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Ducking

Ducking lowers the other clips while this one plays. The usual use is a voice-over: turn ducking on for the voice, and the music drops under it. It does the job of auto-ducking or a sidechain.

Where
Clip tab ▸ Sound ▸ Ducking
Agent tools
set_audio

Set ducking on the clip you want to hear, not on the clip that should get quieter.

  1. Select the voice clip and open the Sound sub-tab of the Clip tab.

  2. Open the Ducking section and tick Duck other audio.

  3. Set Level to how loud the music should be under the voice.

Ticking the box starts from the defaults: down to 20 %, over 0.5 s, and back up over 1 s. Unticking it, or choosing Reset in the section’s header, turns ducking off and forgets the settings. The header shows the level, such as “20%”, or “off”.

Control What it does Default Range
Duck other audio Turns ducking on for this clip. Off
Duck by What the ducking follows. See Choose what it follows. Clip Length Clip Length, Speech
Level How loud the other clips are while this one plays. Quick picks: 0, 10, 20, 30 and 50 %. 20 % 0–100 %
Attack How long the other clips take to fall to Level, starting from this clip’s first frame. Quick picks: 0.1, 0.25, 0.5 and 1 s. 0.5 s 0–5 s
Release How long they take to come back up, starting after this clip ends. Quick picks: 0.25, 0.5, 1 and 2 s. 1 s 0–5 s
Pre-roll, Hold Only for Duck by Speech. See Duck by Speech. 0.5 s each 0–5 s

Every control but Duck other audio is greyed out until ducking is on. With several clips selected, changing one gives every selected clip all the first clip’s ducking settings. See Edit several clips at once.

Level multiplies whatever the other clips are already doing, so at 20 % a clip at half volume plays at a tenth of its full level. Their own volume, fades and actions still apply underneath.

Attack and Release keep the length you type. They aren’t rounded to whole frames. At 0 the level jumps instead of ramping.

Duck by has two choices.

Clip Length keeps the others down for as long as the clip sits on the timeline, whether or not it’s making a sound. They stay lowered through the pauses, so you can see exactly when ducking applies by looking at the timeline, and nothing extra is drawn on the clip.

Speech lowers them only while this clip’s speech plays, so the music comes back up in the pauses. It works only on a clip of a file with sound, and Duck by stays greyed out until Frame Job has finished detecting that file’s speech. A thin yellow line on the clip shows where the others go down. See Duck by Speech.

The others ramp down from the ducking clip’s first frame, hold at Level, and start ramping back up only once the clip has ended. So the music doesn’t lift under the last words of a voice-over, and it’s still coming back up after the clip has gone.

If the Attack is longer than the clip, the others never reach Level, and the release starts from wherever they got to.

Each ducked clip’s volume line moves with this, so you can see the dip on the clips it lowers.

  • Overlapping ducking clips multiply. Two at 50 % give 25 %.
  • A silent ducking clip still ducks. A clip that’s muted, silenced by a solo or has its audio switched off still lowers the others. Turn ducking off to stop it. A clip with its audio switched off has no Sound sub-tab, so you can’t do that there. An agent can use set_audio. The picture half of a linked pair is the exception: it never ducks.
  • Detaching moves ducking to the sound. After Detach Audio the duck is on the sound half alone: at 20 %, the voice stays at full level and the music plays at 20 %. Turn ducking off on the sound half and it’s off.
  • Inside a nest, a ducking clip lowers the rest of the project over the part of it that plays.
  • On a nest clip, ducking lowers everything for the nest’s whole length, and that includes the clips inside the nest. To leave one of them at full level, set ducking on that clip instead, inside the nest.
  • The release can miss a clip that follows. Every clip that overlaps the ducking clip is lowered. A clip that starts after it ends, inside the release, may play at full level. Frame Job can play a clip that follows in the same audio lane as the ducking clip, and a ducking clip never lowers its own lane.
  • Ducking can’t be animated. The section is marked ⊘ inside an action, and a change there still applies to the whole clip.

An agent sets ducking with set_audio’s duck: a level from 0 to 1, an attack and a release, and a mode of extent for Clip Length or speech for Speech. Its attack and release can run past the inspector’s 5 s. {"duck": null} turns ducking off. See Tools: clip sound.