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Glossary

The words Frame Job uses, in plain terms, each with a link to the page that explains it.

  • Action. An animation on a clip: a span on its action lane with an end state its properties ease to. See Actions.
  • Adjustment clip. A clip with no picture of its own that grades every track behind it. See Adjustment clips.
  • Canvas. The fixed frame every clip is drawn into. Every export starts from its size. See The canvas.
  • Clip. One placed piece on a track: a stretch of a media file, or a text, shape, image, graphic, adjustment or nest clip. See Core concepts.
  • Current track. The track of the first selected clip, or with nothing selected the front-most track. Track commands act on it. See Menus.
  • Edit point. A clip’s start or end, where ↑ and ↓ stop. See Jump around the timeline.
  • Frame grid. The frames of the project’s rate. Every time you set lands on one. See Core concepts.
  • In/out range. The span set with I and O, which many commands act on. See The in/out range.
  • Linked pair. A picture clip and its detached sound, which move, split and ripple together. See Detach and Attach Audio.
  • Media. A file the project has imported, listed in the Media tab. Clips refer to it. See The Media tab.
  • Nest. A clip that wraps other clips into a timeline of its own. See Nests.
  • No-change edit, or identity. An edit that was understood and had nothing to change. It beeps, makes no undo step and shows no message. See When an edit is refused.
  • Package. A .framejob project, a folder the Finder shows as one file. See The .framejob package.
  • Playhead. The current time on the timeline. See The ruler and playhead.
  • Refusal. A rule stopping an edit. Frame Job beeps and shows the rule’s sentence after “Refused: “ at the foot of the inspector. Nothing changes and no undo step is made. See When an edit is refused.
  • Ripple. An edit that closes the gap it leaves by moving later clips along. See Delete, Ripple Delete and Lift.
  • Selected action. The one action of the single selected clip that the Clip tab is editing. While it’s chosen, the fields show and write its end state. See Select an action.
  • Tick. Frame Job’s unit of time, 600,000 to the second, which divides every common frame duration exactly. The “Refused: “ line and agent tools give lengths in ticks. See Units and ids.
  • Track. A lane of clips. The front track is the top lane, and it’s drawn over those behind it. See Tracks.
  • Camera Log. A file’s setting saying which camera log curve it holds, so it’s converted at the start of the picture. See Camera Log.
  • cd/m². The unit of brightness, also called nits. See Scopes in an HDR project.
  • Cue. One timed caption. See Captions are text clips.
  • Cutout. A clip with Remove Background on. See Remove Background.
  • Deep. A picture with more than 8 bits for each colour component. See Precision and bit depth.
  • Ducking. Lowering a clip’s sound under another’s. See Ducking.
  • Dynamic range. Whether the project works in SDR or HDR (HLG). See A project’s dynamic range.
  • J-cut and L-cut. The sound of a linked pair starting before, or ending after, its picture. See J-cuts and L-cuts.
  • Look. A built-in grade or a .cube LUT on a clip. See Looks.
  • LUFS. The unit of loudness. See Normalize.
  • LUT. A colour lookup table in a .cube file. See .cube LUTs.
  • Matte. A track that cuts the track behind it by its alpha or brightness. See Matte tracks.
  • Plate. A clip that fills the canvas behind everything, such as a solid colour or a picture from Add Background. See Backgrounds.
  • Qualifier. An adjustment clip’s pick of the pixels it grades, by hue, saturation and brightness. See Qualifiers.
  • Ramp. A speed change over time, a Speed action on the action lane. See Speed ramps.
  • Scopes. The waveform, parade, vectorscope and histogram beside the preview. See Scopes.
  • Slate. What a clip draws in place of a picture it doesn’t have, such as missing media. See Relink missing media.
  • Stem. One track’s sound written as its own file beside the mix. See Audio stems.
  • Transition. The change from one clip to the next across their overlap on one track. See Transitions.
  • Assistant. The chat in the inspector that edits the open project on your own Anthropic key. See Chat with the Assistant.
  • Category. The list a module is filed under in the Insert Graphic sheet. See Bundled templates.
  • Error card. What a graphic draws in its own box when it can’t draw itself. See Edit a module.
  • Graphic. A clip whose picture is drawn by code. It’s the clip’s content, not an effect. See What a graphic is.
  • Graphic package. A .fjgraphic file holding a module and the fonts and pictures it uses. See Share a graphic.
  • Kept version. An earlier text of a module the app kept, the last 10 for each module. See Rename, delete and restore graphics.
  • MCP. The protocol an agent uses to drive Frame Job, through the framejob-mcp helper. See How an agent reaches Frame Job.
  • Module. A graphic’s source, one JavaScript module returning SVG for each frame. See Write a graphic module.
  • Op. Short for operation: one edit to a project, applied whole. Most agent tools each make one. See How tool calls behave.
  • Patch. An object an agent sends holding only the properties it wants to change. See Patches.
  • Props. The values a graphic is drawn with, stored on its clip. See Graphic properties.
  • Template. A module the app ships, copied into the package when you insert it. See Bundled templates.