, as the sheets would.Assistant tab
Needs your Anthropic key
The Assistant won't start a paid transcriptionThe Assistant can't start a paid filler transcription, so you press Transcribe in the sheet yourself.Clip ▸ Remove Filler Words… ▸ Transcribe

Captions and transcript

FeatureWhat it doesWhere
Captions are ordinary text clipsEvery caption is a text clip on a track of its own at the front of the stack, so it draws over everything else.Timeline
Captions burn in with no extra stepThe preview, a rendered frame and an exported movie all show captions, because they are part of the picture.Preview
Two kinds of caption: subtitles and word captionsGenerate classic two-line subtitles, or large captions in one of five styles where the word being said stands out.File ▸ Generate Captions… ▸ Style
Caption track namesThe first caption track is named Captions, then Captions 2, Captions 3 and so on, so separate runs can be told apart in the track headers.Timeline track headers
Choosing the caption trackNothing marks a track as the caption track, so Export Captions lists every track of text clips for you to choose from.File ▸ Export Captions… ▸ Track
Captions land on frames and never overlapEvery caption starts and ends on a frame of the project, and captions on one track never overlap.File ▸ Import Captions… or File ▸ Generate Captions…
Captions inside a nestThe caption commands work on the timeline you have open, so with a nest open they work inside that nest.File ▸ Import Captions…, Generate Captions… or Export Captions…
Import CaptionsFile ▸ Import Captions… reads a SubRip (.srt) or WebVTT (.vtt) file onto a new caption track, one text clip per cue, as a single undo step.File ▸ Import Captions…
Caption file variations it copes withFrame Job copes with common caption file variations, such as old line endings, a missing index line, short times, and UTF-16, Windows-1252 or Latin-1 text.File ▸ Import Captions…
Markup stripped on importFormatting tags and overrides are removed and common HTML entities are decoded.File ▸ Import Captions…
Line breaks keptThe file's own line breaks are kept, and long lines also wrap inside the caption box.File ▸ Import Captions…
Malformed entries are reportedBad entries are skipped and listed by line number, never dropped silently.File ▸ Import Captions…
When a caption file can't be readIf no caption in a file can be read, nothing is imported and a message gives the first three reasons.File ▸ Import Captions…
Generate CaptionsFile ▸ Generate Captions… transcribes the speech in your clips onto a new caption track, as ordinary text clips.File ▸ Generate Captions…
Choose what to transcribeFrom chooses what to transcribe: Selected clips, In/out range or Whole timeline.File ▸ Generate Captions… ▸ From
Choose a speech engineEngine chooses where the words are recognised: On this Mac or AssemblyAI.File ▸ Generate Captions… ▸ Engine
Choose the spoken languageLanguage sets the spoken language of the run, from a list that depends on the engine.File ▸ Generate Captions… ▸ Language
Choose a caption styleStyle picks Subtitles or one of the five word caption styles.File ▸ Generate Captions… ▸ Style
Sample previewA sample page under the style and its look boxes shows the style on this canvas before you run anything.File ▸ Generate Captions… ▸ preview under Style
Replace existing captionsWith a word style chosen, Replace swaps out earlier caption tracks over the same clips instead of adding another.File ▸ Generate Captions… ▸ Replace: existing captions
The sheet remembers its choicesGenerate Captions reopens with your last engine, Style and three look boxes.File ▸ Generate Captions…
Summary line and noteUnder the rows, a summary gives the size of the run, and a note explains anything stopping it.File ▸ Generate Captions…
ProgressWhile a run goes, the card shows a progress bar, "Transcribing N clips…" and a detail line.File ▸ Generate Captions… ▸ progress
Cancel a runCancel stops a run, closing the sheet mid-run also stops it, and nothing is placed.File ▸ Generate Captions… ▸ Cancel
The run reportPlacing the captions is one undo step, and a run with something to report keeps the card open to say so.File ▸ Generate Captions…
Generating captions from an agentThe transcribe tool does what the sheet does, and can return the captions without placing them so an agent can check them first.MCP tool transcribe
Which clips can be transcribedA clip can be transcribed if it plays forwards from a movie or sound file with an audio track, its audio is on and its file is present. Whole timeline and In/out range read only clips you can hear.File ▸ Generate Captions…
Why a clip is skippedThe sheet leaves a clip it can't read out of its count, and an agent that names the clip is told why.File ▸ Generate Captions…
Retimed clips land correctlyOn a sped-up, slowed or speed-ramped clip, each word lands where it is heard on the timeline.File ▸ Generate Captions…
The 10-hour and 4,096-clip limitsAssemblyAI takes at most 10 hours per file, and captions that would take a project past 4,096 clips aren't placed.File ▸ Generate Captions…
Transcribe on this MacWith Engine set to On this Mac, each clip's own part of its media is extracted and recognised locally, and nothing is uploaded.File ▸ Generate Captions… ▸ Engine ▸ On this Mac
No permission promptmacOS shows no permission prompt, because the recogniser reads an extracted audio file and never touches the microphone.File ▸ Generate Captions…
On-device languagesLanguage lists every language this Mac's recogniser supports, and marks one with no speech model as not installed.File ▸ Generate Captions… ▸ Language
Download a speech languageA language whose model is missing can be installed from a Download button under the Language pop-up.File ▸ Generate Captions… ▸ Download
Every run recognises the audio againNothing is kept between runs for captions made on this Mac, so every run, restyling included, takes the time again.File ▸ Generate Captions…
The pause noteWith On this Mac and a word style chosen, a note says on-device words rarely carry a pause.File ▸ Generate Captions… ▸ under the look boxes
Transcribe with AssemblyAIWith Engine set to AssemblyAI, your files' audio is transcribed in the cloud on your own key, then deleted there once the words are back.File ▸ Generate Captions… ▸ Engine ▸ AssemblyAI
Needs your AssemblyAI key
Generate needs a key, unless the words are cachedWith no key saved, the sheet says where to set one and Generate is greyed, unless every file is already transcribed.File ▸ Generate Captions…
Needs your AssemblyAI key
Split the words by speakerSpeakers asks AssemblyAI to split the words by speaker, so a change of speaker always starts a new cue or page.File ▸ Generate Captions… ▸ Speakers
Needs your AssemblyAI key
Vocabulary for names and jargonVocabulary sends AssemblyAI the names and jargon to expect, separated by commas, up to 1,000 terms.File ▸ Generate Captions… ▸ Vocabulary
Needs your AssemblyAI key
Language detection and languagesA cloud run can leave the language to Detect automatically, or name one of 18 languages, with English listed four ways.File ▸ Generate Captions… ▸ Language
Needs your AssemblyAI key
Detected language in the reportWith Detect automatically, the run report gives each file's detected language and how confident AssemblyAI was.File ▸ Generate Captions… ▸ run report
Needs your AssemblyAI key
Fallback model in the reportIf AssemblyAI used a different model than the one asked for, the run report says so.File ▸ Generate Captions… ▸ run report
Needs your AssemblyAI key
The price before you press GenerateThe summary line prices the run at AssemblyAI's published rate, updating as you change the controls.File ▸ Generate Captions… ▸ summary line
Why each file uploadsHovering over the summary gives one line per file that is not already transcribed, saying why, followed by the dated rate.File ▸ Generate Captions… ▸ hover the summary line
One transcript cached per mediaEach file's transcript is kept in the project package, so a later run with the same settings uploads nothing and costs nothing.
Untitled projectsAn untitled project can be transcribed too: its transcripts stay in a temporary folder until it is saved, then go into the project package.File ▸ Generate Captions…
Needs your AssemblyAI key
Transcribe againTranscribe again ignores any cached transcript and uploads again, which is a paid upload.File ▸ Generate Captions… ▸ Transcribe again
Needs your AssemblyAI key
Filler words stay out of captionsAssemblyAI's words include fillers, but captions and the sheet's preview leave them out.File ▸ Generate Captions…
Needs your AssemblyAI key
When a file failsOne file's failure does not end a run: its clips are listed with the reason, and captions from the other files are still placed.File ▸ Generate Captions… ▸ run report
Needs your AssemblyAI key
What is uploaded and billedThe whole audio of each file behind your clips is uploaded and billed, not only the parts in use, and the video stays on your Mac.File ▸ Generate Captions… ▸ Engine ▸ AssemblyAI
Needs your AssemblyAI key
The transcript is deleted after readingOnce the words have been read back, Frame Job asks AssemblyAI to delete its copy, automatically.
Needs your AssemblyAI key
Unconfirmed deletes are retriedAn unconfirmed delete is retried at the start of the next AssemblyAI run in the project, with a key for the same account and region.File ▸ Generate Captions… ▸ run report
Needs your AssemblyAI key
A pending delete holds a file backWhile a delete is pending, that file is not uploaded again until it clears.File ▸ Generate Captions… ▸ summary line
Needs your AssemblyAI key
Save your AssemblyAI keyPaste your own AssemblyAI key into Settings and press Save or Return.Frame Job ▸ Settings… ▸ Transcription ▸ AssemblyAI API key: ⌘,
Needs an AssemblyAI account
Remove the keyRemove deletes the saved key.Frame Job ▸ Settings… ▸ Transcription ▸ Remove ⌘,
Needs your AssemblyAI key
Where the key is keptThe key is saved in a file only you can read, not in the Keychain, and is never passed on the command line.Frame Job ▸ Settings… ▸ Transcription ⌘,
A key from the environmentIf no key is saved, Frame Job also accepts one from the RC_ASSEMBLYAI_KEY environment variable, useful when launching from a terminal.
Verify your keyVerify checks that the key works in your region with AssemblyAI's cheapest signed-in request, transcribing and billing nothing.Frame Job ▸ Settings… ▸ Transcription ▸ Verify ⌘,
Needs your AssemblyAI key
AssemblyAI regionRegion chooses the AssemblyAI data centre your audio goes to: United States or European Union.Frame Job ▸ Settings… ▸ Transcription ▸ Region: ⌘,
Account PageAccount Page opens your AssemblyAI dashboard in the browser, where you get a key and see what you have spent.Frame Job ▸ Settings… ▸ Transcription ▸ Account Page ⌘,
The Transcription info buttonThe ⓘ beside the heading explains what is uploaded, what is deleted, the published rate and where the key is kept.Frame Job ▸ Settings… ▸ Transcription ▸ ⓘ ⌘,
What the key turns onYour AssemblyAI key turns on the AssemblyAI engine of Generate Captions and Remove Filler Words, which finds fillers only through AssemblyAI.Frame Job ▸ Settings… ▸ Transcription ⌘,
Only a person sets the keyNo agent tool can read or change the key or the region: only a person sets them, in Settings.Frame Job ▸ Settings… ▸ Transcription ⌘,
The Subtitles styleThe Subtitles style makes classic two-line cues as text clips.File ▸ Generate Captions… ▸ Style ▸ Subtitles
Speaker coloursWith Speakers on, each speaker's cues take their own colour, in the order the speakers first appear.File ▸ Generate Captions… ▸ Speakers
Needs your AssemblyAI key
The Caption presetEach cue uses the Caption text preset, and on a canvas taller than wide the box sits higher.File ▸ Generate Captions…
Word caption pagesThe five word styles make large captions for shorts and reels: each clip holds a page of timed words, with the spoken word marked.File ▸ Generate Captions… ▸ Style
HighlightThe spoken word turns yellow and pops to 112%.File ▸ Generate Captions… ▸ Style ▸ Highlight
PillThe spoken word sits on a violet pill.File ▸ Generate Captions… ▸ Style ▸ Pill
KaraokeWords turn yellow as they are said and stay yellow, while words still to come are dimmed white.File ▸ Generate Captions… ▸ Style ▸ Karaoke
BuildWords appear one by one, and the newest is yellow and pops to 115%.File ▸ Generate Captions… ▸ Style ▸ Build
One WordOne large white word shows at a time, popping to 120%.File ▸ Generate Captions… ▸ Style ▸ One Word
Bundled typefacesMontserrat Black, Montserrat ExtraBold, Anton and Bebas Neue ship inside the app, so there's nothing to install.
Pages are filled to their measured widthA page holds as many words as fit, up to 86% of the canvas width, measured in its style on your canvas.File ▸ Generate Captions…
Where a page breaksA page ends early at a pause of 0.25 s or more, at the end of a sentence, after 3 seconds or at a change of speaker.File ▸ Generate Captions…
A word too wide for the frameA single word too wide for the frame shrinks, down to 80% of the style's size, before it wraps.File ▸ Generate Captions…
How long a page stays upA page stays up 0.5 s after its last word, or runs up to the next page if that starts sooner, so the row doesn't blink.File ▸ Generate Captions…
The sheet's two-frame previewA word style's preview shows two frames, with the first word active in the top frame and the second in the bottom one.File ▸ Generate Captions… ▸ preview under Style
Three looks for word captionsThree checkboxes under the Style pop-up each add a look to a word style's pages.File ▸ Generate Captions… ▸ under Style
Slide the pillThe pill slides from the previous word to the one being said instead of jumping.File ▸ Generate Captions… ▸ Slide the pill
Fill words as spokenThe word being said fills from left to right as it is spoken.File ▸ Generate Captions… ▸ Fill words as spoken
Dim in pausesThe page fades to half opacity during a pause, then comes back before the next word.File ▸ Generate Captions… ▸ Dim in pauses
Change word coloursNo inspector section changes a page's word colours, pop or pill: generate again with another style, or ask an agent.File ▸ Generate Captions… ▸ Style
Restyle by generating againA style is fixed when the captions are generated: to change it, generate again over the same clips with Replace on.File ▸ Generate Captions… ▸ Replace: existing captions
Which tracks Replace may removeReplace works only for a word style, on text tracks named Captions or Captions N whose clips all overlap what's being transcribed.File ▸ Generate Captions… ▸ Replace: existing captions
Change a run of captions togetherSelect a run of captions and restyle them together in the inspector's Text sections; each page keeps its own words and word timing.Clip tab ▸ Text
Re-lay Captions for This CanvasAfter a canvas size change, this command pages word captions again for the new width from the words they already hold, as one undo step.File ▸ Re-lay Captions for This Canvas
What a re-lay keepsYour corrected words are kept and each page stays inside its own clip, but hand changes such as a colour or size go.File ▸ Re-lay Captions for This Canvas
Tracks kept as placedA track that cannot be re-laid is kept as placed, and a sheet after the edit names each one and why.File ▸ Re-lay Captions for This Canvas
When Re-lay Captions is availableThe item is greyed with no caption track it can re-lay, while a sheet is open, and while a recording runs.File ▸ Re-lay Captions for This Canvas
Edit captions in the Text sectionsCaptions are text clips, so the inspector's Clip tab edits them under Text: Content, Font, Style, Outline, Backdrop, Box, Reveal and Presets.Clip tab ▸ Text
Case on a word pageThe style's capitals come from UPPERCASE: turn it off to show a page as written.Clip tab ▸ Text ▸ Style ▸ UPPERCASE
Change the words on a pageKeeping the same number of words keeps each word's timing, and changing the number drops it, so the page shows plainly.Clip tab ▸ Text ▸ Content
Reveals don't work on a word caption pageThe text reveals (Typewriter, Word Fade and Line Rise) don't work on a word caption page, and their rows are greyed.Clip tab ▸ Text ▸ Reveal
Trimming, splitting and moving a pageTrimming and splitting keep each word on the speech it times, and dragging a page moves its words with it.Timeline
Word timings for agentsWith set_text, an agent can rewrite a page's word timings and its word style, which the inspector can't.MCP tool set_text
Newly revealed speech stays uncaptionedWhen a speed-up or ramp plays further into the file, the new part gets no captions until you generate again.File ▸ Generate Captions…
Export CaptionsFile ▸ Export Captions… writes one caption track out as SubRip (.srt) or WebVTT (.vtt), and changes nothing in the project.File ▸ Export Captions…
Choose the track to exportTrack picks which track to write, front-most first, with each row reading like "Captions — 12 cues (track 4)".File ▸ Export Captions… ▸ Track
Format: SubRip or WebVTTFormat picks SubRip (.srt) or WebVTT (.vtt), and changing it changes the file name's extension.File ▸ Export Captions… ▸ Format
One cue per text clipEach text clip on the track becomes one cue, at the time and with the words it has now, so a caption you dragged exports where you dragged it.File ▸ Export Captions…
Frame-exact round tripsA track exported and imported again puts every cue back on the frame it came from, at every ordinary frame rate.File ▸ Export Captions…
The Transcript tabThe Transcript tab shows what's said in your project as text you can read and click.Transcript tab
Open the TranscriptView ▸ Transcript shows the tab with the text ready for its keys; you can also click Transcript in the inspector's tab strip.View ▸ Transcript ⌃⌘T
Every word you would hearThe tab lists every word you would hear when the timeline plays, in order: clips on every track, and clips inside nests where they play.Transcript tab
Paragraphs and timecodesThe words come in paragraphs, each with its timecode above it.Transcript tab
The barA bar above the text holds the tab's choices and notes, and stays put while the text scrolls.Transcript tab ▸ top bar
Words fromWords from chooses whose words to show: All tracks, or one track by name.Transcript tab ▸ Words from
Transcript languageLanguage chooses the language files are read in on this Mac.Transcript tab ▸ Language
Read and StopWhile a file is being transcribed a note shows its progress with a Stop button, and after Stop a Read button carries on.Transcript tab ▸ Stop
Clips with no wordsA clip with no words is listed under the pop-ups with the reason.Transcript tab ▸ notes
The same speech on two tracksWhen two clips carry the same speech, a note names the pair so you can mute one and read it once.Transcript tab ▸ notes
AssemblyAI first, otherwise this MacIf a file already has an AssemblyAI transcript, the tab uses it; otherwise the tab transcribes the file on this Mac the first time you look.Transcript tab
Kept per file and languageWhat this Mac heard is kept in the project per file and language, so the next look is immediate.Transcript tab
One file at a time, playhead firstFiles are read one at a time, starting with the one under the playhead, and each file's words appear as soon as it is done.Transcript tab
When no speech model is installedIf your Mac has no speech model installed, the tab says so and points you to the download.Transcript tab ▸ status
Ramped clips and following editsWords are placed through a clip's speed, including a ramp, and editing the timeline updates the text right away.Transcript tab
The word being spokenWhile the video plays, the word being spoken is highlighted.Transcript tab
The text scrolls with playbackThe text scrolls to keep the spoken word in view.Transcript tab
Click a word to jumpClicking a word moves the playhead to it and selects it.Inspector ▸ Transcript, click a word
Click a timecode to jumpClicking a paragraph's timecode moves the playhead to the start of that paragraph.Inspector ▸ Transcript, click a timecode
A selected clip scrolls to its wordsClicking a clip on the timeline or canvas while the Transcript shows scrolls its first word to the top.Timeline or canvas, click a clip
Loop plays the selected wordsLoop plays the shaded range, so a cut can be heard before you delete.Toolbar ▸ Loop, with words selected
Selecting wordsClick a word, drag across a run, or extend with ⇧-click or ⇧ and an arrow, and ⌘A selects every word.Transcript tab ⌘A
The selection is the in/out rangeWhatever you select becomes the timeline's in/out range, so the timeline shades exactly what will go.Transcript tab
Delete WordsSelect words and press ⌫: the words and the sound under them come out of every unlocked track and the gap closes, as one undo step.Transcript tab ⌫
Where a word cut fallsA cut runs from the first word's start to the start of the next word you keep, so the pause before stays and the pause after goes.Transcript tab
Where a word startsFor words read on this Mac, the tab moves each start to where its sound begins, so a cut keeps no slice of the pause.Transcript tab
Words that can't be cutSome words are shown faint: a cut at them would break something, so they can't be deleted, and holding the pointer over one says why.Inspector ▸ Transcript, hover a faint word
Overlapping words on other tracksIf a word on another track runs into your selection, the tab adds it first, so you see everything the cut takes.Transcript tab
When the tab won't cutWhen a cut can't go ahead, the tab beeps, keeps your selection and shows the reason at the foot of the inspector.Foot of the inspector
How exact a word cut isWord edges come from the transcript, so in fast speech a cut can take the end of the word before it or leave a sliver of a deleted word.Transcript tab
Pauses in the transcriptA stop of more than a second between two words of one clip shows in grey as its length, such as [2.4 s].Transcript tab
Select a pauseClicking a pause selects it on its own, makes the part that would go the in/out range, and moves the playhead to the start of that cut.Inspector ▸ Transcript, click a pause
Delete PauseWith a pause selected, ⌫ shortens it, keeping 0.2 s at each end, and closes the gap on every unlocked track, as one undo step.Transcript tab ⌫
Move word by word← and → select the previous or next word and move the playhead to it.Inspector ▸ Transcript, text active ← →
Move line by line↑ and ↓ select the nearest word on the line above or below and move the playhead to it.Inspector ▸ Transcript, text active ↑ ↓
Extend the selection⇧ with an arrow grows the selection without moving the playhead.Inspector ▸ Transcript, text active ⇧ with an arrow
Select every word⌘A selects every word.Inspector ▸ Transcript, text active ⌘A
Clear the selection⎋ clears the selected words or pause, along with the range they set.Inspector ▸ Transcript, text active ⎋
Delete the selection⌫ or ⌦ deletes the selected words and closes the gap, or shortens the selected pause.Inspector ▸ Transcript, text active ⌫ ⌦
Timeline keys keep workingEvery other key works as it does on the timeline while the transcript text has the keyboard.Inspector ▸ Transcript, text active

Colour

FeatureWhat it doesWhere
One grade everywhereThe preview, Save Frame… and every export draw a grade the same way.
Ungraded clips stay untouchedA clip you haven't graded renders exactly as it would without a grade.
The Color sub-tabA sub-tab of the Clip inspector that holds every grading control for the selected clips.Clip tab ▸ Color
What can be gradedVideo clips, image clips, stills (freeze frames) and adjustment clips can take a grade.Clip tab ▸ Color
Mixed selectionsMixing a text, shape, graphic or nest clip into the selection hides the tab, while an audio-only clip does not.Clip tab ▸ Color
Sections only adjustment clips showThe Adjustment and Qualifier sections show only when every selected clip is an adjustment clip.Clip tab ▸ Color
Section summariesEach section's header shows a short summary of its state.Clip tab ▸ Color, section headers
Reset a sectionA section's Reset, shown while it differs from its default, returns only that section to neutral.Clip tab ▸ Color, section header ▸ Reset
Which section opensIf no section is open, the tab opens the first one you haven't closed yourself.Clip tab ▸ Color
Grade several clips at onceWith several clips selected, a control changes only its own value on each clip and keeps their other values.Clip tab ▸ Color with several clips selected
Undo in the Color tabA slider drag or a typed value is one undo step named after its control.Edit ▸ Undo
The fixed grade orderThe grade always applies in one order: Color, Light, Wheels, Curves, then the Look.Clip tab ▸ Color
Filters around the gradeThe Picture tab's filters act on either side of the grade, which matters when you combine them with one.Clip tab ▸ Picture ▸ Filters
The Light sectionNine tone and white-balance controls, each a slider with a number field beside it.Clip tab ▸ Color ▸ Light
ExposureBrightens or darkens the picture in stops, from −3 to +3 EV, with black staying black.Clip tab ▸ Color ▸ Light ▸ Exposure
TemperatureMakes the picture warmer (more red, less blue) or cooler (more blue, less red).Clip tab ▸ Color ▸ Light ▸ Temperature
TintShifts the picture toward magenta (positive) or green (negative).Clip tab ▸ Color ▸ Light ▸ Tint
HighlightsLifts or lowers the brighter half of the tones.Clip tab ▸ Color ▸ Light ▸ Highlights
ShadowsLifts or lowers the darker half of the tones.Clip tab ▸ Color ▸ Light ▸ Shadows
WhitesStretches the tones toward white, with black held.Clip tab ▸ Color ▸ Light ▸ Whites
BlacksRaises (positive) or deepens (negative) the dark end of the tones, with white held.Clip tab ▸ Color ▸ Light ▸ Blacks
VibranceChanges saturation mostly in colours that have little of it.Clip tab ▸ Color ▸ Light ▸ Vibrance
FadeLifts black toward 10 % and lowers white toward 95 %, for a washed-out film look.Clip tab ▸ Color ▸ Light ▸ Fade
Set Light and Color with an agentOne set_video call can set any of the nine Light and four Color controls together.
The Color sectionFour sliders for overall Brightness, Contrast, Saturation and Hue.Clip tab ▸ Color ▸ Color
BrightnessRaises or lowers every level.Clip tab ▸ Color ▸ Color ▸ Brightness
ContrastSpreads the tones apart or pulls them together.Clip tab ▸ Color ▸ Color ▸ Contrast
SaturationGives more or less colour overall.Clip tab ▸ Color ▸ Color ▸ Saturation
HueTurns every colour around the colour wheel.Clip tab ▸ Color ▸ Color ▸ Hue
The Wheels sectionThree colour wheels side by side, Lift, Gamma and Gain, each with a colour disc, a master strip and a number field.Clip tab ▸ Color ▸ Wheels
LiftMoves black and holds white, so it mostly affects the shadows.Clip tab ▸ Color ▸ Wheels ▸ Lift
GammaMoves the middle tones and holds both ends.Clip tab ▸ Color ▸ Wheels ▸ Gamma
GainMoves white and holds black, so it mostly affects the highlights.Clip tab ▸ Color ▸ Wheels ▸ Gain
Drag the puckDragging on a disc pushes the wheel's tonal range toward a colour: the direction picks the hue, the distance the strength.Wheels disc: press and drag
Wheels match the vectorscopeEach hue on a disc sits where the vectorscope draws it, so dragging toward a colour moves the trace toward it.Clip tab ▸ Color ▸ Wheels ▸ disc
Fine drag on a wheelHolding ⌥ moves a puck or a strip at a tenth of the speed, and a strip doesn't jump to the pointer.Wheels disc or strip: ⌥-drag ⌥-drag
Reset a wheel's pushDouble-clicking a disc returns the push to the centre and leaves the wheel's brightness alone.Wheels disc: double-click Double-click
Reading the pushHovering a disc shows its push as a hue angle and strength, or Neutral when the puck is centred.Hover a wheel disc
Master stripThe strip under each disc sets that wheel's master brightness.Wheels strip: click or drag
Reset a wheel's masterDouble-clicking the strip returns the master to 0.Wheels strip: double-click Double-click
Master fieldType a wheel's master value directly in the field under its strip.Clip tab ▸ Color ▸ Wheels ▸ master field
Set the wheels with an agentAn agent can set each wheel's push and brightness as exact numbers, the only way to enter a push by number.
The Curves sectionA square plot with a channel picker above it and the selected point's fields below it.Clip tab ▸ Color ▸ Curves
The channel pickerSix cells above the plot choose which channel you edit: Master, Red, Green, Blue, Hue and Sat.Clip tab ▸ Color ▸ Curves ▸ picker
Master curveA tone curve on all three colours, for contrast and the black and white points.Curves picker ▸ Master
Red curveA tone curve on the red channel only.Curves picker ▸ Red
Green curveA tone curve on the green channel only.Curves picker ▸ Green
Blue curveA tone curve on the blue channel only.Curves picker ▸ Blue
Other curves behind the plotTone channels you've changed show as faint lines in their own colour behind the curve you're editing.Curves plot
The changed-channel dotA dot under a picker cell means that channel has been changed.Curves picker
Point limitsA curve holds 2 to 16 points and runs smoothly through them without overshooting.Curves plot
Add a pointClicking the plot away from a point adds one on the curve above or below the click, ready to drag.Curves plot: click
A stray click changes nothingA point added to a straight channel isn't saved until you move it, nudge it or type a value.Curves plot
Drag a pointDragging moves a point, which stays inside the plot and can't pass its neighbours.Curves plot: drag
Fine drag on a curve⌥-drag moves a point at a tenth of the speed.Curves plot: ⌥-drag ⌥-drag
Axis lock⇧-drag locks the point to the axis you moved along most.Curves plot: ⇧-drag ⇧-drag
Nudge a pointThe arrow keys nudge the selected point, and ⇧ with an arrow nudges it ten times as far.Curves plot: arrow keys, ⇧-arrow keys ← → ↑ ↓
Delete a pointRemove the selected point with ⌫ or ⌦, the Delete button below the plot, or a double-click on the point.Curves plot: ⌫ or ⌦, or double-click a point ⌫ ⌦
Deselect a pointEsc deselects the point and hands the keyboard back to the editor.Curves plot: Esc Esc
The plot and the keyboardWhile a point is selected the plot has the keyboard, but keys it doesn't use still reach the editor.Curves plot
In and Out fieldsBelow the plot, the In and Out fields let you type the selected point's position.Below the Curves plot: In, Out
Hover readoutWhile the pointer is over the plot, and during a drag, a label shows its position and the curve's value there.Curves plot: hover or drag
Undo in CurvesEach drag, nudge, deletion or typed value is one undo step named Curves.Edit ▸ Undo
Reset one channelRight-click a channel's cell and choose its Reset item to straighten that channel alone.Curves picker: right-click ▸ Reset Master, Reset Red, Reset Green, Reset Blue, Reset Hue or Reset Sat
Reset all curvesThe Curves section's Reset straightens all six channels in one undo step.Clip tab ▸ Color ▸ Curves ▸ Reset
Write curves with an agentAn agent writes a whole channel as a list of 2 to 16 points, and the list replaces that channel.
The two hue channelsThe Hue and Sat channels turn or saturate one colour at a time, on a plot in degrees over a spectrum strip.Clip tab ▸ Color ▸ Curves ▸ Hue, Sat
Hue vs HueShifts a chosen hue toward another with brightness kept, such as making the greens more teal.Curves picker ▸ Hue
Hue vs SatSaturates or mutes a chosen hue.Curves picker ▸ Sat
The spectrum stripA hue channel plots in degrees with a spectrum strip under it, so you can see which colour each point sits on.Curves plot on Hue or Sat
Hue curve safeguardsA hue curve never tints a grey, and its points never cross the 0°/360° wrap.Curves plot on Hue or Sat
Write hue curves with an agentAn agent writes hue_hue and hue_sat whole, each as a list of 2 to 16 hue and value pairs.
The Look galleryA 3 × 3 grid of tiles, None and the eight looks, each a thumbnail of the first selected clip with that look applied.Clip tab ▸ Color ▸ Look
Live thumbnailsEach tile shows the actual frame with that look, refreshed a moment after the playhead stops or an edit lands.Clip tab ▸ Color ▸ Look
WarmA warmer white balance with golden highlights.Clip tab ▸ Color ▸ Look ▸ Warm
CoolA cooler white balance with blue shadows.Clip tab ▸ Color ▸ Look ▸ Cool
Teal & OrangeTeal shadows and orange highlights, with more contrast and vibrance.Clip tab ▸ Color ▸ Look ▸ Teal & Orange
VividMore contrast and strong vibrance, with deeper blacks and brighter whites.Clip tab ▸ Color ▸ Look ▸ Vivid
FadedLow contrast, muted colour and lifted blacks, for a washed-out picture.Clip tab ▸ Color ▸ Look ▸ Faded
VintageMuted and warm, with a fade, green-tinted shadows and yellow-tinted highlights.Clip tab ▸ Color ▸ Look ▸ Vintage
DramaticDarker, contrasty and desaturated, with cool shadows.Clip tab ▸ Color ▸ Look ▸ Dramatic
Black & WhiteMonochrome, with all colour removed and more contrast.Clip tab ▸ Color ▸ Look ▸ Black & White
Apply a lookClicking a tile puts that look on every selected clip.Look gallery: click a tile
The outlined tileThe tile of the look every selected clip shares is outlined in the accent colour.Look gallery
Remove a lookThe None tile, the section's Reset or Clip ▸ Look ▸ None takes the look off and leaves the rest of the grade.Look gallery ▸ None, or Clip ▸ Look ▸ None
Look AmountSets how much of the look applies, from 0 to 100%.Clip tab ▸ Color ▸ Look ▸ Amount
Apply a look from the menuThe menu does what the gallery does: the eight looks, then any imported LUTs, then None.Clip ▸ Look
The Look summaryThe section header reads the look and its amount, for example Warm 80%.Clip tab ▸ Color ▸ Look
Looks on stills and adjustment clipsA look works on video, image and still clips, and on adjustment clips.Clip tab ▸ Color ▸ Look
Set a look with an agentAn agent sets a look by kind with set_video, with an optional amount, and removes it with look: null.
Supported .cube filesFrame Job reads 3D LUTs in a text .cube file of up to 32 MiB, and shows an error for anything else.Clip tab ▸ Color ▸ Look ▸ Import LUT…
Import LUT…The button under the gallery picks a .cube file and applies it to the selected clips.Clip tab ▸ Color ▸ Look ▸ Import LUT…
Add a LUT with Add Media…File ▸ Add Media… adds a .cube file to the project, to use as a look or a Camera Log conversion.File ▸ Add Media… ⇧⌘I
Drop a LUT on the Media tabDropping a .cube file on the Media tab adds it to the project.Media tab: drag and drop
LUT rows on the Media tabA LUT appears in the media list with a cube icon and never goes on the timeline.Media tab
Imported tilesEach LUT gets a tile in the gallery's Imported group, previewing it on your frame.Look gallery ▸ Imported
LUTs in Clip ▸ LookEach LUT gets an item in Clip ▸ Look between the eight looks and None.Clip ▸ Look ▸ <LUT name>
A LUT is a lookA LUT is applied at the same step as a built-in look and uses the same Amount row.Clip tab ▸ Color ▸ Look ▸ Amount
A changed fileIf you change the file on disk, the new table is read at the next frame drawn.
A missing or broken fileIf the file goes missing or can't be read, the clip draws without its look and keeps the rest of its grade.
A LUT can't be placed as a clipAn agent can't place a LUT as a clip, and the error says how to apply it instead.
Removing a LUT in useRemoving a LUT in use asks first, counting its uses. Its button names what it clears and keeps the clips.Media tab ▸ right-click a LUT row ▸ Remove
A LUT in an HDR projectThe Look section warns that in an HLG project a .cube LUT reads its values as Rec. 709.Clip tab ▸ Color ▸ Look
Apply a LUT with an agentAn agent imports the .cube with import_media, then sets it as a look by its media id.
What an adjustment clip isA clip with no picture of its own that grades everything already drawn behind it for as long as it lasts.Insert ▸ Adjustment Clip
Insert Adjustment ClipOne menu command places an adjustment clip, as one undo step named Add Adjustment Clip.Insert ▸ Adjustment Clip
What an adjustment clip coversThe new clip covers the In–Out range, or else the selected clips, or else the whole timeline.Insert ▸ Adjustment Clip
Which track an adjustment clip goes onThe new clip goes on the front track when it has room and isn't a matte track, otherwise on a new front track named Adjustment.Insert ▸ Adjustment Clip
The full gradeAn adjustment clip's Color tab has Light, Color, Wheels, Curves and Look, plus Adjustment and Qualifier.Clip tab ▸ Color
No Picture sub-tabAn adjustment clip has nothing to place or crop, so its sub-tabs are Color and Clip.Clip tab
Adjustment clip StrengthSets how much of the grade is mixed over the picture behind the clip.Clip tab ▸ Color ▸ Adjustment ▸ Strength
No adjustment clips in nestsAn adjustment clip can't go inside a nest, and can't be nested.Insert ▸ Adjustment Clip
No transitions or overlaps on adjustment clipsAn adjustment clip can't take a transition or overlap another clip on its track.Timeline
No blur, sharpen, pixelate or blend modesAn adjustment clip can't take a blur, sharpen or pixelate filter or a blend mode, as it has no pixels of its own.
Grade a graphicGraphics have no Color sub-tab; put an adjustment clip above one to grade it.Insert ▸ Adjustment Clip
Add an adjustment clip with an agentAn agent places an adjustment clip on a named track at a named time, then grades it with set_video.
The Qualifier sectionLimits an adjustment clip's grade to the pixels behind it that match up to three ranges of hue, saturation and luma.Clip tab ▸ Color ▸ Qualifier
The Qualifier summaryThe section header says which ranges are on, for example hue · sat · inverted · blur 20%.Clip tab ▸ Color ▸ Qualifier
Turning a range onTurning a range's checkbox on starts the range at its default.Clip tab ▸ Color ▸ Qualifier ▸ range checkbox
Hue rangePicks pixels by hue, on a strip of the colour spectrum.Clip tab ▸ Color ▸ Qualifier ▸ Hue
Saturation rangePicks pixels by saturation, on a strip from neutral to fully saturated.Clip tab ▸ Color ▸ Qualifier ▸ Saturation
Luma rangePicks pixels by brightness, on a strip from black to white.Clip tab ▸ Color ▸ Qualifier ▸ Luma
Low and High never crossA typed Low is held at or below High, and a typed High at or above Low.Clip tab ▸ Color ▸ Qualifier ▸ Saturation or Luma ▸ Low, High
How ranges combineA pixel must fall inside every range that is on, and each range falls off smoothly across its softness outside each edge.Clip tab ▸ Color ▸ Qualifier
Reading a stripEach range has a strip that dims everything outside the range, the soft edges half as much, so you can see on the scale what is picked.Qualifier strips
Dragging a stripA strip's block knobs set the width or the edges, its small squares the softness, and its band moves the whole range.Qualifier strip: drag a block knob, a small square or the band
Fine drag on a qualifier stripHolding ⌥ moves a strip handle at a tenth of the speed.Qualifier strip: ⌥-drag ⌥-drag
Reset a rangeDouble-clicking a strip resets the range to its default.Qualifier strip: double-click
Invert a qualifierGrades everything except what the ranges pick.Clip tab ▸ Color ▸ Qualifier ▸ Invert
Blur a qualifier's selectionBlurs the selection, not the picture: a speckled selection on noisy footage turns clean and the grade blends into its surroundings.Clip tab ▸ Color ▸ Qualifier ▸ Blur
Animate a qualifierAn action can animate a qualifier's numbers.Clip tab ▸ Color ▸ Qualifier, with an action selected
Set a qualifier with an agentAn agent sets a qualifier with set_video: it can turn a range on, change part of one, or turn one off.
Pick from CanvasPress the button and click the preview to centre the ranges on that colour.Clip tab ▸ Color ▸ Qualifier ▸ Pick from Canvas, then click the preview
What a pick sets on HueHue turns on if it was off and centres on the colour you clicked. Clicking a near-grey turns it off.Clip tab ▸ Color ▸ Qualifier ▸ Pick from Canvas
What a pick sets on SaturationThe Saturation range is turned on if needed and centred on the colour's saturation.Clip tab ▸ Color ▸ Qualifier ▸ Pick from Canvas
What a pick sets on LumaLuma moves to the colour's brightness only if it was already on.Clip tab ▸ Color ▸ Qualifier ▸ Pick from Canvas
Width and softness are keptA range that was already on keeps its width and softness.Clip tab ▸ Color ▸ Qualifier ▸ Pick from Canvas
Cancelling a pickEsc or pressing the button again cancels the pick, and so does changing the selection.Esc, or press Pick from Canvas again Esc
One preview tool at a timeStarting Pick from Canvas cancels any other tool waiting on the preview, and starting one of those cancels a pick.Clip tab ▸ Color ▸ Qualifier ▸ Pick from Canvas
A pick inside an actionWith an action selected, the picked ranges go to the action's end state.Clip tab ▸ Color ▸ Qualifier ▸ Pick from Canvas, with an action selected
Show SelectionDraws the qualifier's selection in grey in place of the graded picture: white is fully graded, black untouched, grey in between.View ▸ Show Selection
The Selection tagA Selection tag appears in the preview's top-left corner while Show Selection is on.Preview, top-left
It follows the selectionShow Selection follows the first selected adjustment clip and turns off when none is selected.View ▸ Show Selection
Preview onlyIt affects only this window's preview and the Preview Window, never an export or Save Frame….View ▸ Show Selection
Draw the selection with an agentAn agent can render an adjustment clip's selection as grey.
Show UngradedA before/after switch that shows this window's preview, and the Preview Window, as if no clip were graded.View ▸ Show Ungraded ⌃⌘U
The Ungraded tagAn Ungraded tag appears in the preview's top-left corner while Show Ungraded is on.Preview, top-left
What it leaves onA camera-log conversion on the media, filters, the chroma key and placement are not part of the grade, so they stay on.View ▸ Show Ungraded
Grade view tools are never savedShow Ungraded, Show Selection and the scopes affect only the window's preview, and nothing about them is saved or exported.View menu
Draw an ungraded frame with an agentAn agent can render a frame as if no clip were graded.
The Scopes panelA 248 pt column between the picture and the inspector that measures the picture while you grade.View ▸ Scopes ⌃⌘W
Two slots and their popupsThe panel holds two stacked slots, each with a popup that picks one of four scopes.Scopes panel ▸ a slot's popup
The slot captionA faint caption at each slot's top right says what the scope reads.Scopes panel
Scopes in a short paneIf the preview pane is too short for both slots they shrink together, and below 360 pt only the top slot shows.Scopes panel
Live scopesThe scopes follow the picture live while it plays, and update after each edit while it's paused.Scopes panel
Scopes follow the previewBecause they read the preview's frame, scopes follow Show Ungraded, Show Selection and Show SDR Version.Scopes panel
Measure scopes with an agentAn agent measures any of the four scopes on any frame with render_frame, without opening the panel.
WaveformShows the picture's luma (Y′) by position across the frame, left to right.Scopes panel ▸ a slot's popup ▸ Waveform ⌃⌘W
RGB ParadeShows red, green and blue as three side-by-side waveforms, each with its own clip marks.Scopes panel ▸ a slot's popup ▸ Parade ⌃⌘W
Clip marksRed marks on the top and bottom edges of the Waveform and Parade show where highlights and shadows clip.Scopes panel ▸ Waveform or Parade
Clipping readoutsUnder the Waveform and the Histogram, Highlights clipped and Shadows clipped show a share of the frame.Scopes panel ▸ under a Waveform or Histogram slot
Measure the Waveform and Parade with an agentAn agent measures a frame's waveform or parade and gets clipping figures and the raw counts.
VectorscopePlots the picture's colour by hue and strength, with Cb running across and Cr up.Scopes panel ▸ a slot's popup ▸ Vectorscope ⌃⌘W
Vectorscope targetsSix boxes mark where the 75 % colour bars land: red, magenta, blue, cyan, green and yellow.Scopes panel ▸ Vectorscope
The skin lineA line running up and to the left from the centre marks where skin tones fall.Scopes panel ▸ Vectorscope
Vectorscope zoomThe 1× 2× 4× cells in the scope's bottom-right corner zoom in on a low-saturation picture, to show small casts.Scopes panel ▸ Vectorscope, bottom-right cells
Measure the Vectorscope with an agentAn agent measures a frame's vectorscope and chooses its zoom.
HistogramShows how many pixels sit at each level: red, green and blue counts as tinted fills, with luma as a white line.Scopes panel ▸ a slot's popup ▸ Histogram ⌃⌘W
Measure the Histogram with an agentAn agent measures a frame's histogram.
Grading inside an actionWith an action selected, a control change goes to the action's end state and ramps there from the clip's own value.Clip tab ▸ action lane, then Clip tab ▸ Color
Row marks and the tab badgeThe row marks (◆) and the Color tab's ◆N badge show which settings the selected action animates.Clip tab ▸ Color
What ramps smoothlyLight, Color, wheels, Strength, the look's Amount and the qualifier's numbers ramp smoothly.Clip tab ▸ Color, with an action selected
A hue centre takes the short wayAn animated qualifier hue centre takes the short way round the colour wheel.Clip tab ▸ Color ▸ Qualifier ▸ Hue, with an action selected
Curves animateCurves animate between any two curves, even with different numbers of points, and from or to a straight line.Clip tab ▸ Color ▸ Curves, with an action selected
Resetting a curve inside an actionInside an action, a channel's Reset or Set end value to default writes a straight curve to the action's end, so it animates back to neutral.Curves picker: right-click ▸ Reset Red
A look switches insteadTurning a look on or off, or changing it, applies to the clip itself, not to the action, even with an action selected.Clip tab ▸ Color ▸ Look
A qualifier range switchesA range turned on or off in an action switches whole at its end.Clip tab ▸ Color ▸ Qualifier, with an action selected
Clear in a section headerWhile an action animates a grade section, its header shows Clear in place of Reset, to take it out of the action.Section header ▸ Clear
Take one row out of an actionRight-clicking a grade row offers Remove from action N or Set end value to default.Grade row: right-click
How a wheel disc shows an actionThe disc shows a hollow square at the action's start value, the puck in the action colour, and a coral mark at the playhead's value.Wheels disc
How a wheel strip shows an actionThe strip fills in the action colour from the start value, with a coral tick at the playhead's value.Wheels strip
How the curve plot shows an actionThe plot shows the action's start curve dashed, and the edited curve and its points in the action colour.Curves plot
How a qualifier strip shows an actionThe band is outlined and its knobs are drawn in the action colour.Qualifier strips
How sliders show an actionGrade sliders carry the same action marks as everywhere else in the inspector.Clip tab ▸ Color
Copy a grade with Paste AttributesCopy a graded clip, select others and choose Paste Attributes: its video settings replace theirs in one undo step.Edit ▸ Copy, then Edit ▸ Paste Attributes ⌘C then ⌥⌘V
Paste only some settings with an agentAn agent can list which groups to paste, such as only the picture settings and not the sound.
A qualifier between clipsPaste Attributes copies a qualifier only between adjustment clips.Edit ▸ Paste Attributes
When a paste stopsIf the copied clip has a blur, sharpen or pixelate filter or a blend mode, a paste onto an adjustment clip shows an error.Edit ▸ Paste Attributes
LUTs travel with a pastePasting a clip with a LUT look into another project brings the LUT into that project's media.Edit ▸ Paste or Edit ▸ Paste Attributes

HDR and colour management

FeatureWhat it doesWhere
Automatic source conversionEach frame of a source is converted once into the colour the project works in, so most footage needs no setting.
SDR-only projects stay untouchedAn SDR project holding only Rec. 709 sources isn't converted at all: its pixels and labels stay exactly as they are.
Rec. 709 and untagged sourcesRec. 709 or unlabelled video, stills and recordings are drawn as they are in SDR and lifted to reference white in HDR (HLG).
HLG videoHLG video such as iPhone HDR has its highlights rolled off in an SDR project and kept above white in an HDR (HLG) project.
PQ / HDR10 videoA PQ (HDR10) file rolls off at its own peak in an SDR project and becomes real HDR, up to 1,000 cd/m², in HDR (HLG).Media tab ▸ HDR10
Wide-gamut SDR sourcesA BT.2020 or P3 D65 source with an SDR transfer curve is converted to the project's colours, not drawn with the wrong ones.
sRGB-transfer sourcesA source labelled with the sRGB transfer is read as sRGB rather than as Rec. 709.
Full-range filesS-Log3 and V-Log files stored in full range are read as full range, from the flag in the file.
Camera log in each kind of projectLog footage with a built-in Camera Log curve looks normal in an SDR project and becomes real HDR in an HDR (HLG) project.Media tab ▸ Camera Log
HDR stillsA PNG or HEIC still labelled HLG or PQ is treated as HDR, the way a video of the same kind is, rather than read as SDR.File ▸ Add Media… ⇧⌘I
Gain-map HDR photosAn iPhone HDR photo with a gain map shows its HDR highlights in an HDR (HLG) project and its ordinary picture in SDR.File ▸ Add Media… ⇧⌘I
The same conversion everywhereThe conversion is the same in the preview, every export and saved frames, and filmstrips and thumbnails follow it.
Show Ungraded keeps the conversionView ▸ Show Ungraded turns off the grades but leaves the source conversion on, because the conversion is how the file is read.View ▸ Show Ungraded ⌃⌘U
Camera Log sectionThe Media tab's Camera Log section tells Frame Job which curve a video file was shot with, so flat log footage displays correctly.Media tab ▸ Camera Log ▸ Log
A setting on the fileCamera Log is set on the media file, so every clip of that file follows it, reversed clips included.Media tab ▸ Camera Log
Camera Log undo stepChanging a file's Camera Log is one undo step, named Camera Log.Edit ▸ Undo
Camera Log status line and headerA line under the Log popup says what's set and whether it came from the file, and the section's header repeats the setting.Media tab ▸ Camera Log
Log popup: NoneNo conversion: the file shows its log picture as recorded.Media tab ▸ Camera Log ▸ Log ▸ None
Log popup: Apple LogConverts footage shot in Apple Log, using the Apple Log curve and the BT.2020 camera gamut.Media tab ▸ Camera Log ▸ Log ▸ Apple Log
Log popup: Apple Log 2Converts footage shot in Apple Log 2, which is the Apple Log curve with Apple Wide Gamut.Media tab ▸ Camera Log ▸ Log ▸ Apple Log 2
Log popup: S-Log3Converts Sony S-Log3 footage, with two rows for its gamut: S-Log3 / S-Gamut3.Cine and S-Log3 / S-Gamut3.Media tab ▸ Camera Log ▸ Log
Log popup: V-LogConverts Panasonic V-Log footage with V-Gamut, shown as V-Log / V-Gamut.Media tab ▸ Camera Log ▸ Log ▸ V-Log / V-Gamut
Log popup: C-Log2Converts Canon Log 2 footage, with two rows for its gamut: C-Log2 / Cinema Gamut and C-Log2 / BT.2020.Media tab ▸ Camera Log ▸ Log
Log popup: C-Log3Converts Canon Log 3 footage, with two rows for its gamut: C-Log3 / Cinema Gamut and C-Log3 / BT.2020.Media tab ▸ Camera Log ▸ Log
How a curve is displayedEach built-in curve follows its maker's published curve and gamut, and Frame Job's display transform turns it into a normal-looking picture.
Detection on importAn iPhone Apple Log or Apple Log 2 file is recognised by its label when you import it, so it looks like normal video straight away.Media tab ▸ Camera Log ▸ Log
Thumbnails follow Camera LogChanging a file's Camera Log redraws its Media tab thumbnails and timeline filmstrip to show the converted picture.Media tab
Camera Log runs before the gradeThe conversion happens before the chroma key and every grade step, and Show Ungraded keeps it.Media tab ▸ Camera Log
Which files take Camera LogCamera Log is for video files only: the popup is disabled for an audio file, an image or a LUT.Media tab ▸ Camera Log
Set Camera Log with an agentAgents set or clear a file's Camera Log with set_media_color, and read it back from get_project.
Use LUT…Use LUT… picks a .cube file, adds it to the project and makes it this file's log conversion to Rec. 709, in one undo step.Media tab ▸ Camera Log ▸ Log ▸ Use LUT…
A LUT already in the projectEach .cube LUT already in the project is offered in the Log popup as LUT: name, so other files can use it as their conversion.Media tab ▸ Camera Log ▸ Log ▸ LUT: name
A Camera Log LUT counts as usedA LUT that is some file's Camera Log counts as used: Unused only hides it, and Remove asks first.Media tab ▸ Unused only
Removing a Camera Log LUTRemoving a LUT in use says how many files lose it, and Remove and Clear Camera Log sends them back to no conversion.Media tab ▸ right-click the LUT ▸ Remove
Camera Log and looks: converting twiceCamera Log is applied before any look, and the Look section warns when a .cube look sits on a file Camera Log converts.Clip tab ▸ Color ▸ Look
Peak read at importImport reads a PQ file's peak from its HDR10 metadata, so its highlights roll off to white at the brightness the file names.Media tab ▸ HDR10
HDR10 sectionThe Media tab's HDR10 section shows and changes the selected PQ file's peak.Media tab ▸ HDR10
PeakTyping a value in Peak overrides the brightness a PQ file's highlights roll off to white at.Media tab ▸ HDR10 ▸ Peak
Use File'sUse File's clears the override and goes back to the peak the file's HDR10 metadata names.Media tab ▸ HDR10 ▸ Use File's
Where the peak came fromA line under the controls says where the peak came from.Media tab ▸ HDR10
PQ Peak undo stepEach peak change is one undo step, PQ Peak, and in the app changing the peak or the Camera Log keeps the other.Edit ▸ Undo
Set a PQ peak with an agentAgents set a PQ file's peak with set_media_color's peak, and read the file's own reading from get_project.
Limits of the peakOnly a PQ file has a peak, and it's read once, at import, so relinking the file doesn't read it again.Media tab ▸ HDR10
Dynamic RangeThe Document tab's Dynamic Range popup sets whether the project works in SDR (Rec. 709, the default) or HDR (HLG).Document tab ▸ Canvas ▸ Dynamic Range
Dynamic Range undo stepSwitching the project's dynamic range is one undo step, Dynamic Range.Edit ▸ Undo
Colour row in the Document sectionThe Document section's Colour row shows the project's dynamic range.Document tab ▸ Document ▸ Colour
The HDR (HLG) working spaceAn HDR project composes every frame in HLG-encoded BT.2020, so HDR footage keeps its range through to the file.Document tab ▸ Canvas ▸ Dynamic Range ▸ HDR (HLG)
SDR material lifted to reference whiteIn an HDR (HLG) project SDR material is lifted so its white sits at HDR reference white, and HDR highlights rise above it.Document tab ▸ Canvas ▸ Dynamic Range
Drawn layers and generated contentIn an HDR (HLG) project text, captions, shapes, SDR stills, graphics and background colours are lifted to reference white.Document tab ▸ Canvas ▸ Dynamic Range
Grades keep their settingsSwitching dynamic range changes no grade value.Document tab ▸ Canvas ▸ Dynamic Range
The chroma key across a switchA chroma key keeps keying the colour it was picked on after a switch to HDR (HLG), exactly or very nearly.Clip tab ▸ Picture ▸ Chroma Key
Pick from Canvas in an HDR projectIn an HDR (HLG) project Pick from Canvas stores the key colour as an SDR project shows it.Clip tab ▸ Picture ▸ Chroma Key ▸ Pick from Canvas
Qualifiers read the HLG signalAn adjustment clip's qualifier ranges are measured on the HLG values in an HDR (HLG) project, so re-pick them after switching.Clip tab ▸ Color ▸ Qualifier
Show SDR VersionView ▸ Show SDR Version puts the project's SDR version in the preview: the picture 8-bit formats and JPEG frames get.View ▸ Show SDR Version
It belongs to the windowShow SDR Version belongs to the window: it reaches the preview and the Preview Window, and never an export or a saved frame.View ▸ Show SDR Version
The SDR Version tagA tag reading "SDR Version" sits in the preview's top-left corner while the view is on.Preview, top left
What the SDR version isThe SDR version brings the HLG master back to Rec. 709, unchanged to a little below reference white, with highlights rolled off.
Draw the SDR version with an agentAn agent draws the same picture with render_frame's sdr_version.
Scopes read the HLG signalIn an HDR (HLG) project View ▸ Scopes reads the HLG signal, with scales and targets to match.View ▸ Scopes ⌃⌘W
Waveform and Parade in cd/m²In an HDR (HLG) project the Waveform and Parade label every line in cd/m²: 0, 10, 51, 203 and 1000 at 0, 25, 50, 75 and 100 %.View ▸ Scopes ⌃⌘W
The reference white lineThe 75 % line, HDR reference white, is dashed: titles and SDR material sit on it, and HDR highlights rise above it.View ▸ Scopes ⌃⌘W
BT.2020 luma and vectorscope targetsIn an HDR (HLG) project luma and the vectorscope use BT.2020's weights, and the vectorscope's targets are BT.2020's too.View ▸ Scopes ⌃⌘W
Scope captions in an HDR projectEach scope slot's caption names what it reads.View ▸ Scopes ⌃⌘W
HDR scope numbers for agentsIn an HDR (HLG) project each scope's JSON from render_frame adds the signal, and the Waveform, Parade and Histogram add a scale.
BlendingThe Document tab's Blending popup sets how layers mix where they overlap: in opacity, dissolves, soft edges, blend modes and glows.Document tab ▸ Canvas ▸ Blending
EncodedLayers blend on their encoded values, as most editors do.Document tab ▸ Canvas ▸ Blending ▸ Encoded
Linear lightLayers blend as light, so a dissolve between saturated clips keeps its brightness instead of dipping dark at the midpoint.Document tab ▸ Canvas ▸ Blending ▸ Linear light
What Blending leaves aloneBlending changes no clip and no grade, so a grade looks the same either way.
Dynamic Range on the export sheetIn an HDR (HLG) project the export sheet gets a Dynamic Range row under Format: HDR (HLG), HDR10 (PQ) or SDR version.File ▸ Export… ▸ Dynamic Range ⌘E
HDR (HLG)Writes the BT.2100 HLG master, the row's default.File ▸ Export… ▸ Dynamic Range ▸ HDR (HLG) ⌘E
HDR10 (PQ)Writes an HDR10 file: BT.2100 PQ mastered at 1,000 cd/m², with fixed mastering metadata.File ▸ Export… ▸ Dynamic Range ▸ HDR10 (PQ) ⌘E
SDR versionWrites the project's SDR version in Rec. 709.File ▸ Export… ▸ Dynamic Range ▸ SDR version ⌘E
Which formats carry HDRSix formats can carry an HDR picture, each at 10 bits or more, and every other video format writes the SDR version.File ▸ Export… ▸ Format ⌘E
VP9 and HDRVP9 (WebM) writes HLG and HDR10 as 10-bit VP9 Profile 2, and the SDR version as 8-bit Profile 0.File ▸ Export… ▸ Format ▸ VP9 (WebM) ⌘E
Fixed HDR10 metadataAn HDR10 file carries fixed metadata that is always accurate, because its picture never goes above 1,000 cd/m².File ▸ Export… ▸ Dynamic Range ▸ HDR10 (PQ) ⌘E
HDR export errors for agentsAn agent asking export for a picture the format or project can't carry gets a message saying what will work.
See which picture an export wroteOnce export_status reports a video job done in an HDR (HLG) project, its dynamic_range names the picture written.
16-bit float compositingEvery video source is decoded and every frame composited at 16-bit float, so gradients from a 10-bit file survive grading.
10-bit exportsHEVC 10-bit, both AV1 formats and ProRes keep the depth, VP9 (WebM) for HLG and HDR10 only; other video formats are 8-bit.File ▸ Export… ▸ Format ⌘E
Deep stillsA still deeper than 8 bits per channel, such as a 16-bit PNG or TIFF or a 10-bit HEIC, is drawn at 16-bit float.File ▸ Add Media… ⇧⌘I
What stays 8-bitText, shapes, captions, graphics, thumbnails and screen recordings are 8-bit, and still sit at reference white in HDR (HLG).

Motion graphics

FeatureWhat it doesWhere
Graphic clipsA motion graphic that sits on a track like any clip, drawn fresh on every frame by a small JavaScript module kept in your project.Insert ▸ Graphic…
ModulesA module is one file in your project, graphics/<name>.js, that draws an SVG picture for any frame Frame Job asks for.Clip tab ▸ Graphic ▸ Source ▸ Reveal in Finder
Clips sharing one moduleMany clips can be drawn by one module, each with its own property values, size and timeline.Insert ▸ Graphic… ▸ This Project
Graphic propertiesEach property a module declares becomes a control in the inspector, and a value you don't set draws with the module's own default.Clip tab ▸ Graphic ▸ Properties
Same frame, same pixelsA graphic always draws the same pixels for the same frame and settings, so the preview and an export show the same graphic.
Module namesA module's name is its file name without .js: lowercase letters, digits and -, starting with a letter or digit, at most 63 characters.
Gradients don't bandA fixed, very fine pattern keeps dark gradients shading smoothly. Choose 10-bit or ProRes to keep that in an export.
The graphics folderEach project keeps its graphics in a graphics/ folder inside the .framejob package, holding modules, fonts/, assets/ and history/.Clip tab ▸ Graphic ▸ Source ▸ Reveal in Finder
Graphics in an untitled projectAn unsaved project can use graphics: they are kept in a temporary folder and move into the package when you first save it.
Templates are copied into the projectInserting a template writes your own editable copy into graphics/ under a free name, so each insert can be edited on its own.Insert ▸ Graphic…
A graphics-only timelineA timeline of nothing but graphics, text, shapes and images still plays and exports.
Graphics in HDR projectsIn an HDR (HLG) project, graphics draw at reference white, 203 cd/m², so a white graphic matches SDR white.
Graphics limitsThe fixed limits in one list, such as 8192 pixels a side, 64 property values a clip and 10 kept versions of each module.
The Insert Graphic sheetA sheet for choosing a bundled template, a project graphic or a file of your own, with categories, a list and a looping preview.Insert ▸ Graphic…
Graphic categoriesThe left list files graphics by category, with This Project first when your project holds a module.Insert ▸ Graphic… ▸ categories list
The graphics listThe middle list shows the chosen category's graphics sorted by title, with a module that doesn't compile in grey.Insert ▸ Graphic… ▸ graphics list
The looping previewThe chosen graphic plays on a loop over a checkerboard, at the project's canvas shape, with its title and one-line description under it.Insert ▸ Graphic… ▸ preview
Insert a graphicInsert, Return or a double-click on a graphic places the chosen graphic at the playhead, selects the new clip and closes the sheet.Insert ▸ Graphic… ▸ Insert Return
Cancel the Insert Graphic sheetCancel or Esc closes the sheet without changing anything.Insert ▸ Graphic… ▸ Cancel Esc
Insert from This ProjectChoosing a graphic under This Project places another clip drawn by that module, with nothing copied.Insert ▸ Graphic… ▸ This Project
Insert from a fileFrom File… closes the sheet so you can pick a .js module to copy in and place, or a .fjgraphic package to import.Insert ▸ Graphic… ▸ From File…
How From File… names a moduleFrom File… names the module after the file you chose, changed as needed to make a valid name that isn't taken.Insert ▸ Graphic… ▸ From File…
Where an inserted graphic landsAn inserted graphic goes at the playhead on the front track if it fits there, otherwise on a new track above everything.Insert ▸ Graphic…
Default length and sizeA new clip takes the length and size its module gives, otherwise 5 seconds and the canvas's size.Insert ▸ Graphic…
A module that doesn't compileIf the module doesn't compile, no clip is placed and Frame Job shows its first error, with the line when it knows it.Insert ▸ Graphic…
A graphic clip on the timelineA graphic clip is teal with no thumbnails, and its strip shows a {} symbol and reads Graphic until you name it.Timeline
The 23 bundled templatesFrame Job ships 23 ready-made graphics in four categories, drawn by code and fully editable once inserted.Insert ▸ Graphic…
Templates at any canvas shapeSeventeen templates stay inside the title-safe area in landscape, portrait and square, fitting or wrapping long text.Insert ▸ Graphic…
Templates end cleanSeventeen templates have an accent colour and leave in about their last 15 frames, so the last frame is bare.
Template fonts and glyphsTemplates use bundled fonts and generic vector glyphs only, never a brand's artwork.
Arrow highlightA rounded box drawn on around a spot, an arrow growing toward it from the side nearer the frame's centre, and a label at the arrow's tail.Insert ▸ Graphic… ▸ Screencast ▸ Arrow highlight
Bar chartA titled bar chart whose bars grow in turn, from comma-separated values and labels.Insert ▸ Graphic… ▸ Data & Time ▸ Bar chart
CalloutA circle that draws itself round a spot on the frame, with an arrow and a label.Insert ▸ Graphic… ▸ Screencast ▸ Callout
Chapter cardA full-frame card with a large outlined chapter number, a kicker, an accent rule drawing across and the title rising into view.Insert ▸ Graphic… ▸ Titles & Text ▸ Chapter card
CountdownA timer counting down or up one step a second inside a ring that empties or fills, pulsing each second and flashing at the end.Insert ▸ Graphic… ▸ Data & Time ▸ Countdown
CounterA number counting from one value to another with thousands separators, a prefix and a label.Insert ▸ Graphic… ▸ Data & Time ▸ Counter
Donut chartA titled donut whose slices sweep in turn, the first slice's share counting up in the centre, with a legend.Insert ▸ Graphic… ▸ Data & Time ▸ Donut chart
End screenA full-frame card with a title, two 16:9 placeholders for the video elements you add when you publish, and a subscribe circle.Insert ▸ Graphic… ▸ Social & YouTube ▸ End screen
GaugeA 270° dial whose accent arc and needle swing to a value while the figure counts up, with its units and a label.Insert ▸ Graphic… ▸ Data & Time ▸ Gauge
Handle tagAn accent tile holding a generic glyph and a pill with your @handle, at a corner.Insert ▸ Graphic… ▸ Social & YouTube ▸ Handle tag
Keyboard keysA shortcut such as cmd+shift+4 drawn as keycaps that pop in and are pressed in turn, with a label under them.Insert ▸ Graphic… ▸ Screencast ▸ Keyboard keys
Kinetic typeA sentence shown word by word, each word springing in, with an accent colour.Insert ▸ Graphic… ▸ Titles & Text ▸ Kinetic type
Line chartA titled line drawn on through comma-separated values, a dot popping at each point, an optional area fill and the last value called out.Insert ▸ Graphic… ▸ Data & Time ▸ Line chart
Logo revealA full-frame card on which an accent bar sweeps across to reveal your logo or a text mark, then settles into a rule over a tagline.Insert ▸ Graphic… ▸ Titles & Text ▸ Logo reveal
Lower thirdA name and subtitle that slide in from the left and fade out, with or without a dark box, placed left, centre or right.Insert ▸ Graphic… ▸ Titles & Text ▸ Lower third
News tickerA band along the foot of the frame with a headline box and items, typed with | between them, crawling right to left.Insert ▸ Graphic… ▸ Titles & Text ▸ News ticker
Progress barA labelled bar on a plate whose fill grows to a percentage, the figure counting, with a shine across it, at the bottom, centre or top.Insert ▸ Graphic… ▸ Data & Time ▸ Progress bar
Quote cardA full-frame card with a large quote mark, the quote's lines fading up in turn, and the attribution sliding in.Insert ▸ Graphic… ▸ Titles & Text ▸ Quote card
Social popupA notification card at a corner with a generic avatar and handle, its heart, bubble or share arrow popping as the count goes up by one.Insert ▸ Graphic… ▸ Social & YouTube ▸ Social popup
Step badgeA numbered accent circle popping in at a corner, with a label panel wiping out from behind it.Insert ▸ Graphic… ▸ Screencast ▸ Step badge
Subscribe buttonA button a cursor clicks: it turns grey with a check and its done label, then a bell pops in beside it and rings after a second click.Insert ▸ Graphic… ▸ Social & YouTube ▸ Subscribe button
Title cardA title fitted to the frame with a kicker above it, over a two-colour gradient. The text fades in and out, and the gradient stays.Insert ▸ Graphic… ▸ Titles & Text ▸ Title card
Window frameA browser or app window's frame, with a title bar, three dots and a title or address field, to sit over a recording on the track below.Insert ▸ Graphic… ▸ Screencast ▸ Window frame
Export a graphicExport… saves the chosen graphic as a .fjgraphic file holding its module and only the project fonts and pictures it uses.Insert ▸ Graphic… ▸ Export…
What a package finds to packTo find the fonts and pictures a graphic uses, Frame Job draws it and packs what it saw, so check the file list after an export.Insert ▸ Graphic… ▸ Export…
The .fjgraphic fileA package is an uncompressed zip of a manifest, the module, fonts/ and assets/, and two exports by one version are byte-identical.
Open a .fjgraphic from the FinderDouble-click a .fjgraphic, use Open With, drop it on the Dock icon or open it from a browser's downloads to import it.Finder
Import with From File…Choosing a .fjgraphic with From File… puts up the Import Graphic sheet for that same project.Insert ▸ Graphic… ▸ From File…
The Import Graphic sheetBefore anything is copied, a sheet shows the graphic's title and description, and what will happen to its module, fonts and pictures.Import Graphic sheet
After an importImport copies the files into graphics/ and opens the Insert Graphic sheet on This Project with the graphic chosen, ready to insert.Import Graphic sheet ▸ Import
Name clashes on importAn import never replaces a file: identical files are reused, a different module or font gets a new name, and a different picture stops it.Import Graphic sheet
Package checksFrame Job checks a package before copying anything, and a damaged, compressed, altered or newer one isn't imported. The message says why.
The Graphic sub-tabWhen every selected clip is a graphic, the Clip tab gains a Graphic sub-tab with Source, Properties, Size and Timeline sections.Clip tab ▸ Graphic
The Picture sub-tab on a graphicA graphic has the usual layer settings, such as Transform, Shadow and Filters, so you can move and fade it, but no Crop or Chroma Key.Clip tab ▸ Picture
The Clip sub-tab on a graphicA graphic has Timing, Transition and Motion presets in the Clip sub-tab, but no Speed section.Clip tab ▸ Clip
Name, File and RevisionThe Source section shows what draws the clip: its Name, File and Revision.Clip tab ▸ Graphic ▸ Source
Open in EditorOpen in Editor opens the module in the app your Mac uses for .js files; save there and the preview redraws within a moment.Clip tab ▸ Graphic ▸ Source ▸ Open in Editor
Reveal in FinderReveal in Finder shows the module's file.Clip tab ▸ Graphic ▸ Source ▸ Reveal in Finder
A missing moduleWhen the module file is gone, Source shows an error, Revision reads missing and its buttons are dimmed.Clip tab ▸ Graphic ▸ Source
Errors and warnings in SourceUnder the buttons, Source lists what the module says about the clip: compile errors and warnings, then what its first frame reported.Clip tab ▸ Graphic ▸ Source
Open a diagnosticClick a diagnostic, or its Open button, to open the module in your editor. This opens the file, not the line.Clip tab ▸ Graphic ▸ Source ▸ Open
Problems in the graphics folderUnder In the graphics folder, Source lists what Frame Job skipped or couldn't watch, each with a Reveal button.Clip tab ▸ Graphic ▸ Source ▸ In the graphics folder
Several modules selectedWhen the selected clips are drawn by different modules, Source names them and asks you to select one module's clips to edit its properties.Clip tab ▸ Graphic ▸ Source
Move clips to another moduleTo move clips to a module that already exists, delete them and insert that module again, or have an agent do it with set_graphic.Insert ▸ Graphic…
Property rowsOne row appears per property the module declares, in the module's own order, with the module's label and its help text as the tooltip.Clip tab ▸ Graphic ▸ Properties
Number propertiesA number property is a value field, with a slider when the module gives both a minimum and a maximum.Clip tab ▸ Graphic ▸ Properties
Text propertiesA text property is a one-line field the width of the inspector, or a text area when the module marks it multi-line.Clip tab ▸ Graphic ▸ Properties ↩, ⇧↩
Checkbox propertiesA property that's either on or off is a checkbox.Clip tab ▸ Graphic ▸ Properties
Pop-up propertiesA property with a fixed list of choices is a pop-up of the module's options.Clip tab ▸ Graphic ▸ Properties
Colour propertiesA colour property is a swatch that opens the macOS colour panel, and a colour you can see through keeps its opacity.Clip tab ▸ Graphic ▸ Properties
Picture propertiesA picture property is a pop-up of None, every picture in the project's graphics, and any name referred to but missing from the folder.Clip tab ▸ Graphic ▸ Properties
Reset a graphic's propertiesReset on the Properties header clears every value stored on the selected clips, so the module draws its own defaults.Clip tab ▸ Graphic ▸ Properties ▸ Reset
A value at the default is not storedWith no action selected, setting a value back to the module's default clears it, so the clip follows that default if it changes later.Clip tab ▸ Graphic ▸ Properties
Edit several clips of one moduleWith several clips of one module selected, a change to a property row applies to all of them.Clip tab ▸ Graphic ▸ Properties
Leftover valuesA value for a property the module no longer has stays listed, dimmed, below the rows, with ⌫ to remove it.Clip tab ▸ Graphic ▸ Properties ▸ ⌫
Width and HeightWidth and Height set the size a graphic draws at, 1 to 8192 pixels a side, so text and shapes stay sharp.Clip tab ▸ Graphic ▸ Size ▸ Width, Height
Fit to CanvasFit to Canvas sets the size to the canvas's and centres the clip at scale 1.Clip tab ▸ Graphic ▸ Size ▸ Fit to Canvas
The graphic's own timelineA graphic has a timeline of its own, counted from its first frame, shown in the Timeline section.Clip tab ▸ Graphic ▸ Timeline
The graphic's In pointIn shows the graphic frame the clip's first frame shows. You can't type it: trimming the front, rolling and splitting move it.Clip tab ▸ Graphic ▸ Timeline ▸ In
Pin a graphic's LengthTyping a Length pins the graphic's own timeline, so the animation keeps its pace when the clip's length changes.Clip tab ▸ Graphic ▸ Timeline ▸ Length
Follow ClipWith Follow Clip on, the default, the graphic's timeline ends when the clip ends, so lengthening the clip moves its outro to the new end.Clip tab ▸ Graphic ▸ Timeline ▸ Follow Clip
Length pinned shorter than the clipWhen Length is pinned shorter than the clip, frames keep counting past it but the graphic's progress stays at its end.Clip tab ▸ Graphic ▸ Timeline
Trim a graphic like footageTrimming the front of a graphic clip cuts into its animation, and trimming the end never changes a pinned Length.Timeline: drag a clip edge
Graphics and transitionsA transition that gives a graphic clip extra frames at its head moves In back by the same amount, so the picture stays in step.Clip ▸ Transition ▸
Graphics and a frame-rate changeChanging the project's frame rate snaps In and a pinned Length to the nearest frame on the new grid.Document tab ▸ Frame Rate
Canvas-sized graphics are re-sizedMake Vertical Version re-sizes a graphic exactly the old canvas's size to the new canvas, so it lays itself out again on the new frame.File ▸ Make Vertical Version…
Templates measured by the short sideEvery bundled template measures itself by the short side of the size it draws at, so it fits a tall frame.Insert ▸ Graphic…
Older template copies are updatedOlder copies of six templates are recognised, and rewritten with the current template in the copy that Make a copy opens.File ▸ Make Vertical Version… ▸ Make a copy
Your own height-sized modules are namedA module of your own that sizes itself by the canvas's height (ctx.height / 1080) is named in the summary, as it may not fit the frame.File ▸ Make Vertical Version… ▸ summary
Animate a graphic's propertiesAdd an action to a graphic clip, select it, and set in the Graphic sub-tab the values its properties should end at.Clip ▸ Add Action ⌥⌘K
Numbers and colours rampAcross an action, numbers and colours move along the action's curve, with colours blending through OKLab.Clip tab ▸ Graphic ▸ Properties, action selected
Text, checkboxes, menus and pictures switchText, checkboxes, pop-ups and pictures hold their value through an action, then change as it ends. Their rows say "at end".Clip tab ▸ Graphic ▸ Properties, action selected
Keep a property out of animationA module can mark a property animate: false, so no action animates it. Its row shows ⊘ and edits the clip even with an action selected.Clip tab ▸ Graphic ▸ Properties
Action values must fit the moduleA value you put in an action is checked against the module as it is now, including any minimum and maximum.
Where an animated property startsAn action starts from the value in force, or, if the clip holds none, from the module's default when an action first names it.
The ◆N badgeThe Graphic sub-tab shows a ◆N badge counting how many properties the selected action animates.Clip tab ▸ Graphic (badge)
Paste Graphic PropertiesPastes a copied graphic clip's properties, text and colours included, onto every selected clip drawn by the same graphic.Edit ▸ Paste Graphic Properties
Paste Attributes leaves graphic properties alonePaste Attributes copies a clip's look, such as its position and opacity, and never carries a graphic's properties.Edit ▸ Paste Attributes ⌥⌘V
Copying a graphic clipCopying and pasting a graphic clip pastes a clip that names its module; the module's .js file, fonts and pictures are not copied.Edit ▸ Copy ⌘C
Add Font to GraphicsCopies a .ttf or .otf file into the project's graphics/fonts/ folder, and every graphic in the project can then use it.File ▸ Add Font to Graphics…
Exact font family namesA module must use the family name Frame Job reads from the font file, which can differ from the name Font Book shows.Clip tab ▸ Graphic ▸ Source
Bundled fontsGraphics can draw with seven bundled families on every Mac, with nothing to install.
Generic font familiesserif, sans-serif and monospace draw in bundled faces: Source Serif 4, Source Sans 3 and IBM Plex Mono.
System fonts are never usedGraphics never use the fonts installed on your Mac, only the bundled ones and those you add, so a project draws the same everywhere.
Add Image to GraphicsCopies a PNG, JPEG, GIF, WebP, SVG or SVGZ picture into graphics/assets/, where a module can draw it and a picture property lists it.File ▸ Add Image to Graphics…
Picture names made legalA picture whose name a module can't refer to is added under a legal name, and a notice says which.File ▸ Add Image to Graphics…
Dropping files in the folderFonts and pictures may also be put straight into graphics/fonts/ and graphics/assets/ with the Finder or any tool.Clip tab ▸ Graphic ▸ Source ▸ Reveal in Finder
Edit in any editorA module is an ordinary file in the project package's graphics/ folder, so you can edit it in any editor or with your own tools.Clip tab ▸ Graphic ▸ Source ▸ Reveal in Finder
Live reloadWhen a module, font or picture changes, the paused preview redraws and the inspector updates within a moment, with no reimport.Clip tab ▸ Graphic ▸ Source ▸ Open in Editor
How many files are watchedFrame Job watches the graphics folder, its fonts/ and assets/ folders, and the first 16 files one by one.
Reading a module's errors and warningsAn error means nothing drew and a warning means the graphic drew anyway, each with its line and column when they're known.Clip tab ▸ Graphic ▸ Source
The error cardA graphic that fails draws a dark red error card in its own box, in place of the graphic, in the preview and in stills.Preview
Kept versionsWhenever Frame Job sees a module's code replaced while the project is open, it keeps the old code, up to the last 10 versions.File ▸ Restore Graphic Version…
API.md and API.d.ts beside your modulesFrame Job keeps the reference and its TypeScript definitions in graphics/, for an editor or an agent working in the folder.Clip tab ▸ Graphic ▸ Source ▸ Reveal in Finder
Rename GraphicRenames a module, and every clip drawn by it, on the timeline and inside nests, follows the new name.File ▸ Rename Graphic…
Undo a renameWhen a clip uses the module, undo puts the clips and the module's file back under the old name, and redo moves both forward.Edit ▸ Undo
Delete GraphicDeletes a module no clip uses, keeping its code so it can be restored.File ▸ Delete Graphic…
Restore Graphic VersionPuts back the newest kept version of a module's code, deleted modules included.File ▸ Restore Graphic Version…
Duplicate as New GraphicWrites a copy of the module under a new name and switches the selected clips to it, so you can change one clip's look alone.Clip tab ▸ Graphic ▸ Source ▸ Duplicate as New Graphic…
When a rename, delete or restore can't go aheadThese sheets close without a message on success. When Frame Job can't do it, it beeps, gives the reason and leaves the sheet open.File ▸ Rename Graphic…, Delete Graphic…, Restore Graphic Version…
Show video inside a graphicPut a graphic on the track directly above a video and make its track a matte, and the video shows only where the graphic draws.Track ▸ Matte ▸ Alpha
Drawing ahead while playingWhile a preview plays forward, Frame Job draws upcoming graphic frames on spare processor cores ahead of the playhead.
Kept framesA window keeps the graphic frames it has drawn in memory while it is open, so a stretch you play again comes from memory.
The memory budgetFrames drawn ahead and frames kept share one budget, a quarter of your Mac's physical memory, and less when memory is short.
Repeat frames skip the drawWhen a frame's SVG matches one already drawn, such as during a hold or in a static graphic, Frame Job reuses that picture.
The picture cachePNG and JPEG pictures a graphic draws are decoded once and cached, so image-heavy graphics draw faster.
Background renderWhen you leave Frame Job alone, the window you last played or moved the playhead in draws its graphics ahead of the paused playhead.Frame Job ▸ Settings… ▸ Playback ▸ Background render ⌘,
Start after … secondsHow long Frame Job must be left alone before Background render starts, from 1 to 60 seconds, 5 by default.Frame Job ▸ Settings… ▸ Playback ▸ Start after … seconds ⌘,
What stops Background renderAny activity in Frame Job stops the pass at once, and it starts again after the same wait.Frame Job ▸ Settings… ▸ Playback
Exports keep the code they started withAn export draws each graphic as its module stood when you started or queued it, whatever you edit next.File ▸ Export… ⌘E
Parallel renderingAn export draws its graphics ahead on worker threads, one fewer than the Mac's active cores.
A broken graphic stops an export startingAn export that would draw a missing module or one that doesn't compile isn't started, and the message names each graphic and its error.File ▸ Export… ⌘E
A graphic failing mid-exportA graphic that fails partway through stops the export at that frame, names the graphic, and writes no file.File ▸ Export…
Graphic warnings in an exportWarnings a graphic gives while drawing don't stop the export, and a finished export reports each one with its name and frame.Exporting sheet
The frozen clockThe clock inside a graphic is frozen, so nothing depends on when it's drawn and an export matches the preview.Help ▸ Graphics Reference
Make a graphic with an agentAn agent can read the API, write a module, look at it, add fonts and pictures, place it, change it, animate it and check the frame.
Read the APIgraphic_reference returns the whole graphics API as Markdown, for an agent to read once before writing a graphic.Help ▸ Graphics Reference
Write a modulewrite_graphic saves graphics/<name>.js, compiles it and reports the result, so an agent can fix it and write again.
Look at frames on a contact sheetrender_graphic draws a module without placing a clip: up to 16 frames on a PNG contact sheet, each frame's number under it.
One frame's SVGrender_graphic with format svg returns one frame's SVG text, its problems and the ctx it was drawn with.
List and insert graphicslist_graphics lists what the Insert Graphic sheet shows, in its order, and insert_graphic is its Insert.Insert ▸ Graphic…
Place a graphic clip with an agentadd_graphic_clip places a clip drawn by a module already in graphics/ on a chosen track and time.
Change graphic clips with an agentset_graphic changes what graphic clips are drawn from: another module, the size, the length or the properties.Clip tab ▸ Graphic ▸ Properties, Size, Timeline
Read a module or the folderget_graphic reads one module, or with no name lists the whole graphics folder.Clip tab ▸ Graphic ▸ Source
Edit the folder with file toolsAn agent may also edit the graphics folder with its own file tools, and the app sees the change within a moment.
What undo covers for an agentFile writes in graphics/ are not undo steps and don't mark the project edited, while placing and changing clips are undo steps.
Graphics in render_frameWhen a graphic in the frame failed or warned, render_frame names it, its frame and the problem, and a failed one draws its error card.
The Assistant and graphicsThe Assistant tab can write, change, place, render, rename, delete, restore, export and import graphics.Assistant tab
Needs your Anthropic key
The shape of a moduleA graphic is one JavaScript ES module exporting render, with optional meta and schema, and render returns an SVG string for each frame.Help ▸ Graphics Reference
A module's metaA module's meta gives its name, a new clip's default length and size, and a category and description for the Insert Graphic sheet.Help ▸ Graphics Reference
The ctx argumentrender receives ctx with the project's frame rate, the time, the graphic's length and progress, and the sizes.Help ▸ Graphics Reference
Resolution-independent drawingWriting every coordinate against ctx.width and ctx.height lets one graphic draw at any size or shape.Help ▸ Graphics Reference
The schemaA module's schema declares its properties, which become inspector controls and the props render receives.Help ▸ Graphics Reference
Property typesA schema entry's type is string, number, boolean, color, enum or asset.Help ▸ Graphics Reference
Stored values that don't fitprops always has every schema key, and a stored value that doesn't fit gives a warning: the default is drawn and the frame still draws.Help ▸ Graphics Reference
The SVG the engine drawsFrame Job draws render's SVG with resvg, including text, PNG, JPEG, GIF, WebP and SVG images, and compressed SVGZ.
The sandboxA graphic runs in a sandbox with no import, eval, Function, Math.random, fetch, files, clock, performance, WebAssembly or Intl.Help ▸ Graphics Reference
Modern JavaScriptModern syntax works in a module, such as template literals, ??, ?., destructuring and replaceAll.Help ▸ Graphics Reference
The time budgetEach frame has 250 ms to draw in the preview and 2 s in an export, so a runaway graphic reports an error instead of hanging.Help ▸ Graphics Reference
Size and memory limitsEach module gets 64 MiB of heap and 1 MiB of stack, a graphic is at most 8192 pixels a side, and its SVG at most 8 MiB.Help ▸ Graphics Reference
The graphics referenceHelp ▸ Graphics Reference opens the whole graphics API reference in your default Markdown app, with or without a project open.Help ▸ Graphics Reference
svg()svg(ctx, body, {background}) writes the root element with the right size and viewBox.Help ▸ Graphics Reference
interpolate()interpolate maps a value through matching input and output ranges.Help ▸ Graphics Reference
EasingEasing gives ready-made curves for interpolate.Help ▸ Graphics Reference
spring()spring gives a physical spring from one value to another.Help ▸ Graphics Reference
interpolateColors()interpolateColors blends colours in OKLab, so a blend looks even.Help ▸ Graphics Reference
random()random(seed) returns a repeatable number from 0 up to, but not including, 1, from a number or string seed.Help ▸ Graphics Reference
noise2D() and noise3D()noise2D and noise3D give smooth simplex noise for organic motion.Help ▸ Graphics Reference
Path helpersgetLength, getPointAtLength and evolvePath measure an SVG path and draw it on.Help ▸ Graphics Reference
measureText()measureText(text, font) measures text with the same fonts the graphic draws.Help ▸ Graphics Reference
wrapText()wrapText(text, maxWidth, font) breaks text into lines that fit.Help ▸ Graphics Reference
fitText()fitText(text, maxWidth, font, {min, max}) returns the largest whole font size at which text fits on one line.Help ▸ Graphics Reference
textLines()textLines(lines, {x, y, lineHeight, anchor, fill, font}) writes a text element with one tspan per line.Help ▸ Graphics Reference
escapeXml()escapeXml(s) escapes & < > " ' so a prop is safe to write into markup.Help ▸ Graphics Reference
formatNumber()formatNumber(n, {decimals, separator}) groups thousands.Help ▸ Graphics Reference
asset()asset(name) returns the href of a file in graphics/assets/ for an image element.Help ▸ Graphics Reference
Worked examplesThe reference ends with six complete modules, each showing a common move, that you can copy into a graphic as written.Help ▸ Graphics Reference

Vertical and framing

FeatureWhat it doesWhere
What Frame Job finds in the pictureFrame Job finds who and what is in a clip's picture on this Mac with Apple's Vision framework, with nothing uploaded and no key needed.Clip ▸ Follow Subject…
People in the pictureFinds each person's head and shoulders as a box, which can stand in for their face while the face can't be found.View ▸ Show Subjects
No face recognitionFrame Job never puts a name to a face or recognises anyone, and nothing links a box in one sample to a box in the next.
Show SubjectsDraws what has been found for the selected clip at the playhead over the preview.View ▸ Show Subjects
What the outlines meanFaces are outlined in yellow, people in teal and salient regions in purple with a dashed line.View ▸ Show Subjects
The boxes stay on the pictureThe boxes sit on the clip's picture wherever it is placed, and follow its speed, speed ramps and reversal.View ▸ Show Subjects
The Not analyzed noteWhen nothing has been found for the clip's picture at the playhead, the preview says so at the clip's top-left corner.View ▸ Show Subjects
Show Subjects is per windowEach window has its own setting, off in a new window and not remembered between launches, and it never changes an export or a saved frame.View ▸ Show Subjects
Follow SubjectFrames each selected movie clip on its subject with eased moves on its action lane, on the current canvas.Clip ▸ Follow Subject…
FollowChooses what the frame stays on: Subject, Faces, People, Salient Region or Center.Clip ▸ Follow Subject… ▸ Follow
ZoomSets how tight the frame is, 100 to 400 %.Clip ▸ Follow Subject… ▸ Zoom
Where EmptySets what the frame shows while there's nothing to follow: Show Whole or Center.Clip ▸ Follow Subject… ▸ Where Empty
Follow Subject's summaryUnder the controls, the sheet says what Follow will do before you press it.Clip ▸ Follow Subject…
Analysis before framingClips not yet analysed get the Analyzing sheet first, while faces, people and shot changes are found on this Mac, then they're framed.Clip ▸ Follow Subject…
It starts from the whole pictureEach clip is framed from the whole picture: its own positions and scales are replaced, and its volume, crop and other actions stay.Clip ▸ Follow Subject…
How following moves: easingThe frame eases onto the subject and moves only when the subject leaves the middle of the frame, so a speaker who sways stays put.Clip ▸ Follow Subject…
How following moves: cutsThe frame cuts with the picture at each shot change, landing on the first frame of the new shot.Clip ▸ Follow Subject…
How following moves: a lost subjectWhen the subject is lost the frame holds for a second, then follows someone else in the shot or eases to your Where Empty choice.Clip ▸ Follow Subject…
How following moves: coming backThe frame comes back once a subject has been in view for 0.6 s.Clip ▸ Follow Subject…
How following moves: two peopleThe frame holds two people together when both fit in it.Clip ▸ Follow Subject…
The blurred Backgrounds trackWhere the frame shows the whole picture, a blurred copy of the clip goes on a new Backgrounds track at the back.Clip ▸ Follow Subject…
Every move is an actionEvery move is an ordinary action on the clip's action lane: select one and drag the picture on the canvas to nudge where its frame ends.Action lane
Undo Follow SubjectEdit ▸ Undo Follow Subject takes the whole command back in one step.Edit ▸ Undo Follow Subject
Screen recordings are skippedA screen recording with a cursor file isn't followed by faces: it's left unanalysed and listed under the summary with the reason.Clip ▸ Follow Subject…
Clips it cannot frameA selected movie clip that cannot be followed is listed under the summary with the reason, and the others are still framed.Clip ▸ Follow Subject…
Make Vertical VersionMakes a tall or square version of a landscape edit, for a phone, a reel or a square post, from the whole timeline in one step.File ▸ Make Vertical Version…
ShapePicks 9:16, 4:5 or 1:1, each shown with the size it makes.File ▸ Make Vertical Version… ▸ Shape
FollowChooses what each movie clip follows, as in Follow Subject, with one more choice, Speaker.File ▸ Make Vertical Version… ▸ Follow
ZoomSets how tight the frame is, 100 to 400 %, where 100 % is the smallest scale at which a picture covers the new canvas.File ▸ Make Vertical Version… ▸ Zoom
Where EmptySets what a followed clip shows while there is nothing to follow, as in Follow Subject.File ▸ Make Vertical Version… ▸ Where Empty
Make a copyOpens the vertical version as a new untitled project, leaving this one unchanged; unticked, this project becomes the vertical version.File ▸ Make Vertical Version… ▸ Make a copy
Make Vertical's summaryUnder the controls, the sheet says what Make will do before you press it.File ▸ Make Vertical Version…
Analysis before makingMovies not yet analysed get the Analyzing sheet first, while faces, people and shot changes are found on this Mac, then the version is made.File ▸ Make Vertical Version…
Making another shapeWhat was found is kept in this project's cache and carried into the copy, so making another shape afterwards needs no analysis.File ▸ Make Vertical Version…
Undo Make VerticalIt's one undo step: in the copy, Edit ▸ Undo Make Vertical gives back the landscape edit; in place, it takes the command back.Edit ▸ Undo Make Vertical
Keeping a vertical sharpA vertical canvas shows part of a landscape picture enlarged, so shoot 4K for footage you mean to make vertical.File ▸ Make Vertical Version…
How a clip is judgedEach clip with a picture on the top-level timeline is treated by what it is, judged on the old canvas.File ▸ Make Vertical Version…
Full-frame movies follow their subjectA movie clip that fills the old frame follows what you chose in Follow, with its own moves and actions kept inside the framing.File ▸ Make Vertical Version…
Screen recordings follow the pointerA screen recording with its cursor file follows the pointer instead of a face.File ▸ Make Vertical Version…
Camera layouts are re-laidEach camera layout switch is made again for the new canvas at the same time, length and curve, Side by Side becoming Stacked on a tall one.File ▸ Make Vertical Version…
A layout changed by handA camera changed by hand after its switch is kept as placed, with its screen, and the summary says so.File ▸ Make Vertical Version…
Stills, pictures and nests are centredA still, picture or nest that fills the frame is centred.File ▸ Make Vertical Version…
Everything else is kept as placedTitles, other graphics, shapes, a picture-in-picture and any clip that doesn't fill the frame are moved and scaled to the new canvas.File ▸ Make Vertical Version…
Blurred copies and background platesA blurred copy behind a clip is removed when that clip is framed, otherwise re-filled to cover the new canvas, as a background plate is.File ▸ Make Vertical Version…
Word captions are paged againWord captions are split into pages again for the narrow frame, keeping every correction, as File ▸ Re-lay Captions for This Canvas does.File ▸ Make Vertical Version…
Follow SpeakerWith Follow on Speaker, a wide shot of two to four people that plays beside their microphones cuts to whoever is talking.File ▸ Make Vertical Version… ▸ Follow ▸ Speaker
MicrophonesA checkbox for each track holding a sound file: tick the ones that belong to the people in the shot, two to four.File ▸ Make Vertical Version… ▸ Follow ▸ Speaker ▸ Microphones
FacesOne row per ticked microphone, with a pop-up of the faces Frame Job found in the longest shot it can frame this way.File ▸ Make Vertical Version… ▸ Follow ▸ Speaker ▸ Faces
The automatic matchFrame Job matches each microphone to the face whose mouth moves while it talks, and sets the pop-ups when the match is clear.File ▸ Make Vertical Version… ▸ Follow ▸ Speaker ▸ Faces
Choose a faceWhen the match isn't clear, each pop-up says Choose a face and you pick each microphone's face yourself.File ▸ Make Vertical Version… ▸ Follow ▸ Speaker ▸ Faces
When Make is offeredMake is offered once two to four microphones are ticked, a shot plays beside two of them and every ticked microphone has a face of its own.File ▸ Make Vertical Version… ▸ Follow ▸ Speaker
The sheet comes back after analysisWith Speaker, the sheet comes back after the analysis with your choices kept, so you can confirm who's on each microphone before Make.File ▸ Make Vertical Version… ▸ Follow ▸ Speaker
Camera LayoutSwitches a camera clip and the screen behind it between layouts as they play: move the playhead to the moment and choose one.Clip ▸ Camera Layout ▸
CornerThe camera in a square-cornered box in the corner you choose, showing its whole picture.Clip ▸ Camera Layout ▸ Corner ▸
Rounded CornerThe same corner box with rounded corners.Clip ▸ Camera Layout ▸ Rounded Corner ▸
CircleThe largest square of the camera picture, cropped to a circle in the corner you choose.Clip ▸ Camera Layout ▸ Circle ▸
Side by SideThe screen fitted in the left two-thirds and the camera cropped to fill the right third.Clip ▸ Camera Layout ▸ Side by Side
StackedThe screen across the top and the camera cropped to fill the rest below it.Clip ▸ Camera Layout ▸ Stacked
Camera FullThe camera fills the canvas.Clip ▸ Camera Layout ▸ Camera Full
Screen OnlyThe camera is hidden, though its sound carries on, and the screen goes to its full placement.Clip ▸ Camera Layout ▸ Screen Only
Which clips it usesThe camera and screen are worked out from the selection and the playhead, or the track named Camera when nothing is selected.Clip ▸ Camera Layout ▸
The switchA switch eases over 0.5 s from the playhead, as a layout action on each clip that you can retime on its action lane.Clip ▸ Camera Layout ▸
How far a layout reachesA layout holds until the next switch, so a camera cut into pieces stays in the corner.Clip ▸ Camera Layout ▸
When a switch can't be madeA switch that can't be made changes nothing: Frame Job beeps and the foot of the inspector gives the reason.Clip ▸ Camera Layout ▸
The Layout sectionWith one video clip selected, the Picture sub-tab's Layout section makes the same switch and lets you choose how long it takes.Clip tab ▸ Picture ▸ Layout
LayoutChoose Corner, Side by Side, Stacked, Camera Full or Screen Only.Clip tab ▸ Picture ▸ Layout ▸ Layout
ShapeChoose Square, Rounded or Circle for a corner layout.Clip tab ▸ Picture ▸ Layout ▸ Shape
CornerChoose which canvas corner the camera sits in.Clip tab ▸ Picture ▸ Layout ▸ Corner
DurationSets how long the switch takes, from 0.01 to 10 s, starting at 0.5 s.Clip tab ▸ Picture ▸ Layout ▸ Duration
Switch at PlayheadDoes what the menu does, with this clip as the camera and the clip drawing behind it as the screen.Clip tab ▸ Picture ▸ Layout ▸ Switch at Playhead
The crop centred on the personCircle, Side by Side and Stacked centre the camera's crop on the person when its person masks already exist for every frame it plays.Clip ▸ Camera Layout ▸
A layout meets a zoomFrame Job won't switch when a clip it would move holds a zoom or another moving action after the playhead.Clip ▸ Camera Layout ▸
Lay out the clips in a nest?When a nest would let a switch go ahead, a sheet offers to nest those clips first, so the layout moves the nest and the zoom plays inside it.Clip ▸ Camera Layout ▸
Reframe a clip with an agentAn agent fits one clip to the current canvas, say a landscape recording on a 1080 × 1920 canvas, with every framing choice in its hands.Clip ▸ Follow Subject…
Agent framing: follow a subjectFollows a face; where there is none, a person; where there is neither, a salient region.Clip ▸ Follow Subject… ▸ Follow ▸ Subject
Agent framing: follow faces, people or salient regionsFollows only faces, only people or only salient regions.Clip ▸ Follow Subject… ▸ Follow
Agent framing: follow the pointerFollows a screen recording's recorded pointer, from its media's cursor file.File ▸ Make Vertical Version…
Agent framing: follow the speakerFrames a wide shot of two to four people on whoever is talking, each person with a microphone of their own.File ▸ Make Vertical Version… ▸ Follow ▸ Speaker
Agent framing: hold on the centreHolds the frame on the middle of the picture for the whole clip.Clip ▸ Follow Subject… ▸ Follow ▸ Center
Agent framing: show the whole pictureShows the whole picture for the whole clip, scaled to fit the canvas.File ▸ Make Vertical Version…
Agent framing: lay out camera layouts againLays a camera clip's camera layouts, and its screen's, out again on the current canvas.File ▸ Make Vertical Version…
Agent framing: rescale from an older canvasRescales a clip from the canvas it was placed on to the current one, its actions' positions and scales moving with it.File ▸ Make Vertical Version…
Agent framing: how tight the frame isSets how tight the frame is, from 1 to 4, where 1 is the scale that fills the canvas.
Written as ordinary editsThe framing is written as the clip's position and scale and one action per move, each of which you can change afterwards like any other.Action lane
Undo Reframe ClipEdit ▸ Undo Reframe Clip takes the whole framing back in one step.Edit ▸ Undo Reframe Clip
A clip that already has actionsA clip keeps the actions it has: a zoom or pan still happens inside the new framing, and a volume or speed action does what it did.File ▸ Make Vertical Version…
A shot change inside an actionA shot change inside an action cuts it in three, so a steady volume change sounds as it did and an eased one eases again on each side.
Agent framing: start from the whole pictureAn agent can replace the clip's own moves: every position and scale its actions set is removed first, then the clip is framed.
Agent framing: a blurred copy behindAn agent can name a track behind the clip, and a blurred copy goes there where the framing shows the whole picture.Clip ▸ Add Blurred Background
Agent framing: waiting for analysisIf the part of the file a clip plays hasn't been analysed, it's analysed first, and the agent waits up to a minute.
When an agent can't frame a clipA clip that can't be framed is left as it was, and the agent is told why.

Multicam

FeatureWhat it doesWhere
Multicam on ordinary tracksA show filmed with several cameras is cut as ordinary clips on ordinary tracks, one track per camera, with no special multicam clip.Timeline tracks
One camera per track, lined up in timePut each camera's recording on a track of its own and line them up in time.Clip ▸ Synchronize Audio
Camera names come from track namesName each track after its camera, because the track names are what Switch Angle and the Switch by Speaker sheet list.Double-click the track's header
The program trackPaste a camera's clip onto a new track in front of the others and split it into shots, or let Switch by Speaker write it.Clip ▸ Split ⌘T
Camera tracks can stay shown or be hiddenThe camera tracks stay underneath the program, shown or hidden, and they still work as angles either way.The hide switch in the track header, or Hide Video in its right-click menu
Choosing the microphonesSelect separate microphone files with the cameras and they're the microphones; with none, each camera with sound is its own.Switch by Speaker sheet ▸ Microphone pop-ups
Switch by SpeakerCuts a whole program track from a conversation by listening to each microphone and showing whoever is talking.Clip ▸ Switch by Speaker…
Synchronize Audio firstSwitch by Speaker trusts where the clips sit, so the recordings must be in sync before you run it.Clip ▸ Synchronize Audio
When Switch by Speaker is availableThe item is available when the selection holds pictures on two or more tracks and a clip with its sound on.Clip ▸ Switch by Speaker…
Speaker rowsOne row per person pairs that person's microphone with the camera that shows them.Switch by Speaker sheet ▸ Speaker rows
The range it cutsThe cut covers the In–Out range when one is set, otherwise the selected camera clips' whole length.Clip ▸ Switch by Speaker…
The summary lineThe line under the controls says what Switch will do, or every reason it can't go ahead.Switch by Speaker sheet, summary under the controls
A camera linked to its detached soundA camera clip linked to its detached sound stops the cut if it crosses the range, and the sheet names the clip.Switch by Speaker sheet
One undo stepPressing Switch applies the whole cut as a single undo step named Switch by Speaker.Switch by Speaker sheet ▸ Switch
The new Program trackSwitch adds a track named Program in front of the cameras, with a silent piece of the chosen camera for each shot.Switch by Speaker sheet ▸ Switch
Camera tracks hidden after switchingSwitch hides the camera tracks so only the program shows; a track with other material stays, its pictures off in the range.Switch by Speaker sheet ▸ Switch
What stays untouchedNothing outside the range changes and the microphones aren't edited, so you hear the same sound unless you mute the cameras.Switch by Speaker sheet ▸ Switch
WideYour wide shot: it opens the cut and shows during crosstalk, long monologues and gaps in another camera.Switch by Speaker sheet ▸ Wide
Minimum shotSets the shortest shot, from 0.5 to 30 s; a shorter one merges into a neighbour that covers it.Switch by Speaker sheet ▸ Minimum shot
Cut before speechSets how long before a new speaker's first word the cut comes.Switch by Speaker sheet ▸ Cut
Late cuts under heavy bleedWith heavy bleed in a noisy room a cut can land later than Cut before speech asks.Switch by Speaker sheet ▸ Cut
Crosstalk showsChooses what is shown while two people talk at once for a second or more.Switch by Speaker sheet ▸ Crosstalk
Ignore bleedSets how far below a microphone's own speaker a voice must be to count as bleed, never as that person talking.Switch by Speaker sheet ▸ Ignore bleed
Cut to the wide afterBreaks up a long monologue with the wide for one minimum shot.Switch by Speaker sheet ▸ Cut to the wide after
Mute the cameras' own soundSwitches the cameras' scratch sound off inside the range.Switch by Speaker sheet ▸ Mute the cameras' own sound
Write toWrites the new cut over an earlier Program track instead of adding another track.Switch by Speaker sheet ▸ Write to
Remembered valuesMinimum shot, Cut, Crosstalk and Ignore bleed are kept for next time when you change one and press Switch.Switch by Speaker sheet
One microphone for everyoneWith one shared microphone, Switch by Speaker decides who talks from the cameras' pictures.Clip ▸ Switch by Speaker…
The Analyzing sheet for facesWhen a camera's faces have not been found yet, an Analyzing sheet finds them on this Mac before the Switch by Speaker sheet opens.Analyzing sheet, then the Switch by Speaker sheet
The one-microphone sheetFor one shared microphone the sheet has one Microphone pop-up and lists the Cameras.Switch by Speaker sheet ▸ Microphone, Cameras
Wide in the one-microphone formChoose a Wide to show it during crosstalk; that camera then takes no part in deciding who talks.Switch by Speaker sheet ▸ Wide
Faces only guessThe summary warns that faces only guess who is talking, so look through the result.Switch by Speaker sheet, summary
Switch AngleReplaces one shot with another camera's picture, to fix a single cut or pick shots by hand.Clip ▸ Switch Angle ▸
The camera listThe submenu lists, front first, up to nine other tracks whose video clips cover the shot's whole span.Clip ▸ Switch Angle ▸
Tracks with the same nameTwo listed tracks with the same name are told apart by their position from the back.Clip ▸ Switch Angle ▸
No Covering AngleThe submenu holds one greyed item when there is nothing to switch to.Clip ▸ Switch Angle ▸ No Covering Angle
Greyed camera itemsCameras are listed but greyed when the shot's track is locked, the shot is linked to detached sound, or a sheet is open.Clip ▸ Switch Angle ▸
The shot is replaced in syncThe new clip sits on the shot's own track, over the same span, and shows the camera's own frame at every moment.Clip ▸ Switch Angle ▸
A camera that stopped and startedA shot crossing the end of one camera clip and the start of the next becomes two pieces, one from each file.Clip ▸ Switch Angle ▸
Overlapping camera clipsWhere two of a camera's clips overlap, the later one takes over at its own start.Clip ▸ Switch Angle ▸
What a switched shot keepsThe shot keeps its span, whether its picture and sound are on, and the transitions at both of its edges.Clip ▸ Switch Angle ▸
What a switched shot losesA punch-in, a grade or an action on the old shot isn't copied; the new piece has the camera clip's settings.Clip ▸ Switch Angle ▸
Undo and selectionThe whole switch is one undo step, Switch Angle, and the new pieces are selected afterwards.Clip ▸ Switch Angle ▸
A transition that no longer fitsA transition the camera's piece is too short for is dropped, leaving a plain cut, and the undo step says so.Clip ▸ Switch Angle ▸
When a switch failsWhen a switch can't be done nothing changes, and Frame Job beeps and says why at the foot of the inspector.Clip ▸ Switch Angle ▸
Copy pieces of a clip to another track (agents)An agent can copy parts of a clip onto another track at the same times, so a piece of a synced camera stays in sync.MCP tool copy_pieces
Shortest turn that cuts (agents)An agent can set the shortest turn that cuts, from 0.2 to 10 s, a value the sheet doesn't show.MCP tool switch_by_speaker
How far a microphone must lead (agents)An agent can set how far one active microphone must lead the others to count alone, a value the sheet doesn't show.MCP tool switch_by_speaker
Preview a cut without editing (agents)With apply: false, an agent sees the shots and how many edits and clips they'd make, and nothing in the project moves.MCP tool switch_by_speaker
Check which mode ran (agents)Every result says whether microphones or faces decided, and with faces a note warns that the cuts are a guess.MCP tool switch_by_speaker
Waiting for faces (agents)Where the sheet would show Analyzing, an agent's call waits up to 60 seconds for faces, then stops and keeps what it found.MCP tool switch_by_speaker
When Switch by Speaker won't run (agents)A call that can't run changes nothing, and most reasons are named together so they can be fixed in one go.MCP tool switch_by_speaker

Recording

FeatureWhat it doesWhere
The New Recording panelOne floating panel holds every recording choice: a display, a window, a camera or the microphone, straight into a project.File ▸ New Recording… ⌥⌘N
The panel floats without taking focusThe panel stays above other windows and can be clicked while the app you are about to record stays in front.New Recording panel
Return and Esc in the panelReturn presses Record and Esc presses Close, when the panel has keyboard focus.New Recording panel Return Esc
The panel stays on screen as it growsThe panel pushes itself back onto its display when the countdown or a note makes it taller, so Cancel never ends up under the Dock.New Recording panel
Choose what to record (Source)Chooses what to record: one row per connected display by name, then Window…, Camera and Microphone Only.New Recording panel ▸ Source
The panel's defaultsUntil you change it, the panel records the main display at 60 fps and Nominal size, with System Audio on and no microphone.New Recording panel
Controls grey out to fit the sourceRows that do not apply to the chosen source grey out and keep their values, so nothing jumps.New Recording panel
The size noteA line under Size says what you will get for the chosen source.New Recording panel ▸ Size
The panel's footnoteThe text at the bottom left shows where recordings are saved, or the elapsed time during a camera recording or voice-over.New Recording panel ▸ footnote
The panel remembers your choicesThe panel reopens with your last display, devices, switches, rate, size and boxes, between launches.New Recording panel
Choose where it lands (Record Into)Chooses where the recording lands: New Project, or any open project by name.New Recording panel ▸ Record Into
Record with an agentAn agent can record for 1 to 600 seconds with record_screen, with no panel and no countdown.
Record a displayChoose a display by name in Source to record the whole of it.New Recording panel ▸ Source
Needs screen recording permission
Include Frame Job windowsPuts Frame Job's own editor and preview windows into a display recording, and into the window picker's list.New Recording panel ▸ Include Frame Job windows
Needs screen recording permission
Recording frame rate (Rate)Sets the most frames per second the file may hold, 30 or 60 fps, and the frame rate of a new project made from the recording.New Recording panel ▸ Rate
Recording size (Size)Records at the display's point size, Nominal (points), or at every pixel, Best (pixels), which is twice the points on a Retina display.New Recording panel ▸ Size
The panel hides while it recordsThe panel leaves the screen once a display or window recording starts, so it isn't in the picture, and the menu-bar item takes over.New Recording panel
Record a windowChoose Window… and pick a window with macOS's picker: the recording is that window alone, at its own size.New Recording panel ▸ Source ▸ Window…
Needs screen recording permission
Which windows the picker listsWith Include Frame Job windows off the picker lists none of Frame Job's windows; with it on it lists them, but never the recorder panel.New Recording panel ▸ Source ▸ Window…
Record needs a picked windowPressing Record on Window… with nothing picked says so and starts no countdown, rather than recording the wrong thing.New Recording panel ▸ Record
Record a camera on its ownWith Source set to Camera, Frame Job records the chosen camera at the chosen format's highest frame rate, with no screen.New Recording panel ▸ Source ▸ Camera
Needs camera permission
Choose a cameraChooses which connected camera to record, listing each by name.New Recording panel ▸ Camera
Camera formatChooses the size and frame rate the camera records at, with Best first.New Recording panel ▸ Format
The best formatBest is the largest format wider than tall that reaches 30 fps or more, at that format's highest rate.New Recording panel ▸ Format ▸ Best
Live camera previewA live picture under Format shows the chosen camera at the chosen format, as the movie will record it.New Recording panel ▸ under Format
Needs camera permission
The camera's warm-upThe camera starts as soon as the panel shows it, and a cold camera gets up to a second to settle, so the recording starts steady.New Recording panel
Needs camera permission
The panel stays up while a camera recordsThe panel stays up while a camera records, with the meter live, the time in the footnote, and Stop and Pause or Resume buttons.New Recording panel ▸ Stop
Where a camera recording landsThe movie lands on the front track if it fits, else a new front track, with any microphone on a new back track named Microphone.New Recording panel
Record the camera tooWith a display or Window… as the source, also records the chosen camera beside the screen, for a talking head over a screencast.New Recording panel ▸ Record the camera too
Needs screen recording permission, camera permission
Camera layoutChooses how the camera lands beside the screen: Corner, Rounded Corner, Circle, Side by Side or Camera Full.New Recording panel ▸ Layout
How far a landed layout reachesThe layout starts at the camera clip's first frame and ends with that stretch's screen or camera clip, whichever is later.New Recording panel ▸ Layout
Remove the camera's background when it landsRuns Clip ▸ Remove Background on the camera's clips as soon as they land, as its own undo step.New Recording panel ▸ Remove the camera's background when it lands
The Camera trackEach stretch's camera movie goes on one new track named Camera, in front of everything, lined up with its screen clip.New Recording panel ▸ Record the camera too
Camera clips stay ordinary clipsEach camera clip can be moved or given another layout afterwards, with Clip ▸ Camera Layout.Clip ▸ Camera Layout ▸
Record a voice-overChoose Microphone Only to record narration with no picture, from the playhead.New Recording panel ▸ Source ▸ Microphone Only
Needs microphone permission
The panel stays up during a voice-overThe panel stays up with the meter live, the time in the footnote, and Stop and Pause or Resume buttons.New Recording panel
Where a voice-over landsEach stretch's file lands end to end from the playhead on one new back track named Microphone, as one Add Recording undo step.New Recording panel ▸ Source ▸ Microphone Only
Needs microphone permission
Record what your Mac plays (System Audio)Records what the Mac plays, from every app but Frame Job, as the movie's own stereo 48 kHz sound track.New Recording panel ▸ System Audio
Needs screen recording permission
Frame Job's own sound is never recordedSystem audio leaves out Frame Job, so you can play the timeline during a recording and its sound will not be in the file.New Recording panel ▸ System Audio
Record your voice (Microphone)Picks Off or a connected microphone to record beside the picture, into a second file and never into the movie.New Recording panel ▸ Microphone
Needs microphone permission
The recorder's level meterA meter beside Microphone shows your level from the countdown on, so the 3, 2, 1 is your chance to check it.New Recording panel ▸ Microphone
Needs microphone permission
Your first words are keptThe microphone starts during the countdown, so the recording's first words are in the file.New Recording panel
The microphone stays separate and alignedThe microphone file lands on one new back track named Microphone, lined up with the picture, so you can set each level on its own.New Recording panel
Devices plugged in and removedThe Camera, Format and Microphone popups follow devices you plug in or remove, whenever the panel is idle.New Recording panel
The three-second countdownPressing Record checks permissions, then counts 3, 2, 1 in the panel; you can cancel it.New Recording panel ▸ Record
The Record button's statesThe panel's main button reads Record, Cancel, Starting…, Stop, Stopping… and Adding… as the recording moves along.New Recording panel
A start that fails or is abandonedA recording that hasn't started within 20 seconds fails with a note instead of hanging, and you can stop while the button reads Starting…New Recording panel ▸ Starting…
One recording at a timePress Record while another recording runs or is paused, even an agent's, and after the countdown the panel says one is in progress.New Recording panel ▸ Record
Pause and ResumePause a running recording and carry on later, from the menu-bar item, the File menu, or the panel for a camera or voice-over.File ▸ Pause Recording
Stop RecordingStops a running or paused recording and adds it to your project; while one runs, File ▸ New Recording… reads Stop Recording.File ▸ Stop Recording ⌥⌘N
The Welcome window during a recordingThe Welcome window's New Recording… never stops a recording: it beeps during your screen recording, otherwise it shows the panel.Welcome window ▸ New Recording…
Stop from macOS's indicatorStopping from macOS's own screen-recording indicator ends the recording and still adds it, with a note.macOS menu-bar indicator
Paused recordings are stretchesA pause ends the current file and a resume starts a new one, so each stretch of the recording has its own set of files.Menu-bar item ▸ Pause Recording
A recording carries on if the panel closesClosing the panel during a camera recording or voice-over leaves it running, under the menu-bar item and File ▸ Stop Recording.New Recording panel ▸ Close
Quit is held during a recordingChoosing Quit during a recording does not quit: it puts the recording's controls in front of you.Frame Job ▸ Quit Frame Job ⌘Q
Stop an agent's recordingYou can pause or stop an agent's recording from the same menu-bar item or the File menu, and what was recorded still lands.Menu-bar item
The recording menu-bar itemWhile a recording runs the menu bar shows a coral ● and the elapsed time, and ❚❚ with the time held still while paused.Menu-bar item
Pause, Resume and Stop from the menu barThe item's menu offers Pause Recording and Stop Recording, or Resume Recording and Stop Recording while paused.Menu-bar item
The keyboard markWhile a recording records shortcuts, a ⌨︎ mark follows the ● or ❚❚ and the menu starts with a greyed-out Recording keyboard shortcuts row.Menu-bar item
A fixed widthThe item is sized once, so other menu-bar items don't shift as the seconds go by or at a pause.Menu-bar item
If macOS hides the itemmacOS may drop the item from a crowded menu bar or behind the notch; File ▸ Stop Recording and Pause Recording still work.File ▸ Stop Recording
Landing in an open projectA finished recording goes in at the chosen project's playhead as ordinary media, inside a nest if one is open.New Recording panel ▸ Record Into
Stretches land touching on one trackA paused recording lands one clip per stretch, back to back on one track, never overlapping and never joined by a transition.New Recording panel
Landed clips are selectedEvery landed clip, microphone and camera included, is selected after the recording lands.New Recording panel
One undo removes a landed recordingEverything landed in an open project is one undo step, Add Recording, which removes the clips and media and leaves the files on disk.Edit ▸ Undo Add Recording
Landing as a new projectWith New Project chosen, the recording opens as a new untitled project named after its file, at the movie's size and your Rate.New Recording panel ▸ Record Into ▸ New Project
Landing waits for a dragIf you are dragging in the timeline when a recording ends, the landing waits for the drag, up to 20 seconds.New Recording panel
The chosen project closedIf the project you chose closes while recording, the recording opens as a new project and the note says so.New Recording panel note
When the panel comes backThe panel returns on its own, with a note, only if it was on screen when recording began and there's something to report.New Recording panel note ⌥⌘N
Enhance the microphone when it landsRuns Enhance Voice on the recording's microphone clips once they have landed and been analysed, as its own undo step.New Recording panel ▸ Enhance the microphone when it lands
Needs microphone permission
Zoom in on clicksAfter the recording lands, runs Auto Zoom on its screen clips.New Recording panel ▸ When it lands ▸ Zoom in on clicks
Show shortcutsAfter the recording lands, runs Add Shortcut Overlays on its screen clips, at the bottom in the dark theme.New Recording panel ▸ When it lands ▸ Show shortcuts
Needs input monitoring permission
Speed up typingAfter the recording lands and its speech is detected, runs Speed Up Typing on its screen clips with the sheet's last values.New Recording panel ▸ When it lands ▸ Speed up typing
Needs input monitoring permission
The fixed orderRemove Background, Enhance Voice, Auto Zoom, Add Shortcut Overlays and Speed Up Typing run in that order, each its own undo step.New Recording panel ▸ When it lands
Problems show at the inspector's footIf a landing step cannot run, the inspector's foot says why, with no beep and no sheet; a step with nothing to do stays quiet.Inspector foot
The Recordings folderRecordings are saved in ~/Movies/Frame Job Recordings, created the first time it is needed, and never inside the project package.New Recording panel ▸ footnote
Dated names and collisionsFiles are named by date and time, such as Screen Recording 2026-09-10 at 14.03.22.mov, and (2), (3) and so on are added if a name is taken.
The screen movieA screen recording is a QuickTime .mov in HEVC where your Mac offers it, else H.264, with system audio as one stereo 48 kHz track.File ▸ New Recording…
Needs screen recording permission
The microphone fileThe microphone is written beside the movie as <movie name> (Microphone).m4a, an AAC file kept apart from the system sound.New Recording panel ▸ Microphone
Needs microphone permission
Voice-over filesA voice-over is an AAC file named Voice-over <date> at <time>.m4a, one file per stretch between pauses.New Recording panel ▸ Source ▸ Microphone Only
Needs microphone permission
Camera filesA camera recording is a QuickTime .mov at the camera's format, in HEVC where that size allows it, else H.264, with no sound of its own.New Recording panel ▸ Source ▸ Camera
Needs camera permission
Variable frame rate from a still screenmacOS delivers frames only when the screen changes, so a mostly still screen's file has a low, fractional frame rate; Rate is its maximum.New Recording panel ▸ Rate
Cursor: Separate or In the pictureSeparate keeps the pointer out of the movie so Frame Job draws it and you can restyle it; In the picture has macOS draw it in for good.New Recording panel ▸ Cursor
Show ClicksShows each mouse click: with In the picture a ring is drawn into the movie, and with Separate the screen clips land with click ripples on.New Recording panel ▸ Show Clicks
Needs screen recording permission
What a Separate recording lands withThe clip gets a Cursor section with the pointer drawn; with Show Clicks too, Clicks is Ripple in the same undo step.Clip tab ▸ Picture ▸ Cursor
What an In the picture recording lands withThe pointer is in the movie, the cursor file says so, and the clip shows no Cursor section, so nothing is drawn twice.
The Cursor sectionA recording's clip gets a Cursor section, after Background, to restyle the pointer Frame Job draws, unless the pointer is in the movie.Clip tab ▸ Picture ▸ Cursor
Show or hide the pointer (Show cursor)Turns the drawn pointer on or off for the clip.Clip tab ▸ Picture ▸ Cursor ▸ Show cursor
Pointer sizeScales the drawn pointer, 25–800 %.Clip tab ▸ Picture ▸ Cursor ▸ Size
Pointer styleOffers As recorded and Arrow, but both draw Frame Job's arrow; the only difference you'll see is the section's header.Clip tab ▸ Picture ▸ Cursor ▸ Style
Frame Job's arrowA black arrow with a white outline, 14 by 21 points at 100 %, redrawn for each Size so it stays crisp.Clip tab ▸ Picture ▸ Cursor ▸ Style
Pointer smoothingCalms a shaky pointer path: Off, Light, Medium or Strong.Clip tab ▸ Picture ▸ Cursor ▸ Smoothing
Hide when idleFades the pointer out after a set time with no movement or click, and brings it back 0.15 s before it next moves.Clip tab ▸ Picture ▸ Cursor ▸ Hide when idle
Click ripples (Clicks)Draws a ring growing out of every click: None or Ripple.Clip tab ▸ Picture ▸ Cursor ▸ Clicks
Ripple colorSets the ring's colour, with opacity.Clip tab ▸ Picture ▸ Cursor ▸ Ripple color
Ripple sizeSets how big the ring grows, 25–400 %.Clip tab ▸ Picture ▸ Cursor ▸ Ripple size
Tidy the pointer in one click (Polish)One button sets Smoothing to Medium and Hide when idle to 3 s.Clip tab ▸ Picture ▸ Cursor ▸ Polish
Reset the pointer's settingsPuts every row of the clip's cursor settings back to its default.Clip tab ▸ Picture ▸ Cursor ▸ Reset
Cursor settings through actionsWith an action selected, Size and Ripple size animate across it, while Show cursor, Style, Clicks and Ripple color switch at its end.Clip tab ▸ Picture ▸ Cursor
Paste Attributes carries the cursorPaste Attributes copies a clip's cursor settings to another clip with the rest of its picture settings.Edit ▸ Paste Attributes ⌥⌘V
Motion blur on the pointerWith the clip's Motion Blur above 0, a moving pointer is streaked along its path across the shutter, even when the clip itself stands still.Clip tab ▸ Picture ▸ Transform ▸ Motion Blur
The pointer is part of its clipThe pointer is drawn inside its clip's layer, so it follows the clip's zooms, placement, crop and grade, in the preview, frames and exports.Clip tab ▸ Picture ▸ Cursor
The cursor loads in the backgroundA cursor file loads without blocking the preview: the frame draws without it until ready, then redraws.Clip tab ▸ Picture ▸ Cursor
The pointer on a reversed clipA reversed clip plays its pointer reversed too.Clip tab ▸ Picture ▸ Cursor
The cursor fileEach screen recording keeps a .fjcursor file beside its movie, holding the pointer's path, every click and scroll, and any shortcuts.
Needs screen recording permission
Cursor files found on importImporting a movie picks up a same-named .fjcursor beside it, if that's a cursor file made for a movie of exactly this size.File ▸ Add Media…
Cursor files after a relinkRelinking takes the cursor file beside the new movie, else keeps the existing one if it is still there and the new movie is the same size.Media tab ▸ right-click a row ▸ Relink…
The Media tab's Cursor sectionSelecting a video in the Media tab names its cursor file, or says it is missing or absent.Media tab ▸ Cursor
Attach a cursor file (Locate…)Attaches or re-points a .fjcursor file for the selected video.Media tab ▸ Cursor ▸ Locate…
Forget a cursor file (Remove)Forgets the selected video's cursor file; the file itself stays on disk.Media tab ▸ Cursor ▸ Remove
Cursor problems never fail a recording or exportIf a cursor file can't be written or drawn, the recording still lands and the export still finishes, and Frame Job says what's missing.New Recording panel note
Read cursor events with an agentAn agent can read a recording's clicks, scrolls, shortcuts, typing stretches and, if asked, the pointer's path, with get_cursor_events.
Record shortcutsWith a display or window source, notes each keyboard shortcut you press and when you type, never what you type, in the cursor files.New Recording panel ▸ Record shortcuts
Needs input monitoring permission
What counts as a shortcutA shortcut is any key pressed with ⌘ or ⌃, or ⌥ with an arrow, Delete, Forward Delete, Return, Enter, Tab or Esc.New Recording panel ▸ Record shortcuts
Needs input monitoring permission
Typed text is never recordedEvery other key press, and every key held until it repeats, is stored only as a moment in time, never which key.New Recording panel ▸ Record shortcuts
Needs input monitoring permission
Nothing is recorded during secure inputNothing is recorded while any app holds secure input, such as a password field, not even a typing mark.
Auto ZoomZooms a screen recording in where things happen, from its cursor file: in at each click, holding while you work, out when you stop.Clip ▸ Auto Zoom…
How far Auto Zoom goes inHow far in, as a multiple of the clip's own size, from 1.25 to 4×.Clip ▸ Auto Zoom… ▸ Zoom
How long a zoom takes (Arrive)How long the zoom takes: it starts this long before the click and is fully in on the click.Clip ▸ Auto Zoom… ▸ Arrive
How long a zoom holds (Stay)How long the zoom holds after the last click or typing.Clip ▸ Auto Zoom… ▸ Stay
Follow the cursor while zoomedPans along when the pointer stays near the edge of the zoomed view.Clip ▸ Auto Zoom… ▸ Follow the cursor while zoomed
Zoom on typingAlso zooms on stretches of typing, aimed at the last click before them.Clip ▸ Auto Zoom… ▸ Zoom on typing
Needs input monitoring permission
Replace existing zoomsRemoves the clips' existing zooms first; off keeps your own.Clip ▸ Auto Zoom… ▸ Replace existing zooms
Motion blur on zoomsGives each zoomed clip a 50 % motion blur (a 180° shutter), in the same step, so zooms and pans blur along their movement.Clip ▸ Auto Zoom… ▸ Motion blur
Auto Zoom's live summaryA line under the controls says what Zoom would do, or why it can't, and updates as you change them.Clip ▸ Auto Zoom…
Auto Zoom remembers its settingsZoom, Arrive, Stay, Follow, Replace and Motion blur are kept for next time, if you changed them and chose Zoom.Clip ▸ Auto Zoom…
How a visit is plannedClicks and typing are grouped into visits: a zoom-in, a pan to each later click outside the middle 60 % of the view, and a 0.8 s zoom back.Clip ▸ Auto Zoom…
Zooms are ordinary actionsEach planned zoom is a normal action on the action lane that you can move, retime, change or delete.Clip ▸ Auto Zoom…
Auto Zoom across a splitThe halves of a split clip are planned as one recording, and every zoom out returns to the first half's placement.Clip ▸ Auto Zoom…
What stops Auto ZoomAuto Zoom won't plan a reversed clip, a clip with no picture, one placed smaller than the canvas, or one whose cursor file is missing.Clip ▸ Auto Zoom…
Add Shortcut OverlaysShows each shortcut you pressed while recording as animated keycaps at that moment, one graphic clip each, in one undo step.Clip ▸ Add Shortcut Overlays
Needs input monitoring permission
Overlays follow the clip's timingAn overlay starts on the frame where its press plays, following the clip's speed and any ramp; a trimmed-away shortcut gets none.Clip ▸ Add Shortcut Overlays
Overlay durationEach overlay lasts 1.5 s, and never less than the keycaps need to press in turn and fade out.Clip ▸ Add Shortcut Overlays
Repeats are countedPressing the same shortcut again before its overlay ends keeps it up 1.5 s past the last press, labelled ×2, ×3 and so on.Clip ▸ Add Shortcut Overlays
Shortcuts pressed close togetherA new shortcut takes over once the first has had its minimum; one more than half a second late is left out, and a sheet says so.Clip ▸ Add Shortcut Overlays
The Shortcuts trackOverlays go on the front-most track named Shortcuts when it is usable, otherwise on a new Shortcuts track at the front.Clip ▸ Add Shortcut Overlays
The Keyboard keys templateOverlays are drawn by the project's copy of the bundled Keyboard keys template, written the first time something is placed and reused after.Clip ▸ Add Shortcut Overlays
What the overlay sheet tells youA sheet says when no shortcut was found, some came too close to show, a clip or cursor file can't be used, or the project changed.Clip ▸ Add Shortcut Overlays
Speed Up TypingPlays the typing in a screen recording faster, reading it from the cursor file, where nobody speaks and no shortcut shows, in one undo step.Clip ▸ Speed Up Typing…
Needs input monitoring permission
What a typing stretch isA typing stretch is at least 3 typed keys, each less than 1 s after the last.Clip ▸ Speed Up Typing…
How much faster typing plays (Rate)How much faster the typing plays, from ×2 to ×8.Clip ▸ Speed Up Typing… ▸ Rate
Shortest stretchTyping shorter than this is left alone, from 1 to 30 s.Clip ▸ Speed Up Typing… ▸ Shortest stretch
Keep pitch on sped-up typingKeeps the sped-up sound at its own pitch; off, it rises like a fast tape.Clip ▸ Speed Up Typing… ▸ Keep pitch
Speed Up Typing's live summaryThe sheet says what Apply would do before you press it, or why nothing would change.Clip ▸ Speed Up Typing…
Speed Up Typing remembers its settingsRate, Shortest stretch and Keep pitch are kept for next time, if you changed them and chose Apply.Clip ▸ Speed Up Typing…
Speech stays at normal speedAny part of a stretch with speech under it, on any track, stays at normal speed, using on-device speech detection saved with the project.Clip ▸ Speed Up Typing…
Shortcuts stay at normal speedA recorded shortcut and its overlay are never sped up, so add the overlays first.Clip ▸ Speed Up Typing…
Clean edgesEach sped stretch keeps 0.3 s at normal speed at both ends.Clip ▸ Speed Up Typing…
Typing across a split recordingThe halves of a split recording are treated as one when you select both and they touch, so typing across the cut is one stretch.Clip ▸ Speed Up Typing…
Everything stays in stepEach stretch is sped with Retime Range on every unlocked track, so camera and microphone stay in sync and everything after moves up.Clip ▸ Speed Up Typing…
Asked before a clip goes silentIf speeding would take a clip with sound past ×12, where its sound is left out, an alert asks first; Cancel leaves the sheet open.Clip ▸ Speed Up Typing…
When Speed Up Typing can't runIt's all or nothing: if any stretch can't be sped, nothing changes, and the sheet names the stretch and the reason.Clip ▸ Speed Up Typing…
Asked only when you press RecordFrame Job asks for macOS permissions only when you press Record in the panel, never during a countdown or from an agent's tool.New Recording panel ▸ Record
The order of the permission checksRecord checks Screen Recording, then Input Monitoring, then Camera, then Microphone, all before the countdown.New Recording panel ▸ Record
Screen Recording permissionThe first press of Record shows macOS's prompt; later presses open System Settings at the right pane, with a note saying to relaunch.System Settings ▸ Privacy & Security ▸ Screen & System Audio Recording
Needs screen recording permission
Microphone permissionAsked only when a microphone is chosen: the countdown starts as soon as you allow it, and a prior denial opens the Microphone pane.System Settings ▸ Privacy & Security ▸ Microphone
Needs microphone permission
Camera permissionAsked only with Source Camera or Record the camera too, after Screen Recording and before the microphone.System Settings ▸ Privacy & Security ▸ Camera
Needs camera permission
Input Monitoring permissionRecord shortcuts needs Input Monitoring, which shows no prompt, so pressing Record opens the pane and tells you to add Frame Job with +.System Settings ▸ Privacy & Security ▸ Input Monitoring
Needs input monitoring permission
Starting Frame Job from a terminalA Frame Job started from a terminal or another app runs under that app's permissions, and the note names the process that launched it.New Recording panel note
macOS's recurring alertmacOS periodically asks whether to keep letting Frame Job record; if the panel stays on Starting…, look for that alert.
The panel steps asideWhile a macOS prompt or System Settings is up, the panel stops floating so it doesn't cover them.New Recording panel
A camera that stopsIf the camera stops, a camera recording ends and lands what was captured; beside a screen, the screen keeps recording.New Recording panel note
A microphone that stopsA microphone that stops doesn't end the recording: the picture keeps going, the meter goes silent and a note says so.New Recording panel note
A voice-over whose microphone stopsIf the microphone stops on its own, the voice-over ends there and what was recorded lands with a note.New Recording panel note
A sleeping display or the systemIf the display sleeps or goes away, or the system stops the recording, what was captured is added, with a note.New Recording panel note
A locked screenIf the screen is locked or every display is asleep, a screen recording can't start until one wakes.
When Resume failsIf Resume fails the recording stays paused and the panel's note carries the reason, so you can retry, or stop and land what you have.Menu-bar item ▸ Resume Recording
Unreadable stretches are left outA stretch whose movie will not read is left out and named in the note, and the readable stretches land.New Recording panel note
A left-out stretch's voice still landsIf a left-out stretch's microphone file reads, it lands without its picture, in the slot the picture would have had.New Recording panel note
A file too short for one frameA file too short for one frame lands in the Media tab with a note, and the rest of the recording lands as usual.New Recording panel note
A failed landing names the filesIf a recording cannot be added, the note names every saved file so nothing is lost.New Recording panel note
Very long recordingsA recording longer than 9:59:59 shows a label wider than the menu-bar item was sized for.Menu-bar item

Export

FeatureWhat it doesWhere
The export sheetOne sheet exports the timeline as a movie, an audio file or an animated image, and shows what the file will be before anything is written.File ▸ Export… ⌘E
Controls a format cannot useA control the chosen format can't use is greyed out rather than hidden, so it never affects the file.Export sheet
The readout lineA line under the controls states the size, frame rate and duration the file will actually have.Export sheet ▸ readout
The footnoteA small line under the readout names the file's codec and container, plus any rates, stems or loudness target you chose.Export sheet ▸ footnote
Estimated export timeAV1 and VP9 exports show a second readout line estimating how long the export will take.Export sheet ▸ readout
The remembered last choiceThe sheet reopens on the last choices you exported with, in every document.File ▸ Export…
Cancel, Export… and Add to QueueThe sheet ends in three buttons: close it, write the file now, or queue it and keep editing.Export sheet
The fifteen formatsThe Format popup offers fifteen encodings, each a container and a codec together.Export sheet ▸ Format
Sound in each formatEvery file with sound is stereo at 48 kHz, in AAC, Opus or LPCM depending on the format.Export sheet ▸ Format
Changing the formatChanging the format rebuilds the Size list and returns it to that format's default, and leaves your other choices alone.Export sheet ▸ Format
Software and hardware encodersAV1 and VP9 are encoded in software and take longer than the HEVC formats, which use the Mac's hardware encoder.Export sheet ▸ Format
A Mac with no encoder for a formatA Mac with no encoder for a format reports it and leaves no file.Exporting sheet
H.264 (MP4)The default export: H.264 video in an MP4 that every player and upload form takes.Export sheet ▸ Format ▸ H.264 (MP4)
HEVC (MP4)HEVC video in an MP4: a smaller file at the same picture, though not yet accepted everywhere.Export sheet ▸ Format ▸ HEVC (MP4)
HEVC 10-bit (MP4)HEVC Main 10 in an MP4, so a 10-bit source keeps its gradients in a delivery file.Export sheet ▸ Format ▸ HEVC 10-bit (MP4)
HEVC with Alpha (MOV)A small 8-bit delivery movie that keeps a transparent canvas, for Safari, QuickTime and Apple's apps.Export sheet ▸ Format ▸ HEVC with Alpha (MOV)
Fast start for delivery filesMP4 and M4A files are written with their index at the front, so a player can start before the whole file has downloaded.
ProRes 422 (MOV)A 10-bit editing master for another application, at ProRes's fixed profile rate.Export sheet ▸ Format ▸ ProRes 422 (MOV)
ProRes 4444 (MOV)A 12-bit master that keeps the alpha channel, for a title or lower third another application will composite.Export sheet ▸ Format ▸ ProRes 4444 (MOV)
AV1 (MP4)AV1 video and AAC sound in an MP4, always 10-bit, aiming for HEVC's picture or better at the same rate.Export sheet ▸ Format ▸ AV1 (MP4)
AV1 (WebM)The same AV1 picture in a WebM file with Opus sound, for the web.Export sheet ▸ Format ▸ AV1 (WebM)
VP9 (WebM)VP9 video and Opus sound in a WebM file, for a web page, encoded by the VP9 encoder built into Frame Job.Export sheet ▸ Format ▸ VP9 (WebM)
VP9 with Alpha (WebM)VP9 (WebM) that keeps a transparent canvas, for a title or lower third a web page plays over its own background in Chrome or Firefox.Export sheet ▸ Format ▸ VP9 with Alpha (WebM)
The rate as a soft capOn AV1 and VP9 the rate is a soft cap: a constant quality chosen to match HEVC at that rate, so the file usually stays under it.Export sheet ▸ Quality
AV1 on M1 and M2 MacsOn M1 and M2 Macs neither Frame Job nor QuickTime can play an AV1 file, and Frame Job can't import one, though it can still export it.
Animated GIFA short, silent, looping GIF sized to be sendable.Export sheet ▸ Format ▸ Animated GIF
Animated PNGA lossless, silent, looping true-colour animation with real transparency.Export sheet ▸ Format ▸ Animated PNG
The 600-frame limitAn animated GIF or APNG holds at most 600 frames, and a longer range shows a sentence in the readout and greys out Export… and Add to Queue.Export sheet ▸ readout
Fitting inside the sizeGIF and APNG list their own cap first and fit the picture inside the chosen size, keeping its shape and never enlarging it.Export sheet ▸ Size
Audio only (M4A)Writes the timeline's sound with no picture as a compressed AAC file, the smallest to send.Export sheet ▸ Format ▸ Audio only (M4A)
Audio only (WAV)Writes the mix as uncompressed sound, for a mastering engineer or a DAW.Export sheet ▸ Format ▸ Audio only (WAV)
Audio only (AIFF)Writes the same samples as WAV in an AIFF file.Export sheet ▸ Format ▸ Audio only (AIFF)
The 48 kHz stereo masterEvery export with sound works on the mix as 48 kHz stereo 32-bit float and rounds it once at the very end.
Controls for audio-only exportsAudio-only formats grey out Size, Frame rate, Speed and Burn in timecode, because there's no picture.Export sheet
The Size popupExport at the document's size, or at a standard size named by its short edge.Export sheet ▸ Size
Custom sizeType a width and height for the export, from 16 to 8192 pixels each.Export sheet ▸ Size ▸ Custom…
Repeated rows hiddenA row with the same numbers as an earlier row is hidden, so one size shows once under the name that says more.Export sheet ▸ Size
Larger than the documentSizes larger than the document are offered, so a 720p recording can be exported at 4K.Export sheet ▸ Size
Even-dimension roundingFormats that need even dimensions write an odd width or height one pixel smaller, and report the real size.Export sheet ▸ Size
Letterboxing to a different shapeA custom size of a different shape from the canvas is letterboxed with black, except in the formats that keep transparency.Export sheet ▸ Size ▸ Custom…
The Frame rate popupExport at the project's rate, or at a fixed rate from 23.976 to 60 fps.Export sheet ▸ Frame rate
The Speed rowChoose how long the AV1 encoder works on each frame, trading time against file size.Export sheet ▸ Speed
Format defaultThe default row works the video rate out from the frame's size and rate, and uses 192 kbps sound.Export sheet ▸ Quality ▸ Format default
Low, Medium, High and MaximumFour tiers set a video rate from the frame's size, so a tier means the same picture quality at every size.Export sheet ▸ Quality
How the rate scalesThe video rate scales with the frame's area, rises for high frame rates, and is lower for the more efficient codecs.Export sheet ▸ Quality
Audio bitrate by tierA Quality tier also sets the AAC or Opus sound rate, from 128 to 320 kbps.Export sheet ▸ Quality
When Quality greys outQuality is greyed out for ProRes, WAV, AIFF, GIF and APNG, where the format fixes the rate.Export sheet ▸ Quality
The Bit depth rowWrite Audio only (WAV) or (AIFF) at 16 or 24 bits.Export sheet ▸ Bit depth
The Range popupWrite the whole timeline, or only the in/out range.Export sheet ▸ Range
Exports write the top-level timelineAn export always writes the top-level timeline, even when you're working inside a nest, so it can't use a nest's own range.Export sheet ▸ Range
Sound ends with the rangeA file's sound is exactly as long as the range it exports, including when a clip in it plays faster or slower.
The Stems rowAn audio export can also write each track's sound as its own file beside the mix, for mixing or mastering in another editor.Export sheet ▸ Stems
Which tracks get a stemOnly tracks you can hear get a stem, one per track or one per track name.Export sheet ▸ Stems
Stem file namesA stem is named after the mix and its track, beside the mix.Export sheet ▸ Stems
Overwriting and clean-upA stem replaces a file of its name without asking, but never the project's media, and a cancelled or failed export removes what it wrote.Export sheet ▸ Stems
Stems are pre-masterEach stem holds its tracks' sound as the mix plays it, but with no loudness target and no master limiter.Export sheet ▸ Stems
The Loudness popupNormalise the whole mix to an integrated loudness target, measured to ITU-R BS.1770-4.Export sheet ▸ Loudness
Measuring, then one gainThe export measures the real mix first, then applies one gain to everything, so levels inside the timeline keep their relationship.Export sheet ▸ Loudness
The master limiterEvery export with sound goes through a true-peak limiter at −1 dBTP, so a mix that would pass it is limited instead of clipped.
Track compressors in the exportA track's own compressor and limiter run before the master, on that track's sound alone, exactly as set.
What the loudness line meansEvery export of a file with sound reports what that sound measured, whether or not you normalised it.Exporting sheet
Burn in timecodeWrites the project's timecode into the exported picture, for a review copy; it appears only in the file, never in the preview.Export sheet ▸ Burn in timecode
What a preset storesA preset stores the choices on the sheet, not the numbers they resolve to, so it means the same on a document of another size.Export sheet ▸ Preset
Apply a presetPick a preset from the Preset popup and every control is set exactly as if you had clicked it.Export sheet ▸ Preset
Save a presetSave the sheet's choices under a name, from the gear beside Preset.Export sheet ▸ gear ▸ Save…
Delete a presetChoose a preset in the popup, then choose Delete from the gear.Export sheet ▸ gear ▸ Delete
Change a presetApply a preset, adjust the controls, and save again under the same name.Export sheet ▸ gear ▸ Save…
Back to CustomChanging a control by hand puts the Preset popup back on Custom.Export sheet ▸ Preset
The presets filePresets are kept for your macOS user account, so every project and window shares them.~/Library/Application Support/Frame Job/ExportPresets.json
The save panelA save panel suggests the project's name with the format's extension and says what is being written.Export sheet ▸ Export… or Add to Queue
The Exporting sheetA progress bar, a percentage and a status line show the file being written.Exporting sheet
Cancel a running exportCancel stops the export and removes the half-written file.Exporting sheet ▸ Cancel
The finish reportWhen an export finishes, the line names the file and says what the sound measured, with Show in Finder and Close.Exporting sheet
Graphic and cursor warningsA warning does not stop an export: the finish line adds a count and its tooltip lists each one.Exporting sheet
When an export cannot runAn export that can't run says why in a sentence, on the sheet or on its queue row.Exporting sheet
Quitting during a progress sheetFrame Job won't quit while an Export… progress sheet is writing, and brings a minimised window or a hidden Frame Job back.Exporting sheet
Add to QueueWrites the same file without the wait: the export runs behind the editor while you keep working.Export sheet ▸ Add to Queue
The Export Queue windowA window lists every queued, running and finished export, run one at a time while you keep editing.Window ▸ Export Queue
A queued job's snapshotA job holds the timeline as it was when you confirmed it, including its media files, reversed clips and graphics.Window ▸ Export Queue
Queue rows and their buttonsEach row shows the file's name and state, with buttons to cancel the job, remove a finished row or reveal the file.Window ▸ Export Queue
Clear Finished and Cancel AllClear Finished removes every finished, cancelled and failed row, and Cancel All stops the running job and every waiting one.Window ▸ Export Queue
Quitting with jobs in the queueQuitting while a queued job runs or waits asks first.Frame Job ▸ Quit Frame Job ⌘Q
The AV1 and VP9 memory waitA queued AV1 or VP9 job waits if starting it would take the AV1 and VP9 exports running past a quarter of the Mac's memory.Window ▸ Export Queue
Save FrameSaves the frame under the playhead as a still.File ▸ Save Frame… ⌥⌘E
PNG, JPEG or HEICThe save panel's Format popup offers PNG, JPEG and HEIC, and a line under it says what each does with transparency.File ▸ Save Frame… ▸ Format
Drawn the way an export draws itThe frame is drawn the way an export draws it, at the canvas's full size.File ▸ Save Frame…
Save Frame inside a nestInside a nest the saved frame is the nest's own picture at the nest's time, the one the canvas shows.File ▸ Save Frame…
Deep and HDR framesA frame showing a deep still or 10-bit VP9 clip, and any PNG or HEIC from an HDR project, saves as 16-bit PNG or 10-bit HEIC.File ▸ Save Frame…
Waiting for masksA clip with Remove Background waits up to 30 seconds for that frame's masks, and past that the frame is saved with the clip whole.File ▸ Save Frame…
Stills from an agentAn agent's render_frame writes the same file as Save Frame for the same frame and format.
Which formats keep transparencyA transparent canvas keeps its transparency only in ProRes 4444, HEVC with Alpha, VP9 with Alpha (WebM) and Animated PNG.Document tab ▸ Appearance ▸ Background
Which transparent movie to sendVP9 with Alpha is for the web, HEVC with Alpha for Apple's players, and ProRes 4444 for another editor.Export sheet ▸ Format
Straight alphaThe colour in all three transparent movies is straight, so a re-imported ProRes 4444 or HEVC with Alpha file composites correctly.
The same-shape ruleProRes 4444, HEVC with Alpha and VP9 with Alpha won't write a different shape from the canvas, because padding would lose the alpha.Export sheet ▸ Size ▸ Custom…
The Transparency noteWhile the canvas isn't fully opaque, the Document tab says how many export formats will keep its transparency.Document tab ▸ Appearance
Chapters in exportsChapter markers on the timeline become chapters in MP4, MOV, M4A and WebM files, in time order.Document tab ▸ Markers ▸ Chapter
Chapters in a range exportA range export keeps the chapters inside the range, with their times counted from the start of the file.Export sheet ▸ Range
The same picture as the previewAn export draws the picture the way the preview does, and view-only settings never reach the file.
What an export waits forAn export waits for masks, rendered sound, loudness measurements and cursor tracks, and never writes that sound silent or that clip uncut.Exporting sheet
Missing media still exportsA clip whose file is missing still exports, showing its slate and with no sound.
Graphics as they were when you exportedAn export draws graphics as they were when you asked for it, even if a graphic's code is saved again while it runs.
Burned-in captionsCaptions are ordinary text clips, so they are always burned into the picture, never a switchable subtitle track.
Colour labelsAn exported file carries colour labels for players to read: SDR files BT.709, HDR files BT.2020 with HLG or PQ.

The Assistant

FeatureWhat it doesWhere
Your own Anthropic keyThe Assistant runs on your own Anthropic API key, so Anthropic bills its usage to your account and there is no Frame Job account or relay.Frame Job ▸ Settings… ▸ Assistant
Needs your Anthropic key
The Assistant section of SettingsSettings has an Assistant section holding the key, the model and the chat settings.Frame Job ▸ Settings… ▸ Assistant ⌘,
Save your Anthropic API keyPaste your key into the Anthropic API key field and click Save or press Return. It is never shown again.Frame Job ▸ Settings… ▸ Assistant ▸ Anthropic API key:
Remove the saved keyClick Remove to delete the saved key. The button is only enabled while a key is saved.Frame Job ▸ Settings… ▸ Assistant ▸ Remove
The key's status lineA line above Save and Remove tells you the key's state and what your last press did.Frame Job ▸ Settings… ▸ Assistant
Test your keySending a message from the Assistant tab is the test: a key Anthropic won't accept shows as an error in the transcript.Assistant tab
Needs your Anthropic key
Choose the Assistant's modelType a Claude model id, or leave the field blank for the default, claude-opus-5-5.Frame Job ▸ Settings… ▸ Assistant ▸ Model:
Needs your Anthropic key
Compact when context reachesSets when a long conversation is replaced by a summary: on at 300,000 tokens, from 20,000 to 900,000.Frame Job ▸ Settings… ▸ Assistant ▸ Compact when context reaches … tokens
Needs your Anthropic key
Clear old tool resultsOff by default. Lets Anthropic drop old tool results from what the model sees past 150,000 tokens.Frame Job ▸ Settings… ▸ Assistant ▸ Clear old tool results past 150,000 tokens
Needs your Anthropic key
A key or model change ends the conversationSaving or removing the key, or changing to a different model, ends the conversation in every open window.Frame Job ▸ Settings… ▸ Assistant
Needs your Anthropic key
Chat settings apply at onceChanging the compaction or clearing settings applies to every open conversation and keeps each one going.Frame Job ▸ Settings… ▸ Assistant
Needs your Anthropic key
The Assistant ⓘThe ⓘ beside the Assistant heading sums up what is sent and to whom, what it costs, where the key is kept, and what the chat settings do.Frame Job ▸ Settings… ▸ Assistant ▸ ⓘ
Where the key is keptA saved key lives in a file named anthropic-key that only your user account can read.~/Library/Application Support/Frame Job/anthropic-key
Settings agents can't touchNo tool reads or writes the key, the model or the chat settings, so neither an MCP agent nor the Assistant can see or change them.Frame Job ▸ Settings… ▸ Assistant
A key from the environmentWith no saved key, Frame Job uses the ANTHROPIC_API_KEY environment variable.Launch Frame Job from a shell that sets ANTHROPIC_API_KEY
What the tab shows without a keyWithout a key, the Assistant tab replaces the message field with a prompt and an Open Settings… button.Assistant tab ▸ Open Settings…
If the helper is missingThe Assistant runs in a helper inside the app. A copy of Frame Job without it says so in the transcript when you send a message.Assistant tab ▸ transcript
The Assistant tabA conversation with Claude in the inspector of every editor window, which reads and edits that window's project.Assistant tab ⌃⌘A
Needs your Anthropic key
Open the AssistantShows the inspector if it was hidden, switches to the Assistant tab and puts the cursor in the message field.View ▸ Assistant ⌃⌘A
The tab's layoutFrom the top: Context with Clear, Spend, the transcript, a row for any waiting question, and the message field with Send.Assistant tab
The tab stays putThe Assistant's own edits change the selection without moving you off its tab, so you can read along.Assistant tab
Needs your Anthropic key
Send a messageType a request in the field and press Return or click Send; the field empties once the message is taken.Assistant tab ▸ message field
Needs your Anthropic key
Send with ReturnReturn or keypad Enter sends the message and gives the keys back to the editor, so Space plays while the Assistant works.Assistant tab ▸ message field ↩
Needs your Anthropic key
New line in the message fieldReturn with ⇧, ⌘, ⌥ or ⌃ starts a new line.Assistant tab ▸ message field ⇧↩
Tab leaves the message fieldTab and ⇧Tab give the keys back to the editor and never type a tab.Assistant tab ▸ message field Tab
Undo in the message field⌘Z and ⇧⌘Z in the field undo and redo your typing, which never lands on the project's undo stack.Assistant tab ▸ message field ⌘Z
If a message can't be sentIf the conversation cannot start, the reason appears in red in the transcript and your text stays in the field.Assistant tab
Needs your Anthropic key
What each message carriesA short block describing your window goes with each message, so "this clip" and "the selected titles" mean what you'd expect.Assistant tab
Needs your Anthropic key
One conversation per windowEach editor window has its own conversation about its own project, and closing the window ends it.Assistant tab
Needs your Anthropic key
Clear the conversationClear ends the conversation, empties the transcript and resets Spend and Context. Your next message starts a fresh one.Assistant tab ▸ Context ▸ Clear (↺)
Streaming repliesA reply streams in as it's written, under your message, and the transcript scrolls to the newest line.Assistant tab ▸ transcript
Needs your Anthropic key
Working notesThe Assistant's notes between tool calls appear small and faint. They're its thinking updates.Assistant tab ▸ transcript
Needs your Anthropic key
Tool call linesEach tool call shows as one small monospace line with the tool's name and its arguments.Assistant tab ▸ transcript
Needs your Anthropic key
When a tool call doesn't workA tool call that didn't work is followed by a failed: line giving the reason.Assistant tab ▸ transcript
Needs your Anthropic key
Permission linesEach answered question is recorded in the transcript as Allowed: or Declined:, with the question's sentence.Assistant tab ▸ transcript
Needs your Anthropic key
Notes in the transcriptSmall monospace notes record each turn's cost, compaction and clearing, a key or model change, and a spend ledger problem.Assistant tab ▸ transcript
Needs your Anthropic key
Errors in the transcriptAn error is a red line that says what went wrong.Assistant tab ▸ transcript
Needs your Anthropic key
Automatic retriesRate limits, outages and connection failures are retried up to three times before an error appears.Assistant tab
Needs your Anthropic key
Copy from the transcriptThe transcript is one block of text, so a selection can cross entries and ⌘C copies it as plain text.Assistant tab ▸ transcript ⌘C
If the helper stopsIf the helper stops, the transcript says so, a waiting question is declined, and your next message starts a new conversation.Assistant tab ▸ transcript
Needs your Anthropic key
The same tools as MCPThe Assistant uses the same tools an agent uses over MCP, less a few held back, and searches for the one it needs.Assistant tab
Needs your Anthropic key
Ask it to open, save and move aroundIt can open, create and save projects, move the playhead, set the in and out range, change the selection, and enter or leave a nest.Assistant tab
Needs your Anthropic key
Ask it to change tracks, markers and the canvasIt can add, remove, reorder, rename, hide, mute, solo and lock tracks, edit markers, and change the canvas's size and frame rate.Assistant tab
Needs your Anthropic key
Ask it to manage mediaIt can import, relink and remove media, copy it into the project (it asks first), and set a file's camera log.Assistant tab
Needs your Anthropic key
Ask it to place clipsIt can place media, text, shapes, backgrounds, adjustment clips and graphics, and insert, overwrite, paste and duplicate.Assistant tab
Needs your Anthropic key
Ask it to edit clipsIt can move, trim, split, slip, roll, rate-stretch, lift, ripple-delete, insert time, close gaps, detach audio and make J- and L-cuts.Assistant tab
Needs your Anthropic key
Ask it to nest clipsIt can nest clips or take a nest apart.Assistant tab
Needs your Anthropic key
Ask it to change speedIt can set speed, reverse a clip, freeze a frame, add speed ramps, retime a range and speed up typing in a screen recording.Assistant tab
Needs your Anthropic key
Ask it to change look and soundIt can change a clip's look and sound, add transitions, actions and zooms, rename it, turn its picture or sound off, and paste attributes.Assistant tab
Needs your Anthropic key
Ask it for captions and wordsIt can import captions, transcribe on this Mac, read a clip's timed words, and export captions.Assistant tab
Needs your Anthropic key
Ask it to clean up audioIt can find and cut silences and filler words, normalise loudness, enhance a voice, match a clip's sound and synchronise audio.Assistant tab
Needs your Anthropic key
Ask it to exportIt can export, check how an export is going, or cancel it. Exporting asks first.Assistant tab
Needs your Anthropic key
It looks at rendered framesThe Assistant renders a frame of the finished timeline, drawn the way an export draws it, to look before and after a visual edit.Assistant tab
Needs your Anthropic key
Each edit is an undo stepEach edit the Assistant makes is its own undo step, named in Edit ▸ Undo. Changes to graphics files make no undo step.Edit ▸ Undo ⌘Z
Needs your Anthropic key
Short repliesIts replies are a sentence or two and don't repeat what the tool lines already show.Assistant tab
Needs your Anthropic key
Captions only on requestThe Assistant writes or restyles a caption only when you ask.Assistant tab
Needs your Anthropic key
Medium effort, thinking onThe model always runs at medium effort with thinking on, and Settings has no control for either.Assistant tab
Needs your Anthropic key
Only its own window's projectThe Assistant acts only on the project in its own window. A tool call that names another project doesn't run.Assistant tab
Needs your Anthropic key
It can't recordThe Assistant can't record the screen or a camera, because recording needs a person at the Record button.File ▸ New Recording… ⌥⌘N
It can't close the projectThe Assistant can't close its own project, because that would close the window the conversation lives in.File ▸ Close ⌘W
It can't use cloud transcriptionThe Assistant can't transcribe with AssemblyAI: audio leaves your Mac only when you choose it, with the price in front of you.File ▸ Generate Captions…
It can't upload audio to find fillersThe Assistant can't start the cloud transcription that finds filler words, because that uploads audio. Press Transcribe yourself.Clip ▸ Remove Filler Words…
What it asks about firstBefore it exports, saves the project, copies media, exports a graphic or writes anything else to a path it chose, the Assistant waits for you to choose Allow or Deny.Assistant tab ▸ ask-first row ▸ Allow or Deny
Needs your Anthropic key
What each question readsThe question names the tool and the file it would write, and says when it would replace one.Assistant tab ▸ ask-first row
Needs your Anthropic key
File writes that do not askTemporary renders and files in the project's graphics folder are written without a question.Assistant tab
Needs your Anthropic key
The dot on the Assistant tabWhile a question waits, a small accent dot shows on the Assistant tab title, whichever inspector tab you are on.Inspector tab strip, beside Assistant
DecliningDeny tells the Assistant you declined, and it won't try that call again in the same turn unless you ask.Assistant tab ▸ ask-first row ▸ Deny
Needs your Anthropic key
A waiting question holds only its windowOther windows' Assistants and agents over MCP keep working while one window waits for an answer, and you can go on editing.Assistant tab
Needs your Anthropic key
MCP agents aren't bound by these rulesAn agent over MCP drives the same tools directly, so it's never asked first and none of these tools is held back from it.
Stop a turnClick Stop, the Send button while a turn runs or a question waits, to end the request to Anthropic and halt what has not started.Assistant tab ▸ Stop
Needs your Anthropic key
What stopping leaves in placeStop undoes nothing and ends only the turn: edits that landed stay, and your next message carries on the same conversation.Assistant tab
Needs your Anthropic key
Stop leaves queued exports aloneAn export goes to the Export Queue as soon as it starts, so Stop doesn't reach it. Cancel it there, or ask the Assistant to.Window ▸ Export Queue
Needs your Anthropic key
The 30-round limitOne turn stops after 30 requests to Anthropic, with no error. Send another message to carry on.Assistant tab
Needs your Anthropic key
Tool calls wait for your dragA tool call that arrives during a drag waits until you release the mouse, then runs as its own undo step after yours.Timeline, canvas or inspector slider drags
Tool calls take turnsThe assistant's tool calls and MCP agents' calls take turns, one at a time, and each window's calls run in order.Assistant tab
The context meterThe Context meter shows how much of the model's context window the conversation is using, as of the last response.Assistant tab ▸ Context
Needs your Anthropic key
CompactionWith Compact when context reaches on, a summary replaces the conversation at the end of the first turn to reach the threshold.Assistant tab ▸ transcript
Needs your Anthropic key
With compaction offWith compaction off, a conversation grows until it fills the model's window, and requests then fail until you click Clear.Assistant tab
Needs your Anthropic key
Clearing old tool resultsPast 150,000 tokens Anthropic may drop older tool results, keeping the five most recent. The conversation itself stays.Assistant tab ▸ transcript
Needs your Anthropic key
All figures are estimatesEvery cost figure is Frame Job's own estimate at LiteLLM's published prices. The Anthropic Console shows what you were billed.Assistant tab
The cost of a turnEach turn ends with a transcript line giving its estimated cost and the price table used.Assistant tab ▸ transcript
Needs your Anthropic key
Unpriced responsesA response that could not be priced shows as unknown with its reason, never as $0.Assistant tab ▸ transcript
Responses cut shortA response cut short by Stop or an error is priced from what had arrived.Assistant tab ▸ transcript
Needs your Anthropic key
The Spend rowThe tab's Spend row adds up the conversation's turns since the last Clear, or since a key or model change ended the conversation.Assistant tab ▸ Spend
Needs your Anthropic key
This month's spendA line in Settings, under Save and Remove, totals what the Assistant has cost in the current calendar month, in UTC.Frame Job ▸ Settings… ▸ Assistant
Prices refreshed dailyCosts use LiteLLM's published Anthropic prices: a table built into the app, and a copy refreshed at most once a day.~/Library/Application Support/Frame Job/anthropic-prices.json
The spend ledgerEach response is written to spend.jsonl on your Mac with its model, tokens and estimated dollars, never your key or the conversation.~/Library/Application Support/Frame Job/spend.jsonl
What goes to AnthropicYour messages, what the tools send back and the frames it renders go to Anthropic under your key, and nowhere else.Assistant tab
Needs your Anthropic key
What stays on your MacThe key file, the spend ledger and the cached price table stay in your Application Support folder.~/Library/Application Support/Frame Job/
The conversation lives in memoryA conversation is kept in memory only, so it goes when you clear it or close the window, and nothing is saved in the project.Assistant tab
Needs your Anthropic key

Agents and MCP

FeatureWhat it doesWhere
The whole editor as toolsFrame Job serves its whole editor as MCP tools, so an agent such as Claude Code can open projects, cut, style, check frames and export.
The framejob-mcp helperA small stdio MCP server inside the app bundle is how MCP clients connect to Frame Job.Frame Job ▸ Settings… ▸ MCP
The tool list with Frame Job closedA client can start a session and see every tool with nothing on screen.
Opening on the first tool callIf a tool call finds Frame Job not running, the helper launches its own copy in the background and waits for it.
Who can connectOnly programs running under your own account can connect, and any of them can while Frame Job is running; there is no network port.
Assistant rules do not bind an MCP clientThe Assistant's limits and questions are its own: a client connected over MCP calls every tool directly and nothing asks you first.
Settings can't be changed by an agentNo MCP tool reads or writes anything in Settings, so keys, the model, the region and Background render are set only by a person.Frame Job ▸ Settings… ⌘,
The MCP section in SettingsSettings opens with an MCP section explaining how a client reaches Frame Job.Frame Job ▸ Settings… ▸ MCP ⌘,
The helper path in SettingsThe MCP section shows the full, selectable path of this copy's framejob-mcp.Frame Job ▸ Settings… ▸ MCP ⌘,
Copy MCP CommandOne button puts the Claude Code registration command for this copy of Frame Job on the clipboard.Frame Job ▸ Settings… ▸ MCP ▸ Copy MCP Command ⌘,
The missing helper warningIf the helper is missing from this copy or can't be run, Copy MCP Command is dimmed and the status line says so.Frame Job ▸ Settings… ▸ MCP
Connect Claude CodePaste the copied command into Terminal to register Frame Job with Claude Code.
Claude Desktop and other stdio clientsAny MCP client that starts a stdio server can use the same helper by its path.
Testing a second copySetting RC_AGENT_SOCKET for both Frame Job and framejob-mcp keeps a test copy on its own socket, apart from your everyday one.
The local agent socketFrame Job opens a local Unix socket every time it launches, with no switch to turn it on or off and no network port.
Streamable HTTP over the socketThe socket serves MCP as streamable HTTP, so a client that speaks HTTP over a Unix socket can connect directly.
The socket's folder and permissionsThe socket sits in a private 0700 folder and is itself 0600; a folder with the wrong permissions means no socket at all.
One copy holds the socketWith several copies of Frame Job open, the first owns the socket and later ones leave it alone.
Stale socket cleanupA socket file left by a crashed copy is removed and replaced automatically.
The socket released at quitQuitting removes the socket file if it is still this copy's, and a call in flight cannot hold up the quit.
Socket status in the logA launch that cannot open the socket logs why and carries on, with no dialog.Console app
The helper stays in the bundleThe helper launches only the Frame Job it belongs to, so register it at its path inside the app bundle.
One launch between several clientsTwo clients that both find no Frame Job launch one copy between them, not two.
The launch waitThe helper waits up to 60 seconds for a launched Frame Job, and RC_MCP_LAUNCH_WAIT changes that.
Failed launchesIf a launched Frame Job never starts listening, the call says so and that client session stops launching more.
Long calls are never timed outA forwarded tool call can take as long as it needs, so the helper never cuts off a long recording or analysis.
Errors from the helperA call the helper could not deliver comes back as a tool result with isError true and a plain sentence.
Protocol versionsFrame Job speaks three MCP protocol revisions and uses the one a client asks for, or the newest if it asks for any other.
Tool list changesIf the list a client got from the stored copy differs from the running app's, the helper tells the client the list changed.
A custom socket pathRC_AGENT_SOCKET moves the socket to an absolute path of at most 103 bytes, in a folder held to the same permission rules.
One call at a timeFrame Job runs one tool call at a time, across every connected client and the Assistant.
Calls wait for your dragA call made while you drag a clip, canvas handle or inspector slider waits until you let go, then runs as its own undo step.
A tool call never asksA tool call never puts up an alert or asks for a permission; it comes back with a message instead.
The ffmpeg offer is declinedAn agent's import never shows the ffmpeg question: unless you've chosen to convert automatically, the file is turned down with the reason.
close_project stops rather than asksclose_project won't close a project with unsaved changes unless passed discard: true, or a window with a sheet open.
Which project a call acts onEvery tool takes an optional project path; without it the call goes to the frontmost open project.
One call, one undo stepEvery tool that edits makes exactly one undo step, however many clips it touched.
Edits show liveEvery edit an agent makes shows in the window at once, marks the document edited and can be undone with ⌘Z.Edit ▸ Undo ⌘Z
Analysis tools wait 60 seconds, then resumeA call that needs analysis waits at most 60 seconds; what was analysed is kept, so calling again carries on from there.
Calls and Background renderAn MCP call stops Background render when it edits a project or moves a playhead; a call that only reads does not.
Times in ticksTime arguments are in ticks, 600,000 to the second, and are rounded to the project's frame grid.
One id spaceClip, track, marker and media ids share one number space, so an id names one thing on its own.
Track ordertracks[0] is the back of the layer stack and the bottom lane of the timeline; a higher index draws in front.
Colour formatsClip and canvas colours are [r, g, b, a] from 0 to 1, and a few other colours are spelled their own way.
Boolean spellingsA tool's boolean argument may also be sent as "true", "1", "false" or "0".
Keys that must be sent even when nullset_transition's kind and add_zoom_action's region must be sent even when null, because null means something.
No empty listsAn empty clips, ranges or groups list stops the call and names it; only set_selection takes an empty list, to select nothing.
Speed rates are clampedset_speed and add_speed_ramp bring a rate outside ×0.1–×1000 into that range; a rate of zero or less stops the call.
How a patch mergesProperty tools take a patch object that merges into what the clip already has, at every depth.
A bad patch names its pathAn unknown key or wrong value in a patch stops the call, naming its dotted path and the value sent.
Unknown arguments are namedAn argument a tool doesn't take stops the call before anything runs, and the message lists what it does take.
Text and shape shorthandsadd_text_clip's text may be a plain string (the words), and add_shape_clip's shape a plain string (the kind).
Errors come back as tool resultsEvery outcome comes back as the tool's result, errors included, so a model can read it and correct itself.
A landed editAn edit that landed returns ok: true, the ids it created and a short project summary.
A call that changed nothingA message that the project is already in that state means nothing was wrong and no undo step was made, so it's safe to retry.
An edit a rule declinedA message reading "was refused at" means a rule declined the edit. It says what to act on, and no undo step was made.
Keyed tools with no keyA tool that sends to AssemblyAI needs your key only at the moment it would send; without one it stops and says where to set it.Frame Job ▸ Settings… ▸ Transcription
Needs your AssemblyAI key
Tools that never reach the networkReads of words and analysis never make a network request and need no key.
The scope argumentEvery edit tool takes scope, a nest id, so one call edits inside that nest from wherever the window is looking.
Opening and closing a nest with set_scopeset_scope opens a nest by its id or the clip that shows it, like double-clicking the clip; with no arguments it comes back out.Clip ▸ Open Nest ⌘↓
Tools that follow the open nestTools that aren't plain edits take no scope and work in whatever nest set_scope has open.
protected_nests in detect_silencedetect_silence names the nest clips a quiet run crossed and left uncut, so you can open one and look for dead air inside it.
Edit tools that won't take a scopeEleven edit tools have no meaning inside a nest and stop with an error if given a scope.
Document edits while a nest is openWith a nest only open, nine of those tools apply to the whole project, and the result lists what went there under document_ops.
Markers while a nest is openadd_marker, and set_marker with a time, return an error while a nest is open, because a marker sits at project time.
Document-wide limits inside a nestAn edit valid inside a nest can still fail, because the clip, track and nesting limits count the whole project.
A typical sessionThe usual order is open, read the project, import, place, edit, render a frame, save, export and poll.
get_projectReturns the whole project as JSON, the same document every edit changes; every other tool names things by the ids it reports.
The graphics summaryget_project reports each graphic module's name, revision, whether it compiles and the clips drawn by it.
Reading a file's Camera Logget_project's media[].color reports a file's colour setting and shows detected: true for one set at import.
The report while a nest is openWhile a nest is open get_project reports it as if it were the project, and render_frame draws it at its own size.
render_frameDraws one frame of the finished timeline the way an export draws it, so an agent can see what the file will hold.File ▸ Save Frame… ⌥⌘E
render_frame: tChooses the moment to render, in ticks; the playhead by default.
render_frame: pathChooses where to write the file; a temporary file by default.
render_frame: formatWrites png, jpeg or heic, and wins over the path's extension.
render_frame: max_widthCaps the width at 16 to 8192 pixels; the picture keeps its shape and is never made larger than the canvas.
render_frame: burn_in_timecodeDraws the project timecode over the picture.Export sheet ▸ Burn in timecode
render_frame: ungradedDraws every clip as if it weren't graded, the picture View ▸ Show Ungraded gives.View ▸ Show Ungraded
render_frame: selectionGiven an adjustment clip's id, draws what its qualifier selects, the picture View ▸ Show Selection gives.View ▸ Show Selection
render_frame: sdr_versionIn an HDR project, draws its SDR version, the picture View ▸ Show SDR Version gives.View ▸ Show SDR Version
render_frame: waveform, parade and histogramEach also measures that scope: the text gives the clipping share and a JSON file beside the image holds the counts.View ▸ Scopes
render_frame: vectorscope and vectorscope_zoomMeasures the vectorscope, with its neutral share in the text and an optional zoom of 1, 2 or 4.View ▸ Scopes
Graphic problems in a rendered frameWhen a graphic in the frame failed or warned, the text names it, and a failed graphic draws its error card in the picture.
Waiting for cutout masksA Remove Background clip waits up to 30 seconds for the masks the frame needs; past that it's drawn whole and the text says so.
Frames from an HDR projectIn an HLG project a PNG is 16-bit and a HEIC 10-bit, both labelled BT.2100 HLG; a JPEG or sdr_version frame is the SDR version.
exportPuts the job on the Export Queue and returns at once with export_id, path and status.File ▸ Export… ⌘E
export_statusReports how an export is going, as its Export Queue row does, and never waits.Window ▸ Export Queue
cancel_exportStops an export, as the queue row's Cancel does.Window ▸ Export Queue ▸ Cancel
export_id and its lifetimeAn export_id is known until Frame Job quits, even after its row is removed from the Export Queue.
When an export can't start or failsA problem Frame Job can see from the request comes back from export; one while writing comes back from export_status as failed.
Export presetsFifteen export presets cover video, audio and animated images.Export sheet ▸ Format
Export frame rateThere is no frame-rate argument: an export runs at the project's rate, or 12.5 fps for gif and 25 fps for apng.
Export pathsAn existing file at the path is replaced, and the file always ends in the preset's extension.
export: sizeChooses the output size: the document, a named short edge, the preset, or a [width, height].Export sheet ▸ Size
export: rangeWrites the whole timeline, or only the in and out range.Export sheet ▸ Range
export: exact bitratesAn agent sets video and audio rates in bits per second directly.Export sheet ▸ Quality
export: the loudness reportloudness_lufs normalises the whole mix, and a finished export reports its full loudness measurements.Export sheet ▸ Loudness
peak_dbtpSets the ceiling of the limiter every export with sound goes through.
audio_bitsChooses 16 or 24 bits for audio_wav and audio_aiff.Export sheet ▸ Bit depth
export: stemsAlso writes one file per heard track, or per track name, beside an audio mix.Export sheet ▸ Stems
dynamic_rangeChooses HLG, HDR10 or the SDR version when exporting an HLG project.Export sheet ▸ Dynamic Range
encoder_speedChooses faster, balanced or smaller for av1 and av1_webm.Export sheet ▸ Speed
Transparent export presetsFour presets keep a transparent canvas transparent: prores_4444, hevc_alpha, vp9_alpha_webm and apng.
record_screenRecords for 1 to 600 seconds and lands the recording in the project as the panel does, with no countdown.File ▸ New Recording…
Needs screen recording permission
record_screen: secondsHow long to record, 1–600 s; required.
record_screen: sourcescreen, voice_over or camera; screen by default.
record_screen: displayRecords a chosen shareable display, 0 being the main one.
Needs screen recording permission
record_screen: windowRecords one window at its own size.
Needs screen recording permission
include_framejob_windowsPuts Frame Job's own windows in a display recording.Recorder panel ▸ Include Frame Job windows
record_screen: microphoneAlso records the default microphone to a second file that lands on a Microphone track.
Needs microphone permission
system_audioRecords what the system plays, except Frame Job, into the movie.
show_clicksShows each mouse click: drawn into the movie with in_picture, as click ripples with separate.
record_screen: cursorseparate keeps the pointer out of the movie for Frame Job to draw; in_picture burns it in.Recorder panel ▸ Cursor
Needs screen recording permission
record_screen: keysshortcuts writes each shortcut, spelled, and a time-only typing mark for every other key into the cursor files.Recorder panel ▸ Record shortcuts
Needs input monitoring permission
record_screen: rateSets the most frames a second the file may hold, 30 or 60, and a new project's canvas rate.
record_screen: sizeRecords at a display's point or pixel size.
record_screen: pathRecords into a folder of your choice; the file name is always the dated one.
record_screen: projectThe open project to land in; the front project by default.
record_screen: placePuts clips on the timeline, or with false adds the recording to the media list only.
Voice-overssource: "voice_over" records the default microphone alone, and an argument it can't use stops the call by name.File ▸ New Recording…
Needs microphone permission
A camera alonesource: "camera" records a camera on its own, with camera to choose one and camera_format its format.File ▸ New Recording…
Needs camera permission
camera and camera_formatNames the camera by unique id or name in any case, and its format as 1920x1080@30, WIDTHxHEIGHT or best.
A camera beside the screenWith source: "screen" and camera, each stretch gets a camera movie on one new front Camera track in the same undo step.File ▸ New Recording…
Needs screen recording permission, camera permission
camera_layoutLays each camera clip out from its first frame with its screen clip, as the panel's Layout does.Recorder panel ▸ Layout
Needs camera permission
camera_cutoutRuns Remove Background on the camera clips as its own undo step right after the landing.Recorder panel ▸ Remove the camera's background when it lands
Needs camera permission
record_screen: enhanceRuns enhance_voice on the microphone's clips at −16 LUFS as its own undo step once their sound is analysed.Recorder panel ▸ Enhance the microphone when it lands
Needs microphone permission
After-landing stepsauto_zoom, shortcut_overlays and speed_up_typing run those tools on the screen clips after the landing, each its own undo step.Recorder panel ▸ When it lands:
Needs screen recording permission
record_screen never asks for a permissionA missing permission stops the call with a message naming the System Settings pane; it never shows a prompt, the picker or Settings.
What record_screen checks firstA call is checked in a fixed order, the caller's own mistakes first, so an agent hears of a mistake even with no permission given.
A person can pause or stop a recordingThe same menu-bar item appears while an agent records, so a person can pause, resume or stop it; the recording still lands.Menu bar recording item
What record_screen returnsThe result reports the files, duration, stretches, pauses, how it stopped, where it landed, and media and clip ids.
Undoing a recordingUndo removes the recording's media and clips in one step and leaves the files on disk.
The tool catalogFrame Job gives an agent 125 tools: 69 edit tools, each one undo step, and 56 app tools for files, reads, the view and whole commands.
How arguments are publishedEach tool publishes its arguments as JSON Schema: names, kinds, closed lists of values, bounds and which are required.
set_video: position, scale, rotation, opacity and blendPlaces, scales, turns and fades a clip, and chooses how it combines with what is under it.
set_video: crop and cornersCrops a clip's edges in place and rounds its corners.
set_video: shadow, chroma key, filters, reflection, spotlight and obscureAdds a clip's picture effects, each an object that merges or a list that replaces.
set_video: cutoutRemove Background: the clip drawn as its subject alone, from masks made on this Mac.Clip ▸ Remove Background
set_video: cursorStyles how the pointer recorded beside a screen recording is drawn on a clip, through eight keys.Clip tab ▸ Picture ▸ Cursor
set_video: motionGives a clip an entrance, an exit and a motion all the way through.Clip ▸ Motion ▸
set_video: motion_blurBlurs a clip and its moving cursor along their motion, as a shutter fraction of a frame.Clip tab ▸ Picture ▸ Transform ▸ Motion Blur
set_video: hide_silentFades the clip out while a media's speech is silent, and back in ahead of the next words.Clip tab ▸ Picture ▸ Hide While Silent
set_video: behind_subjectCuts the clip by the person of every cut-out clip behind it, so the person stands in front.Clip tab ▸ Picture ▸ Behind Subject
set_video: colorSets all thirteen Light and Color values through one patch.Clip tab ▸ Color ▸ Light, Color
set_video: wheelsPushes lift, gamma and gain towards a hue and sets each one's brightness.Clip tab ▸ Color ▸ Wheels
set_video: curvesWrites the master, red, green, blue, Hue vs Hue and Hue vs Sat curves, one list of points per channel.Clip tab ▸ Color ▸ Curves
set_video: lookApplies one of eight built-in looks at an amount, or an imported .cube LUT.Clip tab ▸ Color ▸ Look
set_video: qualifierNarrows which pixels an adjustment clip grades, by hue, saturation and luma.Clip tab ▸ Color ▸ Qualifier
set_text: word timings and word styleset_text edits a caption page's words, their timing and how the active word is drawn.
set_action_end: graphic propsset_action_end animates a graphic clip's props, through a graphic group in its patch.Clip tab ▸ Graphic ▸ Properties
set_action_end: speedset_action_end's speed ramps a media clip's rate along the action's curve and holds it after.Clip tab ▸ Clip ▸ Speed ▸ Rate
set_action_end: switching off at an endset_action_end's off turns an optional property off at an action's end.
set_track: compressor and limiterset_track's compressor and limiter each take a whole object, or null to clear, and work on timeline tracks only.Track ▸ Mix…
set_track: mattesset_track's matte makes a track cut the track directly behind it.Track ▸ Matte
set_trackSets name, Hide Video, Mute Audio, Lock Track, Solo and Matte, and the mix panel's volume, pan, compressor and limiter.Track ▸ Hide Video / Mute Audio / Lock Track / Solo
set_audio: volume and muteSets a clip's gain, from 0 to 32, and mutes it.
set_audio: fades and fade shapesFades a clip's sound in and out, and chooses each fade's curve.Clip tab ▸ Sound ▸ Fades
set_audio: duckingLowers other sound while this clip plays, or only while its speech plays.Clip tab ▸ Sound ▸ Ducking
set_audio: mono, keep pitch, pan and channelsPlays a clip in mono, keeps its pitch at a new speed, pans it, and picks or swaps its channels.Clip tab ▸ Sound ▸ Channels
set_audio: compressor and limiterCompresses a clip's sound and adds a true-peak limiter last in its chain.Clip tab ▸ Sound ▸ Compressor, Limiter
set_audio: noise reduction and voice isolationReduces noise, or isolates a voice with Apple's on-device model.Clip tab ▸ Sound ▸ Noise Reduction, Voice Isolation
set_audio: EQShapes a clip's tone with seven slots.Clip tab ▸ Sound ▸ EQ
set_audio: hum removalNotches out mains hum and its harmonics.Clip tab ▸ Sound ▸ Hum
set_audio: gateTurns the pauses down with a downward expander.Clip tab ▸ Sound ▸ Gate
set_audio: levellerEvens out a speaker who moves on and off the mic, from a gain curve made ahead of time.Clip tab ▸ Sound ▸ Leveller
set_audio: de-esserTurns the band above a frequency down on sibilance.Clip tab ▸ Sound ▸ De-esser
set_audio: voice effectsReplaces a clip's sound with a rendered voice effect.Clip tab ▸ Sound ▸ Voice Effect
Cutting what detect_silence and detect_fillers foundPass the ranges of detect_silence or detect_fillers to ripple_delete_ranges to make the cut.
transcribe enginestranscribe runs on this Mac by default, or with AssemblyAI using your key.
transcribe: speakers and vocabularyWith AssemblyAI, speakers starts a new cue at a change of speaker and vocabulary says which words to expect.
Needs your AssemblyAI key
Checking a transcript before placing itplace: false returns the cues without changing the project.
transcribe: caption styles and pagingstyle chooses subtitles or one of five word styles, and word styles fill each page to the width it measures on this canvas.File ▸ Generate Captions… ▸ Style
transcribe: caption looksslide, fill and dim add looks to a word style's pages, each false unless given.File ▸ Generate Captions…
transcribe: restyling captionsreplace removes earlier caption tracks when restyling.
Where get_transcript's words come fromWords come from the file's saved AssemblyAI transcript, else this Mac's own recogniser, and reading never uploads anything.
Fillers in a transcriptEach word says whether it is a filler, and fillers_reported says whether the transcript was made with filler words at all.
get_transcript: the from and to windowA from/to window in timeline time returns only the words that overlap it, and a word crossing an edge comes back whole.
Heard words and editable wordsWords come from every clip playing speech, nests included; each says if cutting it is safe and keeps its id across edits.
Read once per fileA file with no saved AssemblyAI transcript is read whole by this Mac's recogniser once, and the words are saved in the project.
Duplicate speechWhen two clips of different files carry the same speech at the same time, notes names the pair and both sets of words stay.
get_timeline_transcript: pagingLong timelines come in pages of at most 2,000 words, with a place to continue from.
Cutting words and pausesEach word and pause carries the range the Transcript tab would cut it by, and one ripple_delete_ranges does the cut.
get_timeline_transcriptReads every word heard on the timeline or in the open nest, in timeline order, nested clips included.Transcript tab
get_transcriptReads one clip's spoken words with their times on the timeline.
get_media_analysis kind: shotsFinds the hard cuts, with clip and timeline times when you name a clip.
get_media_analysis kind: masksSays where a person is, as runs of frames, never the masks themselves.
get_media_analysis kind: facesFinds every face ten times a second, with its box, its tilt and how wide and open the mouth is.
get_media_analysis kind: subjectsFinds boxes for people and the regions the eye is drawn to, ten times a second.View ▸ Show Subjects
get_media_analysis kind: sound_eventsSays how sure Apple's sound classifier is of laughter, applause, cheering, a crowd, music and speech, every 0.75 s.
reframe_clip follow: subject, face, person and salientFollows a face, a person or a salient region found on this Mac, analysing the clip first.
reframe_clip follow: cursorFollows a screen recording's recorded pointer from its media's cursor file, with no analysis and no wait.
reframe_clip follow: layoutRe-lays a camera clip's camera layouts and its screen's on the current canvas.
reframe_clip follow: speakerFrames a wide shot of two to four people on whoever is talking, from the microphone clips in mics.File ▸ Make Vertical Version… ▸ Follow ▸ Speaker
reframe_clip follow: centerHolds the frame on the middle of the picture for the whole clip, at zoom.
reframe_clip follow: fitShows the whole picture for the whole clip.
reframe_clip follow: keepRescales the clip from the canvas it was made for.
reframe_clip: zoom, where_empty, backdrop and replaceSets how tight the frame is, what shows where nothing is found, a blurred copy behind, and whether the clip's own moves are kept.Clip ▸ Add Blurred Background
reframe_clip's analysis waitThe tool analyses the part of the file the clip plays and waits up to a minute; past that it changes nothing and says how much is done.
Clips reframe_clip won't frameA clip that can't be framed stops the call with one sentence saying why, and the checks run in a fixed order.
make_vertical_version: subject followingEach movie clip that fills the old frame on one side is framed on its subject, or shown whole where nothing is found.File ▸ Make Vertical Version…
make_vertical_version: screen recordings follow the cursorA screen recording with a cursor file follows its cursor, its own zooms and pans replaced, or is shown whole when the file cannot be read.File ▸ Make Vertical Version…
make_vertical_version follow: speakerWith follow: speaker and mics, a wide shot of two to four people cuts to whoever is talking.File ▸ Make Vertical Version…
make_vertical_version: camera layouts re-laidA camera and its screen in camera layouts are re-laid for the new canvas.File ▸ Make Vertical Version…
make_vertical_version: stills, graphics, titles and platesStills and nests are centred; other items are resized, kept or re-filled by kind.File ▸ Make Vertical Version…
make_vertical_version: a copy or in placeBy default it opens a new project holding the change as one undo step "Make Vertical"; copy: false applies it to the project you name.File ▸ Make Vertical Version…
make_vertical_version: captions re-pagedWord caption tracks are re-paged for the new canvas as relay_captions does.File ▸ Make Vertical Version…
make_vertical_version: bundled templates updatedIn a copy, older copies of bundled templates are rewritten with the current text; in place they are only listed.File ▸ Make Vertical Version…
switch_by_speaker optionsEvery argument is optional, and each tunes how the Program track is cut.Clip ▸ Switch by Speaker…
switch_by_speaker: previewing with apply: falseapply: false returns the planned shots without editing the project.
switch_by_speaker: faces modeWhen one microphone is shared by two or more cameras, their faces decide who talks.Clip ▸ Switch by Speaker…
When switch_by_speaker won't cutNothing changes, and problems that are checked together are all named in one sentence.Clip ▸ Switch by Speaker…
render_graphic: the contact sheetThe png format returns up to 16 frames on a grid, each frame number under its cell.
render_graphic: one frame as SVGThe svg format returns one frame's SVG text, its diagnostics and the ctx it was drawn with.
render_graphic optionsrender_graphic can draw with chosen properties, size, width limit, background and output path.
Editing the graphics folder with your own file toolsAn agent may edit the graphics folder with its own file tools, and the app sees the change within a moment.
Write, place, change and check a graphicAn agent writes a module, places a clip with explicit options, changes it, animates it and checks a timeline frame.
What can and cannot be undone in graphicsFile writes can't be undone, but placing and changing clips can; Frame Job keeps the last 10 versions of each module.
Fonts and pictures for graphicsAn agent adds a font or a picture to the project's graphics by path.

Reference

FeatureWhat it doesWhere
How to read the menu tablesWhat the key symbols, the (key) mark, Always and "the current track" mean in the menu tables.
Frame Job menuAbout, Check for Updates…, Settings…, the Hide items and Quit, and what can stop a quit.Frame Job ▸ Settings… ⌘,
File menu: projects and recordingThe File menu's first groups make, open, close and save projects, and start or stop a recording.File ▸ New Project ⌘N
File menu: media, captions and graphicsThe File menu's middle group brings in media, captions, fonts and pictures, and looks after the project's graphics.File ▸ Add Media… ⇧⌘I
File menu: exportThe File menu ends with Export… for a movie and Save Frame… for a still.File ▸ Export… ⌘E
Edit menuUndo and redo, the clipboard, Delete and Ripple Delete, Insert and Overwrite at Playhead, and the selection commands.Edit ▸ Undo ⌘Z
Insert menuAdds an adjustment clip, a graphic, or a title behind the person.Insert ▸ Adjustment Clip
Track menuAdds and removes tracks, and sets the current track's picture, sound, lock, solo, mix and matte.Track ▸ New Track ⇧⌘N
Mark menuAdds and steps through markers, and sets or clears the in/out range.Mark ▸ Add Marker M
View menu: zoom, snapping and panesCanvas zoom, Fit Timeline, Snapping, Safe Areas, the inspector, its Transcript and Assistant tabs, and track height.View ▸ Zoom In ⌘+
View menu: preview, grade and metersPreview Quality, the Preview Window, and the view items that change what you see but never an export.View ▸ Preview Window ⇧⌘P
Window menuMinimize, Zoom, the Export Queue, Bring All to Front and the list of open windows.Window ▸ Minimize ⌘M
Help menuOpens the bundled graphics scripting reference. Frame Job ships no help book, so this site is the help.Help ▸ Graphics Reference
The Clip menu in orderEvery Clip menu item from top to bottom, with its shortcut.Clip menu
Clip menu: cutting and trimmingSplit, Split at Shot Changes, the two Trim to Playhead items, Freeze Frame and Close Gap.Clip ▸ Split ⌘T
Clip menu: soundDetach and Attach Audio, Normalize, Enhance Voice, Match Audio…, Synchronize Audio and Switch by Speaker….Clip ▸ Detach Audio ⌥⌘D
Clip menu: actions, automatic moves and speedAdd Action, the commands that write moves for you, and the speed commands.Clip ▸ Add Action ⌥⌘K
Clip menu: Remove Silences and Remove Filler WordsRemove Silences… cuts dead air with no key. Remove Filler Words… cuts "um"s and "uh"s, usually with your AssemblyAI key.Clip ▸ Remove Silences…
Clip ▸ Transition ▸Sets the transition into the clip.Clip ▸ Transition ▸
Clip ▸ Motion ▸Sets how the clip enters, leaves and moves, and previews it.Clip ▸ Motion ▸
Clip ▸ Look ▸Puts a look or a LUT on the clip.Clip ▸ Look ▸
Clip ▸ Remove BackgroundKeeps the person and removes the rest of the picture, or turns that off.Clip ▸ Remove Background
Clip ▸ Camera Layout ▸Lays out the camera and the screen behind it at the playhead, eased over half a second and held until the next switch.Clip ▸ Camera Layout ▸
Clip ▸ Switch Angle ▸Changes which camera track the selected shot comes from, keeping its span, switches and dissolves, as one undo step.Clip ▸ Switch Angle ▸
Clip ▸ Add Background ▸ and Add Blurred BackgroundPuts a white rectangle, a picture or a blurred copy of a clip on a new track behind everything.Clip ▸ Add Background ▸
Clip ▸ Rename… and Label ▸Renames the selected clip in place on the timeline and gives clips a colour label.Clip ▸ Rename… ⇧⌘R
Clip menu: nestsNest, Un-nest, Open Nest and Close Nest.Clip ▸ Nest ⌘G
How the keys are sharedKeys with no modifier belong to the editor window and stop while you type or a sheet is open. The rest are menu shortcuts.
Every shortcut on a menu itemEvery shortcut that belongs to a menu item, grouped by job.
Playback and moving the playheadSpace, J, K, L, the arrows, Home and End play and move the playhead. None has a menu item. Space
Editing keysKeys with no modifier that nudge, trim, mark, add text, and turn on crop and region modes.
Keys in text on the canvasWhat Return and Escape do while text is edited in place on the preview. ↩
Keys in a rename fieldReturn or Tab saves a clip, track or marker name on the timeline, and ⎋ keeps the old one.Timeline ↩
Keys in the TranscriptWith the Transcript tab's text focused, the arrows move by word and line and Delete cuts words.Transcript tab ←
Keys in the Assistant's message fieldReturn sends, and Return with a modifier starts a new line.Assistant tab ↩
The toolbar's timecode fieldClick the timecode, type a time and press Return to jump there.Toolbar timecode field ↩
Keys in inspector fieldsReturn and Tab apply a value; Escape throws it away.Inspector ↩
Modes that ⎋ leavesEscape backs out of a canvas drag, crop mode, region mode, the eyedroppers and a selected curve point. ⎋
Timeline gestures: selectingClick, ⇧-click and marquee selection on the timeline.Timeline ⇧-click
Timeline gestures: moving clipsDrag moves clips in time and to other tracks; ⌥-drag duplicates.Timeline ⌥-drag
Timeline gestures: trim, rate stretch, slip and rollDragging a clip's edge trims it; modifiers make it a rate stretch, a roll or, on the body, a slip.Timeline ⌥-drag
Timeline gestures: fades and the volume lineDragging a fade handle sets an audio fade; dragging the volume line sets the level.Timeline ⌥-click
Timeline gestures: action bandsClick a band to select an action; drag it or its edges to move and resize it.Timeline
Timeline gestures: double-clicks and the nest breadcrumbA double-click renames a clip, opens a nest or closes a gap; the breadcrumb comes back out of a nest.Timeline
Timeline gestures: the ruler and markersClick or drag the ruler to scrub. Drag a marker to move it, or double-click it to rename it.Timeline ruler
Timeline gestures: track headersDrag to restack, double-click to rename, and five buttons on each header.Track header ⌥-click
Timeline gestures: snappingWith snapping on, drags snap within 8 points. Hold ⌘ to turn it off for that drag.Timeline N
Timeline gestures: zoom and scrollPinch or ⌥ / ⌘ scroll zooms around the pointer; a plain scroll scrolls.Timeline Pinch
Dragging media inDrag a Media row to a track or the canvas, or files from the Finder onto the window.Media tab ⌥
Preview canvas gestures: selecting and movingClick selects the front-most visible clip, ⇧-click adds to the selection, and a drag moves the selected clips.Preview canvas ⇧-click
Preview canvas gestures: scale, rotate and cropThe handles scale and rotate a clip; crop mode trims its edges.Preview canvas ⌥
Preview canvas gestures: endpoints, obscure regions and textDrag a line's ends and an obscure region's grips, and double-click text to edit it.Preview canvas ⌥
Preview canvas gestures: zoom and panPinch or ⌥ / ⌘ scroll steps the zoom; a scroll or Space-drag pans a canvas larger than the preview.Preview canvas Pinch
Color tab controlsHold ⌥ for fine moves on wheels, strips and curve points. Double-click a wheel or strip to reset it.Clip tab ▸ Color ⌥
Buttons with no menu itemLoop, the timeline zoom controls, Add Text and Add Shape have no menu item, and a few buttons match View menu items.Toolbar and timeline bar
Add ShapeThe timeline bar's Add Shape button adds a rectangle, ellipse, line or arrow. No menu bar item lets you choose one.Timeline bar ▸ Add Shape
Where a right-click opens a menuRight-click or ⌃-click opens a menu on a track header or empty lane, a Media row, an inspector row and a curves channel. ⌃-click
Track header or empty laneThe menu for the track you clicked, showing that track's own state.Right-click or ⌃-click a track's header or the empty part of its lane
Media rowThe menu for one file in the Media tab; it acts on the clicked row whatever the list's selection is.Right-click a row in the Media tab
Inspector rowRight-click a row's label, slider, checkbox or the space beside them; the menu shows only what applies to that row.Right-click a row in the inspector
Curves channel stripRight-click a channel in the Color tab's curves strip to reset that curve.Right-click a cell of the curve editor's channel strip
Recording status itemWhile a recording runs, its time shows in the macOS menu bar, and a click offers its controls.The menu bar's recording item
The Settings windowOne window holds what belongs to you and not to a project, in four sections: MCP, Assistant, Transcription and Playback.Frame Job ▸ Settings… ⌘,
The ⓘ buttonsThe Assistant, Transcription and Playback headings each carry an ⓘ that explains the section.Frame Job ▸ Settings… ▸ ⓘ beside a heading
Settings: MCPTells an MCP client such as Claude Code how to reach Frame Job, shows the helper's path and copies the command that registers it.Frame Job ▸ Settings… ▸ MCP
Settings: AssistantYour Anthropic API key, the model, and two settings for long conversations.Frame Job ▸ Settings… ▸ Assistant
Settings: TranscriptionYour AssemblyAI key and region, used by File ▸ Generate Captions… with AssemblyAI chosen and by Clip ▸ Remove Filler Words….Frame Job ▸ Settings… ▸ Transcription
How the two key fields behaveA saved key is never shown again; a line under the controls reports what happened to it.Frame Job ▸ Settings…
Settings: PlaybackWhether Frame Job draws graphics ahead of time while you are idle, and how long it waits first.Frame Job ▸ Settings… ▸ Playback ▸ Background render
What agents can't reach in SettingsNo MCP tool reads or writes anything in Settings: keys, the model, the region and Background render are set only by a person.
View choices Frame Job remembersSnapping, Safe Areas, the inspector, track height and Preview Quality: the next window opens with your last choice.View menu
Pane sizesDragging a divider sizes the inspector or the timeline, and new windows open at that size.Drag the divider above the timeline, or left of the inspector
The Preview Window's frameThe Preview Window opens where the last one was left, on a second display for example.View ▸ Preview Window ⇧⌘P
What is not rememberedScopes, the meter and other view items start off in each window. Timeline zoom, Loop, the playhead and the in/out range reset.
Sheets that reopen on your last choiceSome sheets reopen on what you chose last time; these are your choices, not the project's, and no agent tool reads them.
The recorder panelThe recorder panel reopens on your last choices, apart from Record Into:.File ▸ New Recording… ⌥⌘N
Inspector sectionsWhether each inspector section is collapsed or expanded is remembered, per section, in every window.Inspector ▸ section headers
Permission questions already askedFrame Job remembers that it has already asked macOS, because macOS will not show its prompt twice.Recorder panel ▸ Record
Convert on importChoosing Do this automatically from now on in the Convert / Repackage alert remembers your answer.Import alert ▸ Do this automatically from now on
Automatic update checksThe downloaded copy remembers your answer to whether it should check for updates automatically, and when it last checked.
Where these are keptAll of these live in macOS's preferences for Frame Job, the com.kgalligan.FrameJob domain; keys are never stored there.
The Application Support folderFrame Job's own folder is ~/Library/Application Support/Frame Job/.
Key filesYour keys are the files assemblyai-key and anthropic-key in Frame Job's Application Support folder.
How keys are storedEach key is a plain file readable and writable only by your user account.
Keys from the environmentIf no key is stored, Frame Job falls back to an environment variable, useful when you launch it from a terminal.
The spend ledger and price tablespend.jsonl records one line per assistant response; anthropic-prices.json is the cached price table.
Export presetsYour named export presets are kept in ExportPresets.json.
Rewrapped copiesMovies Frame Job converted or repackaged from files macOS could not open live in the Rewrapped folder.
The agent socketThe local socket MCP clients connect to is created at every launch.
RecordingsScreen recordings, camera recordings and voice-overs go to ~/Movies/Frame Job Recordings/, named by date and time.
ProjectsProjects are .framejob packages wherever you save them, and hold their own caches.
MoviesMOV, MP4, M4V and other containers macOS plays, with H.264, HEVC, ProRes, MJPEG or MPEG-4 video, and VP9 and AV1 with limits.File ▸ Add Media… ⇧⌘I
WebM and Matroska.webm and .mkv with VP9, AV1, H.264 or HEVC video and Opus, Vorbis or AAC sound, copied unchanged into a QuickTime movie.File ▸ Add Media… ⇧⌘I
SoundM4A (AAC, ALAC), MP3, WAV and AIFF everywhere; other formats macOS plays, such as CAF and FLAC, import when dropped on the Media tab.File ▸ Add Media… ⇧⌘I
Any sample rateA source that is not 48 kHz stays aligned on the timeline through a hidden 48 kHz copy.
MP3 gapless startAn MP3's encoder delay is skipped, at any sample rate, so its sound starts on time.
PicturesPNG, JPEG and HEIC everywhere; TIFF, GIF, BMP, HEIF, WebP and AVIF import when dropped on the Media tab.File ▸ Add Media… ⇧⌘I
Deep and HDR stillsA still deeper than 8 bits a component is drawn at 16-bit float, and one labelled HLG or PQ is read as HDR.File ▸ Add Media… ⇧⌘I
Movies with alphaTransparency in a movie is detected on import.File ▸ Add Media… ⇧⌘I
Portrait and rotated moviesA portrait phone clip imports at its display size, not sideways.File ▸ Add Media… ⇧⌘I
Variable and unusual frame ratesA rate within 0.01 fps of a standard one becomes exactly that rate, and any other keeps three decimals.File ▸ Add Media… ⇧⌘I
LUTs.cube 3D LUTs, applied as a clip's look or as a file's Camera Log.File ▸ Add Media… ⇧⌘I
Caption files are not mediaAn .srt or a .vtt comes in through File ▸ Import Captions…, not as media.File ▸ Import Captions…
Which way in takes which fileThe Add Media… and Open panels list fewer types than a drop on the Media tab takes.File ▸ Add Media… ⇧⌘I
What a package isA project is one .framejob package: a folder the Finder shows as one file, holding the edit, its caches and, on request, copies of the footage.File ▸ Save ⌘S
project.jsonThe edit itself: canvas, media list, tracks, clips, markers, and the only thing a package needs in order to open.
cache/Things Frame Job can rebuild, so a package with a missing or damaged cache/ still opens and redraws.
Transcripts are worth keepingA transcript from AssemblyAI costs money to make again, so treat cache/transcripts/ as worth keeping.
media/Copies of the footage, present only after Consolidate Media….File ▸ Consolidate Media…
graphics/Graphic modules, their fonts, images and kept versions, present only once you add a graphic, font or image.
How a package travelsMoving, copying or consolidating a package keeps its caches.
Project sizeA project holds at most 4,096 clips, 64 tracks, 1,024 markers and 1,024 media files, with nests up to 8 deep.
Canvas, layers and textCanvas sides are even numbers from 16 to 16,384 px, and a clip takes up to 4 filters and 4 obscure regions.
Timeline and editingThe overlap rule, the one-frame minimum and the timeline's ranges.
SpeedA rate is always between ×0.1 and ×1000, and a clip keeps its sound up to ×12.
AudioClip volume reaches 3200 % and track volume +12 dB, and the gate, leveller and de-esser need a measured clip.
Captions and transcriptionAssemblyAI takes files up to 10 hours long and 1,000 Vocabulary terms, and caption import reads SubRip and WebVTT.
ColourA curve holds 2 to 16 points, and only 3D .cube LUTs of size 2 to 65 are read.
ExportCustom sizes of 16 to 8,192 px, 600 frames for an animated GIF or PNG, and the limits on loudness, 24-bit sound and transparency.
GraphicsA graphic draws at most 8,192 pixels on a side.
RecordingCamera frame rates, the panel's five layouts and the menu-bar item's length. No global shortcut stops a recording.
The Assistant and agentsThe compaction threshold is 20,000 to 900,000 tokens, and a launch or get_media_analysis waits up to 60 seconds.
Settings and toolsBackground render's wait, the inspector and timeline pane sizes, and where Frame Job looks for ffmpeg.
A command is greyed outEvery menu item has a rule for when it is on: check the selection, a nest, an open sheet and any key it needs.
A key does nothingSingle-letter keys and the arrow keys stop working while you type in a field or a sheet is open.
The app beeps and an edit doesn't happenWhen the project's rules won't allow an edit, the app beeps, nothing changes and the rule appears at the foot of the inspector.
A project won't openA project that can't be read fails with a message naming the problem, and Frame Job doesn't rewrite the package.File ▸ Open… ⌘O
A file won't importFrame Job tells you which file it couldn't add and why.File ▸ Add Media… ⇧⌘I
Clips show a slateA project always opens; clips whose file is gone keep their place, show a slate, and their media rows wear the missing badge.Right-click a row in the Media tab ▸ Relink…
A clip is silentCheck the clip's own sound, the track's Mute and Solo, the clip's rate and whether its sound is still rendering.
An export won't start or stopsAn export that fails says why and leaves no finished file.
A feature asks for a keyAnything that sends your words or audio to a language or cloud model needs your own key.
Recording won't startA recording needs macOS's permissions, asked only when you press Record.System Settings ▸ Privacy & Security
An agent can't reach Frame JobOnly programs running as you can connect, through the framejob-mcp helper.
Glossary: projects and the timelineWords for the things you edit.
Glossary: picture and soundWords for what is drawn and heard.
Glossary: graphics and agentsWords for code-drawn clips and for driving Frame Job from an agent.
Frame Job's licenceFrame Job is released under the Apache License, Version 2.0.
Third-party noticesEvery copy of the app carries Acknowledgements.txt, listing every third-party notice it owes, each with its licence text.Frame Job.app ▸ Contents/Resources/Acknowledgements.txt
What carries its own licenceThe bundled fonts, the voice-activity model, the encoders and the patched tiny-skia keep their own licences.